ppsspp/ext/native/thin3d
2020-08-15 11:51:22 +02:00
..
d3d9_d3dcompiler_loader.cpp Use D3DCompiler_47.dll for D3D9 context. 2019-05-12 11:17:10 +08:00
d3d9_d3dcompiler_loader.h Use D3DCompiler_47.dll for D3D9 context. 2019-05-12 11:17:10 +08:00
d3d11_loader.cpp Fix d3d11_loader on x86 2019-05-12 11:17:54 +08:00
d3d11_loader.h More buildfixes for Windows on ARM 2017-03-05 10:52:08 +01:00
d3dx9_loader.cpp Windows: Allow long path for sys directory. 2020-01-04 11:04:33 -08:00
d3dx9_loader.h Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT. 2016-02-10 15:36:10 +01:00
DataFormat.h DarkStalkers: Fix display on OpenGL ES. 2019-10-27 20:54:36 +01:00
DataFormatGL.cpp Correct the wrong GL DataFormat enums 2019-10-24 23:01:45 +02:00
DataFormatGL.h GL render manager: Simple implementation of synchronous framebuffer readbacks. 2018-01-27 15:10:17 +01:00
GLQueueRunner.cpp Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00
GLQueueRunner.h Merge pull request #12921 from unknownbrackets/postshader 2020-07-13 18:52:53 +02:00
GLRenderManager.cpp Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00
GLRenderManager.h Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00
thin3d_create.h D3D11: Allow the user to select rendering device. 2018-06-06 10:20:12 +02:00
thin3d_d3d9.cpp Vulkan: Make sure textures/samplers are unbound at the end of PresentationCommon::CopyToOutput. 2020-07-13 23:32:37 +02:00
thin3d_d3d11.cpp Vulkan: Make sure textures/samplers are unbound at the end of PresentationCommon::CopyToOutput. 2020-07-13 23:32:37 +02:00
thin3d_gl.cpp Recategorize some logging, in preparation for what's to come. 2020-08-15 11:51:22 +02:00
thin3d_vulkan.cpp Set debug names for more framebuffers and textures 2020-08-09 09:36:54 +02:00
thin3d.cpp Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00
thin3d.h Set debug names for more framebuffers and textures 2020-08-09 09:36:54 +02:00
vulkan_utils.cpp Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
VulkanQueueRunner.cpp Merge pull request #13262 from hrydgard/depth-texturing 2020-08-10 03:42:17 -04:00
VulkanQueueRunner.h Vulkan: Implement depth texturing through depal. 2020-08-09 20:31:04 +02:00
VulkanRenderManager.cpp Remove partial comment 2020-08-09 20:49:08 +02:00
VulkanRenderManager.h Vulkan/generic: Initial prep for depth texturing 2020-08-09 19:47:15 +02:00