ppsspp/GPU
Unknown W. Brackets 0ed2c03350 GE Debugger: Prevent hang on shutdown.
Since we're blocking the Emu thread, we can't use a hook from the Emu
thread to wake up.

The change to lifecycle callbacks caused this.
2018-06-11 14:54:42 -07:00
..
Common Merge pull request #11128 from unknownbrackets/gpu-minor 2018-06-06 22:28:35 +02:00
D3D11 Merge pull request #11128 from unknownbrackets/gpu-minor 2018-06-06 22:28:35 +02:00
Debugger GE Debugger: Prevent hang on shutdown. 2018-06-11 14:54:42 -07:00
Directx9 Merge pull request #11128 from unknownbrackets/gpu-minor 2018-06-06 22:28:35 +02:00
GLES Merge pull request #11128 from unknownbrackets/gpu-minor 2018-06-06 22:28:35 +02:00
Null Debugger: Run memory breakpoints on mobile. 2018-06-06 17:31:56 -07:00
Software Debugger: Run memory breakpoints on mobile. 2018-06-06 17:31:56 -07:00
Vulkan Merge pull request #11128 from unknownbrackets/gpu-minor 2018-06-06 22:28:35 +02:00
ge_constants.h The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working. 2017-11-20 12:39:01 +01:00
GeDisasm.cpp GE Debugger: Show bezier/spline in preview. 2018-06-06 05:59:14 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp remove all usage of __LIBRETRO__ 2018-03-24 12:45:20 +01:00
GPU.h GPU: Track stats on uploads. 2017-12-28 19:27:45 -08:00
GPU.vcxproj Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
GPU.vcxproj.filters Minor: Make the Vulkan allocator debug visualizer slightly better looking by adding a border. 2018-01-30 19:39:53 +01:00
GPUCommon.cpp Debugger: Run memory breakpoints on mobile. 2018-06-06 17:31:56 -07:00
GPUCommon.h Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
GPUInterface.h Qt Debugger: Remove display list debugger. 2018-06-06 05:58:10 -07:00
GPUState.cpp Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
GPUState.h Fix regression caused by the new depal code for Vulkan. Fixes #10993 2018-05-04 22:24:11 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Small refactoring in VertexDecoderCommon 2018-03-05 00:03:47 +01:00