ppsspp/Core/HLE/sceKernelTime.h
Unknown W. Brackets 1c156784b6 Be more deterministic about the time.
This way, if a state is loaded, the game doesn't know.
Also, if the host is slow/sped up, it won't get out of sync.
2013-01-02 01:09:44 -08:00

33 lines
1.1 KiB
C

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
void sceKernelLibcGettimeofday();
u32 sceKernelLibcTime(u32 outPtr);
void sceKernelUSec2SysClock();
void sceKernelGetSystemTime();
void sceKernelGetSystemTimeLow();
void sceKernelGetSystemTimeWide();
void sceKernelSysClock2USec();
void sceKernelSysClock2USecWide();
u32 sceKernelUSec2SysClockWide(u32 usec);
u32 sceKernelLibcClock();
void __KernelTimeInit();
void __KernelTimeDoState(PointerWrap &p);