ppsspp/UI/SavedataScreen.cpp
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00

527 lines
17 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <functional>
#include "Common/Data/Color/RGBAUtil.h"
#include "Common/Render/DrawBuffer.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Math/curves.h"
#include "Common/Thread/PrioritizedWorkQueue.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/UI/Context.h"
#include "Common/UI/View.h"
#include "Common/UI/ViewGroup.h"
#include "UI/SavedataScreen.h"
#include "UI/MainScreen.h"
#include "UI/GameInfoCache.h"
#include "UI/PauseScreen.h"
#include "Common/File/FileUtil.h"
#include "Common/TimeUtil.h"
#include "Common/StringUtils.h"
#include "Core/Host.h"
#include "Core/Config.h"
#include "Core/Loaders.h"
#include "Core/SaveState.h"
#include "Core/System.h"
class SavedataButton;
std::string GetFileDateAsString(std::string filename) {
tm time;
if (File::GetModifTime(filename, time)) {
char buf[256];
// TODO: Use local time format? Americans and some others might not like ISO standard :)
strftime(buf, sizeof(buf), "%Y-%m-%d %H:%M:%S", &time);
return std::string(buf);
}
return "";
}
static std::string TrimString(const std::string &str) {
size_t pos = str.find_last_not_of(" \r\n\t");
if (pos != str.npos) {
return str.substr(0, pos + 1);
}
return str;
}
class SavedataPopupScreen : public PopupScreen {
public:
SavedataPopupScreen(std::string savePath, std::string title) : PopupScreen(TrimString(title)), savePath_(savePath) {
}
void CreatePopupContents(UI::ViewGroup *parent) override {
using namespace UI;
UIContext &dc = *screenManager()->getUIContext();
const Style &textStyle = dc.theme->popupStyle;
std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(screenManager()->getDrawContext(), savePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);
LinearLayout *content = new LinearLayout(ORIENT_VERTICAL);
parent->Add(content);
if (!ginfo)
return;
LinearLayout *toprow = new LinearLayout(ORIENT_HORIZONTAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT));
content->Add(toprow);
auto sa = GetI18NCategory("Savedata");
if (ginfo->fileType == IdentifiedFileType::PSP_SAVEDATA_DIRECTORY) {
std::string savedata_detail = ginfo->paramSFO.GetValueString("SAVEDATA_DETAIL");
std::string savedata_title = ginfo->paramSFO.GetValueString("SAVEDATA_TITLE");
if (ginfo->icon.texture) {
toprow->Add(new GameIconView(savePath_, 2.0f, new LinearLayoutParams(Margins(10, 5))));
}
LinearLayout *topright = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT, 1.0f));
topright->SetSpacing(1.0f);
topright->Add(new TextView(savedata_title, ALIGN_LEFT | FLAG_WRAP_TEXT, false))->SetTextColor(textStyle.fgColor);
topright->Add(new TextView(StringFromFormat("%d kB", ginfo->gameSize / 1024), 0, true))->SetTextColor(textStyle.fgColor);
topright->Add(new TextView(GetFileDateAsString(savePath_ + "/PARAM.SFO"), 0, true))->SetTextColor(textStyle.fgColor);
toprow->Add(topright);
content->Add(new Spacer(3.0));
content->Add(new TextView(ReplaceAll(savedata_detail, "\r", ""), ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(Margins(10, 0))))->SetTextColor(textStyle.fgColor);
content->Add(new Spacer(3.0));
} else {
std::string image_path = ReplaceAll(savePath_, ".ppst", ".jpg");
if (File::Exists(image_path)) {
PrioritizedWorkQueue *wq = g_gameInfoCache->WorkQueue();
toprow->Add(new AsyncImageFileView(image_path, IS_KEEP_ASPECT, wq, new LinearLayoutParams(480, 272, Margins(10, 0))));
} else {
toprow->Add(new TextView(sa->T("No screenshot"), new LinearLayoutParams(Margins(10, 5))))->SetTextColor(textStyle.fgColor);
}
content->Add(new TextView(GetFileDateAsString(savePath_), 0, true, new LinearLayoutParams(Margins(10, 5))))->SetTextColor(textStyle.fgColor);
}
auto di = GetI18NCategory("Dialog");
LinearLayout *buttons = new LinearLayout(ORIENT_HORIZONTAL);
buttons->Add(new Button(di->T("Back"), new LinearLayoutParams(1.0)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
buttons->Add(new Button(di->T("Delete"), new LinearLayoutParams(1.0)))->OnClick.Handle(this, &SavedataPopupScreen::OnDeleteButtonClick);
content->Add(buttons);
}
protected:
UI::Size PopupWidth() const override { return 500; }
private:
UI::EventReturn OnDeleteButtonClick(UI::EventParams &e);
std::string savePath_;
};
class SortedLinearLayout : public UI::LinearLayout {
public:
typedef std::function<bool(const View *, const View *)> CompareFunc;
typedef std::function<bool()> DoneFunc;
SortedLinearLayout(UI::Orientation orientation, UI::LayoutParams *layoutParams = nullptr)
: UI::LinearLayout(orientation, layoutParams) {
}
void SetCompare(CompareFunc lessFunc, DoneFunc doneFunc) {
lessFunc_ = lessFunc;
doneFunc_ = doneFunc;
}
void Update() override;
private:
CompareFunc lessFunc_;
DoneFunc doneFunc_;
};
void SortedLinearLayout::Update() {
if (lessFunc_) {
std::stable_sort(views_.begin(), views_.end(), lessFunc_);
}
if (doneFunc_ && doneFunc_()) {
lessFunc_ = CompareFunc();
}
UI::LinearLayout::Update();
}
class SavedataButton : public UI::Clickable {
public:
SavedataButton(const std::string &gamePath, UI::LayoutParams *layoutParams = 0)
: UI::Clickable(layoutParams), savePath_(gamePath) {
SetTag(gamePath);
}
void Draw(UIContext &dc) override;
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override {
w = 500;
h = 74;
}
const std::string &GamePath() const { return savePath_; }
private:
std::string savePath_;
std::string title_;
std::string subtitle_;
};
UI::EventReturn SavedataPopupScreen::OnDeleteButtonClick(UI::EventParams &e) {
std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(nullptr, savePath_, GAMEINFO_WANTSIZE);
ginfo->Delete();
TriggerFinish(DR_NO);
return UI::EVENT_DONE;
}
static std::string CleanSaveString(std::string str) {
std::string s = ReplaceAll(str, "&", "&&");
s = ReplaceAll(s, "\n", " ");
s = ReplaceAll(s, "\r", " ");
return s;
}
void SavedataButton::Draw(UIContext &dc) {
std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(dc.GetDrawContext(), savePath_, GAMEINFO_WANTSIZE);
Draw::Texture *texture = 0;
u32 color = 0, shadowColor = 0;
using namespace UI;
if (ginfo->icon.texture) {
texture = ginfo->icon.texture->GetTexture();
}
int x = bounds_.x;
int y = bounds_.y;
int w = 144;
int h = bounds_.h;
UI::Style style = dc.theme->itemStyle;
if (down_)
style = dc.theme->itemDownStyle;
h = bounds_.h;
if (HasFocus())
style = down_ ? dc.theme->itemDownStyle : dc.theme->itemFocusedStyle;
Drawable bg = style.background;
dc.Draw()->Flush();
dc.RebindTexture();
dc.FillRect(bg, bounds_);
dc.Draw()->Flush();
if (texture) {
color = whiteAlpha(ease((time_now_d() - ginfo->icon.timeLoaded) * 2));
shadowColor = blackAlpha(ease((time_now_d() - ginfo->icon.timeLoaded) * 2));
float tw = texture->Width();
float th = texture->Height();
// Adjust position so we don't stretch the image vertically or horizontally.
// TODO: Add a param to specify fit? The below assumes it's never too wide.
float nw = h * tw / th;
x += (w - nw) / 2.0f;
w = nw;
}
int txOffset = down_ ? 4 : 0;
txOffset = 0;
Bounds overlayBounds = bounds_;
// Render button
int dropsize = 10;
if (texture) {
if (txOffset) {
dropsize = 3;
y += txOffset * 2;
overlayBounds.y += txOffset * 2;
}
if (HasFocus()) {
dc.Draw()->Flush();
dc.RebindTexture();
float pulse = sin(time_now_d() * 7.0) * 0.25 + 0.8;
dc.Draw()->DrawImage4Grid(dc.theme->dropShadow4Grid, x - dropsize*1.5f, y - dropsize*1.5f, x + w + dropsize*1.5f, y + h + dropsize*1.5f, alphaMul(color, pulse), 1.0f);
dc.Draw()->Flush();
} else {
dc.Draw()->Flush();
dc.RebindTexture();
dc.Draw()->DrawImage4Grid(dc.theme->dropShadow4Grid, x - dropsize, y - dropsize*0.5f, x + w + dropsize, y + h + dropsize*1.5, alphaMul(shadowColor, 0.5f), 1.0f);
dc.Draw()->Flush();
}
}
if (texture) {
dc.Draw()->Flush();
dc.GetDrawContext()->BindTexture(0, texture);
dc.Draw()->DrawTexRect(x, y, x + w, y + h, 0, 0, 1, 1, color);
dc.Draw()->Flush();
}
dc.Draw()->Flush();
dc.RebindTexture();
dc.SetFontStyle(dc.theme->uiFont);
float tw, th;
dc.Draw()->Flush();
dc.PushScissor(bounds_);
const std::string currentTitle = ginfo->GetTitle();
if (!currentTitle.empty()) {
title_ = CleanSaveString(currentTitle);
}
if (subtitle_.empty() && ginfo->gameSize > 0) {
std::string savedata_title = ginfo->paramSFO.GetValueString("SAVEDATA_TITLE");
subtitle_ = CleanSaveString(savedata_title) + StringFromFormat(" (%d kB)", ginfo->gameSize / 1024);
}
dc.MeasureText(dc.GetFontStyle(), 1.0f, 1.0f, title_.c_str(), &tw, &th, 0);
int availableWidth = bounds_.w - 150;
float sineWidth = std::max(0.0f, (tw - availableWidth)) / 2.0f;
float tx = 150;
if (availableWidth < tw) {
float overageRatio = 1.5f * availableWidth * 1.0f / tw;
tx -= (1.0f + sin(time_now_d() * overageRatio)) * sineWidth;
Bounds tb = bounds_;
tb.x = bounds_.x + 150;
tb.w = bounds_.w - 150;
dc.PushScissor(tb);
}
dc.DrawText(title_.c_str(), bounds_.x + tx, bounds_.y + 4, style.fgColor, ALIGN_TOPLEFT);
dc.SetFontScale(0.6f, 0.6f);
dc.DrawText(subtitle_.c_str(), bounds_.x + tx, bounds_.y2() - 7, style.fgColor, ALIGN_BOTTOM);
dc.SetFontScale(1.0f, 1.0f);
if (availableWidth < tw) {
dc.PopScissor();
}
dc.Draw()->Flush();
dc.PopScissor();
dc.RebindTexture();
}
SavedataBrowser::SavedataBrowser(std::string path, UI::LayoutParams *layoutParams)
: LinearLayout(UI::ORIENT_VERTICAL, layoutParams), path_(path) {
Refresh();
}
void SavedataBrowser::SetSortOption(SavedataSortOption opt) {
sortOption_ = opt;
if (gameList_) {
SortedLinearLayout *gl = static_cast<SortedLinearLayout *>(gameList_);
if (sortOption_ == SavedataSortOption::FILENAME) {
gl->SetCompare(&ByFilename, &SortDone);
} else if (sortOption_ == SavedataSortOption::SIZE) {
gl->SetCompare(&BySize, &SortDone);
} else if (sortOption_ == SavedataSortOption::DATE) {
gl->SetCompare(&ByDate, &SortDone);
}
}
}
bool SavedataBrowser::ByFilename(const UI::View *v1, const UI::View *v2) {
const SavedataButton *b1 = static_cast<const SavedataButton *>(v1);
const SavedataButton *b2 = static_cast<const SavedataButton *>(v2);
return strcmp(b1->GamePath().c_str(), b2->GamePath().c_str()) < 0;
}
static time_t GetTotalSize(const SavedataButton *b) {
auto fileLoader = std::unique_ptr<FileLoader>(ConstructFileLoader(b->GamePath()));
switch (Identify_File(fileLoader.get())) {
case IdentifiedFileType::PSP_PBP_DIRECTORY:
case IdentifiedFileType::PSP_SAVEDATA_DIRECTORY:
return getDirectoryRecursiveSize(ResolvePBPDirectory(b->GamePath()), nullptr, GETFILES_GETHIDDEN);
default:
return fileLoader->FileSize();
}
}
bool SavedataBrowser::BySize(const UI::View *v1, const UI::View *v2) {
const SavedataButton *b1 = static_cast<const SavedataButton *>(v1);
const SavedataButton *b2 = static_cast<const SavedataButton *>(v2);
if (GetTotalSize(b1) > GetTotalSize(b2))
return true;
return strcmp(b1->GamePath().c_str(), b2->GamePath().c_str()) < 0;
}
static time_t GetDateSeconds(const SavedataButton *b) {
auto fileLoader = std::unique_ptr<FileLoader>(ConstructFileLoader(b->GamePath()));
tm datetm;
bool success;
if (Identify_File(fileLoader.get()) == IdentifiedFileType::PSP_SAVEDATA_DIRECTORY) {
success = File::GetModifTime(b->GamePath() + "/PARAM.SFO", datetm);
} else {
success = File::GetModifTime(b->GamePath(), datetm);
}
if (success) {
return mktime(&datetm);
}
return (time_t)0;
}
bool SavedataBrowser::ByDate(const UI::View *v1, const UI::View *v2) {
const SavedataButton *b1 = static_cast<const SavedataButton *>(v1);
const SavedataButton *b2 = static_cast<const SavedataButton *>(v2);
if (GetDateSeconds(b1) > GetDateSeconds(b2))
return true;
return strcmp(b1->GamePath().c_str(), b2->GamePath().c_str()) < 0;
}
bool SavedataBrowser::SortDone() {
return true;
}
void SavedataBrowser::Refresh() {
using namespace UI;
// Kill all the contents
Clear();
Add(new Spacer(1.0f));
auto mm = GetI18NCategory("MainMenu");
auto sa = GetI18NCategory("Savedata");
SortedLinearLayout *gl = new SortedLinearLayout(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
gl->SetSpacing(4.0f);
gameList_ = gl;
Add(gameList_);
// Find games in the current directory and create new ones.
std::vector<SavedataButton *> savedataButtons;
std::vector<FileInfo> fileInfo;
getFilesInDir(path_.c_str(), &fileInfo, "ppst:");
for (size_t i = 0; i < fileInfo.size(); i++) {
bool isState = !fileInfo[i].isDirectory;
bool isSaveData = false;
if (!isState && File::Exists(path_ + fileInfo[i].name + "/PARAM.SFO"))
isSaveData = true;
if (isSaveData || isState) {
savedataButtons.push_back(new SavedataButton(fileInfo[i].fullName, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::WRAP_CONTENT)));
}
}
for (size_t i = 0; i < savedataButtons.size(); i++) {
SavedataButton *b = gameList_->Add(savedataButtons[i]);
b->OnClick.Handle(this, &SavedataBrowser::SavedataButtonClick);
}
if (savedataButtons.empty()) {
ViewGroup *group = new LinearLayout(ORIENT_VERTICAL, new UI::LinearLayoutParams(UI::Margins(12, 0)));
group->Add(new TextView(sa->T("None yet. Things will appear here after you save.")));
gameList_->Add(group);
}
// Reapply.
SetSortOption(sortOption_);
}
UI::EventReturn SavedataBrowser::SavedataButtonClick(UI::EventParams &e) {
SavedataButton *button = static_cast<SavedataButton *>(e.v);
UI::EventParams e2{};
e2.v = e.v;
e2.s = button->GamePath();
// Insta-update - here we know we are already on the right thread.
OnChoice.Trigger(e2);
return UI::EVENT_DONE;
}
SavedataScreen::SavedataScreen(std::string gamePath) : UIDialogScreenWithGameBackground(gamePath) {
}
SavedataScreen::~SavedataScreen() {
if (g_gameInfoCache) {
g_gameInfoCache->PurgeType(IdentifiedFileType::PPSSPP_SAVESTATE);
g_gameInfoCache->PurgeType(IdentifiedFileType::PSP_SAVEDATA_DIRECTORY);
}
}
void SavedataScreen::CreateViews() {
using namespace UI;
auto sa = GetI18NCategory("Savedata");
auto di = GetI18NCategory("Dialog");
std::string savedata_dir = GetSysDirectory(DIRECTORY_SAVEDATA);
std::string savestate_dir = GetSysDirectory(DIRECTORY_SAVESTATE);
gridStyle_ = false;
root_ = new AnchorLayout();
LinearLayout *main = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(FILL_PARENT, FILL_PARENT));
TabHolder *tabs = new TabHolder(ORIENT_HORIZONTAL, 64, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
tabs->SetTag("Savedata");
ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
scroll->SetTag("SavedataBrowser");
dataBrowser_ = scroll->Add(new SavedataBrowser(savedata_dir, new LayoutParams(FILL_PARENT, FILL_PARENT)));
dataBrowser_->SetSortOption(sortOption_);
dataBrowser_->OnChoice.Handle(this, &SavedataScreen::OnSavedataButtonClick);
tabs->AddTab(sa->T("Save Data"), scroll);
ScrollView *scroll2 = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
scroll2->SetTag("SavedataStatesBrowser");
stateBrowser_ = scroll2->Add(new SavedataBrowser(savestate_dir));
stateBrowser_->SetSortOption(sortOption_);
stateBrowser_->OnChoice.Handle(this, &SavedataScreen::OnSavedataButtonClick);
tabs->AddTab(sa->T("Save States"), scroll2);
main->Add(tabs);
main->Add(new Button(di->T("Back"), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 0.0f)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
ChoiceStrip *sortStrip = new ChoiceStrip(ORIENT_HORIZONTAL, new AnchorLayoutParams(NONE, 0, 0, NONE));
sortStrip->AddChoice(sa->T("Filename"));
sortStrip->AddChoice(sa->T("Size"));
sortStrip->AddChoice(sa->T("Date"));
sortStrip->SetSelection((int)sortOption_);
sortStrip->OnChoice.Handle<SavedataScreen>(this, &SavedataScreen::OnSortClick);
root_->Add(main);
root_->Add(sortStrip);
}
UI::EventReturn SavedataScreen::OnSortClick(UI::EventParams &e) {
sortOption_ = SavedataSortOption(e.a);
dataBrowser_->SetSortOption(sortOption_);
stateBrowser_->SetSortOption(sortOption_);
return UI::EVENT_DONE;
}
UI::EventReturn SavedataScreen::OnSavedataButtonClick(UI::EventParams &e) {
std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(screenManager()->getDrawContext(), e.s, 0);
SavedataPopupScreen *popupScreen = new SavedataPopupScreen(e.s, ginfo->GetTitle());
if (e.v) {
popupScreen->SetPopupOrigin(e.v);
}
screenManager()->push(popupScreen);
// the game path: e.s;
return UI::EVENT_DONE;
}
void SavedataScreen::dialogFinished(const Screen *dialog, DialogResult result) {
if (result == DR_NO) {
RecreateViews();
}
}