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d3d9_d3dcompiler_loader.cpp
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Use D3DCompiler_47.dll for D3D9 context.
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2019-05-12 11:17:10 +08:00 |
d3d9_d3dcompiler_loader.h
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Use D3DCompiler_47.dll for D3D9 context.
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2019-05-12 11:17:10 +08:00 |
d3d11_loader.cpp
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Fix d3d11_loader on x86
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2019-05-12 11:17:54 +08:00 |
d3d11_loader.h
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More buildfixes for Windows on ARM
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2017-03-05 10:52:08 +01:00 |
d3dx9_loader.cpp
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Windows: Allow long path for sys directory.
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2020-01-04 11:04:33 -08:00 |
d3dx9_loader.h
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Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
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2016-02-10 15:36:10 +01:00 |
DataFormat.h
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DarkStalkers: Fix display on OpenGL ES.
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2019-10-27 20:54:36 +01:00 |
DataFormatGL.cpp
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Correct the wrong GL DataFormat enums
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2019-10-24 23:01:45 +02:00 |
DataFormatGL.h
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GL render manager: Simple implementation of synchronous framebuffer readbacks.
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2018-01-27 15:10:17 +01:00 |
GLQueueRunner.cpp
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Remove category from _assert_msg_ functions. We don't filter these by category anyway.
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2020-07-19 20:33:25 +02:00 |
GLQueueRunner.h
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Merge pull request #12921 from unknownbrackets/postshader
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2020-07-13 18:52:53 +02:00 |
GLRenderManager.cpp
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Remove category from _assert_msg_ functions. We don't filter these by category anyway.
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2020-07-19 20:33:25 +02:00 |
GLRenderManager.h
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Remove category from _assert_msg_ functions. We don't filter these by category anyway.
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2020-07-19 20:33:25 +02:00 |
thin3d_create.h
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D3D11: Allow the user to select rendering device.
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2018-06-06 10:20:12 +02:00 |
thin3d_d3d9.cpp
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Vulkan: Make sure textures/samplers are unbound at the end of PresentationCommon::CopyToOutput.
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2020-07-13 23:32:37 +02:00 |
thin3d_d3d11.cpp
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Vulkan: Make sure textures/samplers are unbound at the end of PresentationCommon::CopyToOutput.
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2020-07-13 23:32:37 +02:00 |
thin3d_gl.cpp
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Recategorize some logging, in preparation for what's to come.
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2020-08-15 11:51:22 +02:00 |
thin3d_vulkan.cpp
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Set debug names for more framebuffers and textures
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2020-08-09 09:36:54 +02:00 |
thin3d.cpp
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Remove category from _assert_msg_ functions. We don't filter these by category anyway.
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2020-07-19 20:33:25 +02:00 |
thin3d.h
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Set debug names for more framebuffers and textures
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2020-08-09 09:36:54 +02:00 |
vulkan_utils.cpp
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
VulkanQueueRunner.cpp
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Merge pull request #13262 from hrydgard/depth-texturing
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2020-08-10 03:42:17 -04:00 |
VulkanQueueRunner.h
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Vulkan: Implement depth texturing through depal.
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2020-08-09 20:31:04 +02:00 |
VulkanRenderManager.cpp
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Remove partial comment
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2020-08-09 20:49:08 +02:00 |
VulkanRenderManager.h
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Vulkan/generic: Initial prep for depth texturing
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2020-08-09 19:47:15 +02:00 |