.. |
Common
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Buildfix.
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2016-06-25 09:59:20 -07:00 |
Debugger
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Add a basic context menu to the state list.
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2016-05-21 18:32:15 -07:00 |
Directx9
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d3d9: Decode directly into texture buffer.
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2016-06-25 09:13:14 -07:00 |
GLES
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Centralize the majority of texture decode.
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2016-06-19 08:05:54 -07:00 |
Null
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GPU stats: Have each backend format its own string.
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2016-03-31 10:17:02 +02:00 |
Software
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Allow taking screenshots with a clamped size.
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2016-06-12 07:09:01 -07:00 |
Vulkan
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Vulkan: Fix spot lighting shader syntax.
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2016-06-27 01:06:31 -07:00 |
ge_constants.h
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Treat GE_PATCHPRIM_UNKNOWN as points.
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2016-04-10 11:58:15 -07:00 |
GeDisasm.cpp
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Add support for 32-bit indices.
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2016-04-10 02:24:58 -07:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES
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2016-04-10 10:31:42 +02:00 |
GPU.h
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Remove an entry from GPUStats that didn't really belong.
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2016-04-02 11:06:05 +02:00 |
GPU.vcxproj
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Move TextureReplacer to Core.
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2016-05-01 00:30:40 -07:00 |
GPU.vcxproj.filters
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Move TextureReplacer to Core.
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2016-05-01 00:30:40 -07:00 |
GPUCommon.cpp
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Reduce some repetitive code.
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2016-04-10 13:07:08 -07:00 |
GPUCommon.h
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Reduce some repetitive code.
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2016-04-10 13:07:08 -07:00 |
GPUInterface.h
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GPU stats: Have each backend format its own string.
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2016-03-31 10:17:02 +02:00 |
GPUState.cpp
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Make debug stats more compact.
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2016-03-31 09:47:25 +02:00 |
GPUState.h
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Vulkan: Initial support for aniso filtering.
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2016-03-20 19:31:02 +01:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Try to optimize bezier color sampling.
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2015-04-18 12:47:21 -07:00 |