ppsspp/GPU/Software
Unknown W. Brackets 1e1c75d552 GE Debugger: Correct UV display with prescale.
Sometimes these weren't flushed yet, and it made the texture preview and
vertices confusing and wrong (using old factors, not just no factors.)
2022-10-25 22:14:16 -07:00
..
BinManager.cpp GPU: Normalize framebuf addresses. 2022-10-02 21:28:53 -07:00
BinManager.h softgpu: Avoid waiting for a thread to drain. 2022-09-24 20:01:00 -07:00
Clipper.cpp softgpu: Cull a triangle with all negative w. 2022-10-15 11:49:28 -07:00
Clipper.h softgpu: Split clippos out of rasterization vert. 2022-09-26 16:50:40 -07:00
DrawPixel.cpp softgpu: Simply 5551 blending fast path. 2022-09-24 18:55:45 -07:00
DrawPixel.h softjit: Skip reading dst pixel where blended out. 2022-09-24 02:00:03 -07:00
DrawPixelX86.cpp x86jit: Correct vh2f NAN handling (#16275) 2022-10-23 10:09:29 +02:00
FuncId.cpp softgpu: Minor opt, ignore unused z_stride. 2022-10-02 21:31:07 -07:00
FuncId.h softgpu: Support fog and color1 on imm verts. 2022-09-18 06:16:26 -07:00
Lighting.cpp softgpu: Store vertex colors as packed RGBA8. 2022-09-11 18:41:06 -07:00
Lighting.h softgpu: Precompute lighting parameters. 2022-01-16 11:27:53 -08:00
Rasterizer.cpp softgpu: Better approximate slope mip level mode (#16276) 2022-10-23 10:15:43 +02:00
Rasterizer.h softgpu: Implement triangle texture projection. 2022-09-26 18:12:20 -07:00
RasterizerRectangle.cpp softgpu: Better approximate slope mip level mode (#16276) 2022-10-23 10:15:43 +02:00
RasterizerRectangle.h softgpu: Make triangle fan rect detection generic. 2022-10-16 16:01:09 -07:00
RasterizerRegCache.cpp Add ARM64_NEON compile arch flag 2022-06-25 07:29:20 +02:00
RasterizerRegCache.h Add ARM64_NEON compile arch flag 2022-06-25 07:29:20 +02:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Sampler.cpp softgpu: Better approximate slope mip level mode (#16276) 2022-10-23 10:15:43 +02:00
Sampler.h softgpu: Better approximate slope mip level mode (#16276) 2022-10-23 10:15:43 +02:00
SamplerX86.cpp softgpu: Better approximate slope mip level mode (#16276) 2022-10-23 10:15:43 +02:00
SoftGpu.cpp GE Debugger: Correct UV display with prescale. 2022-10-25 22:14:16 -07:00
SoftGpu.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00
TransformUnit.cpp softgpu: Multiply prev normal by world matrix. 2022-10-20 23:14:54 -07:00
TransformUnit.h Build: Fix debug build on Windows 32-bit. 2022-10-01 17:07:27 -07:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.