A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
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2014-02-11 14:21:40 +01:00
android Reformat AndroidManifest.xml, add info to make it show in Xperia Play launcher 2014-02-11 12:27:23 +01:00
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Blackberry Blackberry: Remove narrow_landscape_exit as it restricts the usage of 'back' gestures on new installs. 2014-01-23 11:38:26 +10:00
Common Clean up defines in MSVC project files. 2014-02-08 16:38:44 -08:00
Core Update README. Avoid recursing the symbolmap lock when we don't need to. 2014-02-11 14:21:40 +01:00
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Qt Yet another Qt fix (see #5395) 2014-02-10 18:41:51 +01:00
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SDL initialize values correctly for older compilers 2013-11-24 06:32:19 +01:00
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.travis.yml Turn b.sh in to a centralised CMake builder for Native(Linux/BSD), Android, iOS and Blackberry. 2013-12-08 23:18:06 +10:00
atlasscript_lowmem.txt Tweak the new button style to add slight drop shadows, add folder icons. 2013-12-11 09:37:07 +01:00
atlasscript.txt Tweak the new button style to add slight drop shadows, add folder icons. 2013-12-11 09:37:07 +01:00
b.sh Blackberry: Improve packaging. 2013-12-09 14:43:20 +10:00
build_ppgeatlas.sh Make more menu screen items translatable. 2013-05-25 11:23:14 +08:00
buildatlas.sh reintroduce lowmem texture atlas for the qt build 2013-11-18 02:57:46 +01:00
chinese.txt Added Danish language 2014-02-09 15:33:35 +01:00
CMakeLists.txt Switch from USING_GLES2 to MOBILE_DEVICE. 2014-02-08 16:37:58 -08:00
git-version.cmake Fix typo breaking git-version.cpp gen in cmake. 2013-03-17 23:45:41 -07:00
Globals.h Improve swap usage in MIPS. ARMv6 can use REV/REV16. Intepreter can use existing swap functions. 2013-11-06 01:20:35 +10:00
korean.txt Update korean.txt 2013-09-27 00:38:21 +09:00
LICENSE.TXT Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
notinstalled.txt Add InnoSetup script to make a basic installer. 2013-10-15 11:55:02 +02:00
ppge_atlasscript.txt FIX unintelligible sequence of decimal characters on savedialog. 2013-05-02 00:14:41 +09:00
ppsspp.iss Fixes to the InnoSetup script 2013-10-17 12:14:00 +02:00
README.md Update README. Avoid recursing the symbolmap lock when we don't need to. 2014-02-11 14:21:40 +01:00
test.py Add -m (for match) switch to test.py. 2013-12-13 13:56:48 -08:00

PPSSPP - a fast and portable PSP emulator

Created by Henrik Rydgård

Additional code by many contributors, see the Credits screen

Originally released under the GPL 2.0 (and later) in November 2012

Official website: http://www.ppsspp.org/

No BIOS file required to play, PPSSPP is in many ways a "HLE" emulator.

To contribute, see the development page.

For the latest source code, see our github page.

For build instructions and other development tutorials, see the wiki.

What's new in 0.9.7

  • Several scheduling and audio fixes, fixing black screens in Yu Gi Oh games among other things.
  • Screen rotation and immersive mode support on Android
  • Large improvements to the software renderer (still not really playable, but looks right more often than not)
  • New VPL allocator and bugfixes, fixing Pangya Golf performance problems.
  • Some mpeg/video playback fixes, fixing Parappa The Rapper and others. Some issues remain.
  • Fix save state bugs causing incompatibility between 32 and 64-bit platforms.
  • Symbol map/debugger improvements
  • Depth buffer copy, fixing Jeanne D'arc. May cause minor slowdowns though, this will be worked around in the future.
  • MsgDialog fixes. Saving fixed in numerous games.
  • Initial multitouch support on Windows 8 for on-screen controls.

What's new in 0.9.6

  • Large general speed improvements and assorted bug fixes
  • "Software Skinning" option which speeds up many games with animated 3D characters (but may slow down a few, like Monster Hunter games - experiment with turning it off)
  • Various fixes around stencil/alpha, reducing glow problems in Wipeout and Gods Eater Burst.
  • Timing improvements making more games run at the correct FPS, also fixing some audio issues
  • More debugger features
  • Option for four-way touch dpad, avoiding diagonal dpad issues
  • Better looking and individually resizable touch controls
  • Add ability to switch UMD in multi-disc games (works for most)
  • Emulate PSP-2000 rather than the 1000 model by default. Not much different in practice.
  • Automatic install of games from ZIP files, like demos and many homebrew.
  • VERY basic ad-hoc online play support, to be improved in future versions. See below.
  • Software renderer improvements

What's new in 0.9.5

  • Many, many emulation fixes:
    • bezier/spline curve support, fixing LocoRoco and others
    • stencil clear emulation, fixing Final Fantasy IV text
  • Performance improvements in some games
  • Post-processing shaders like FXAA, scanlines, vignette
  • More solid save states (we will try to keep them working from now on. Save states only upgrade forward, not backward to older versions though).
  • Change render resolution independently of window size
  • Massive debugger improvements
  • Win32 menu bar is now translatable
  • Multiple UI bugs were fixed, and the UI instantly changes when a new language is selected
  • Win32: Ability to store PPSSPP's config files and memory stick files in places other than the same directory
  • Android-x86 support
  • Unofficial port for modified Xbox 360 consoles
  • Atrac3+ plugin no longer required. Symbian now supports Atrac3+ audio.
  • Symbian audio and ffmpeg is now threaded for more consistent media processing.
  • Haptic feedback support for mobile devices.
  • Accurate system information for mobile devices.
  • Qt audio has been fixed.
  • Analog controller support for Blackberry.

ADHOC SUPPORT (by Igor Calabria)

This is based on coldbird's code: http://code.google.com/p/aemu/ All credit goes to him!

Status

Code is a bit of a mess and it's not fully functional yet, I still need to implement some functions and add a upnp lib(really important for people with routers).

I did test it with some games(emulator <-> real psp with the server running locally) and it's looking good:

  • Worms Open Warfare: Ran just fine, I was able to play a whole match without problems
  • Monster Hunter Freedom Unite: Runs fine too. Gathering Hall and embarking on quests works
  • Dissidia Duodecim 012: Doesn't work. It requires some functions that I haven't implemented yet. Also, it uses a port < 1000 and thats reserved for admin apps on linux, running the emu as sudo "solves" it, but it's far from ideal.
  • Pacman World Rally: Works too.

Update (Kyhel) :