ppsspp/GPU
2016-06-27 01:06:31 -07:00
..
Common Buildfix. 2016-06-25 09:59:20 -07:00
Debugger Add a basic context menu to the state list. 2016-05-21 18:32:15 -07:00
Directx9 d3d9: Decode directly into texture buffer. 2016-06-25 09:13:14 -07:00
GLES Centralize the majority of texture decode. 2016-06-19 08:05:54 -07:00
Null GPU stats: Have each backend format its own string. 2016-03-31 10:17:02 +02:00
Software Allow taking screenshots with a clamped size. 2016-06-12 07:09:01 -07:00
Vulkan Vulkan: Fix spot lighting shader syntax. 2016-06-27 01:06:31 -07:00
ge_constants.h Treat GE_PATCHPRIM_UNKNOWN as points. 2016-04-10 11:58:15 -07:00
GeDisasm.cpp Add support for 32-bit indices. 2016-04-10 02:24:58 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES 2016-04-10 10:31:42 +02:00
GPU.h Remove an entry from GPUStats that didn't really belong. 2016-04-02 11:06:05 +02:00
GPU.vcxproj Move TextureReplacer to Core. 2016-05-01 00:30:40 -07:00
GPU.vcxproj.filters Move TextureReplacer to Core. 2016-05-01 00:30:40 -07:00
GPUCommon.cpp Reduce some repetitive code. 2016-04-10 13:07:08 -07:00
GPUCommon.h Reduce some repetitive code. 2016-04-10 13:07:08 -07:00
GPUInterface.h GPU stats: Have each backend format its own string. 2016-03-31 10:17:02 +02:00
GPUState.cpp Make debug stats more compact. 2016-03-31 09:47:25 +02:00
GPUState.h Vulkan: Initial support for aniso filtering. 2016-03-20 19:31:02 +01:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00