mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-01-31 02:23:51 +00:00
03fc86a147
This is more convenient. Also restarts the game if needed. Added a way to pass args to Android here as well, and fixed displaying an error if the shortcut file doesn't exist on Android (like if you deleted it after creating the shortcut.)
154 lines
4.4 KiB
C++
154 lines
4.4 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include <functional>
|
|
#include <map>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "file/file_util.h"
|
|
#include "ui/ui_screen.h"
|
|
|
|
struct ShaderInfo;
|
|
|
|
extern std::string boot_filename;
|
|
void UIBackgroundInit(UIContext &dc);
|
|
void UIBackgroundShutdown();
|
|
|
|
inline void NoOpVoidBool(bool) {}
|
|
|
|
class UIScreenWithBackground : public UIScreen {
|
|
public:
|
|
UIScreenWithBackground() : UIScreen() {}
|
|
protected:
|
|
void DrawBackground(UIContext &dc) override;
|
|
void sendMessage(const char *message, const char *value) override;
|
|
};
|
|
|
|
class UIScreenWithGameBackground : public UIScreenWithBackground {
|
|
public:
|
|
UIScreenWithGameBackground(const std::string &gamePath)
|
|
: UIScreenWithBackground(), gamePath_(gamePath) {}
|
|
void DrawBackground(UIContext &dc) override;
|
|
void sendMessage(const char *message, const char *value) override;
|
|
protected:
|
|
std::string gamePath_;
|
|
};
|
|
|
|
class UIDialogScreenWithBackground : public UIDialogScreen {
|
|
public:
|
|
UIDialogScreenWithBackground() : UIDialogScreen() {}
|
|
protected:
|
|
void DrawBackground(UIContext &dc) override;
|
|
void sendMessage(const char *message, const char *value) override;
|
|
|
|
void AddStandardBack(UI::ViewGroup *parent);
|
|
};
|
|
|
|
class UIDialogScreenWithGameBackground : public UIDialogScreenWithBackground {
|
|
public:
|
|
UIDialogScreenWithGameBackground(const std::string &gamePath)
|
|
: UIDialogScreenWithBackground(), gamePath_(gamePath) {}
|
|
void DrawBackground(UIContext &dc) override;
|
|
void sendMessage(const char *message, const char *value) override;
|
|
protected:
|
|
std::string gamePath_;
|
|
};
|
|
|
|
class PromptScreen : public UIDialogScreenWithBackground {
|
|
public:
|
|
PromptScreen(std::string message, std::string yesButtonText, std::string noButtonText,
|
|
std::function<void(bool)> callback = &NoOpVoidBool);
|
|
|
|
void CreateViews() override;
|
|
|
|
void TriggerFinish(DialogResult result) override;
|
|
|
|
private:
|
|
UI::EventReturn OnYes(UI::EventParams &e);
|
|
UI::EventReturn OnNo(UI::EventParams &e);
|
|
|
|
std::string message_;
|
|
std::string yesButtonText_;
|
|
std::string noButtonText_;
|
|
std::function<void(bool)> callback_;
|
|
};
|
|
|
|
class NewLanguageScreen : public ListPopupScreen {
|
|
public:
|
|
NewLanguageScreen(const std::string &title);
|
|
|
|
private:
|
|
void OnCompleted(DialogResult result) override;
|
|
bool ShowButtons() const override { return true; }
|
|
std::map<std::string, std::pair<std::string, int>> langValuesMapping;
|
|
std::map<std::string, std::string> titleCodeMapping;
|
|
std::vector<FileInfo> langs_;
|
|
};
|
|
|
|
class PostProcScreen : public ListPopupScreen {
|
|
public:
|
|
PostProcScreen(const std::string &title);
|
|
|
|
private:
|
|
void OnCompleted(DialogResult result) override;
|
|
bool ShowButtons() const override { return true; }
|
|
std::vector<ShaderInfo> shaders_;
|
|
};
|
|
|
|
class LogoScreen : public UIScreen {
|
|
public:
|
|
LogoScreen(bool gotoGameSettings = false)
|
|
: gotoGameSettings_(gotoGameSettings) {}
|
|
bool key(const KeyInput &key) override;
|
|
bool touch(const TouchInput &touch) override;
|
|
void update() override;
|
|
void render() override;
|
|
void sendMessage(const char *message, const char *value) override;
|
|
void CreateViews() override {}
|
|
|
|
private:
|
|
void Next();
|
|
int frames_ = 0;
|
|
bool switched_ = false;
|
|
bool gotoGameSettings_ = false;
|
|
};
|
|
|
|
class CreditsScreen : public UIDialogScreenWithBackground {
|
|
public:
|
|
CreditsScreen() : frames_(0) {}
|
|
void update() override;
|
|
void render() override;
|
|
|
|
void CreateViews() override;
|
|
|
|
private:
|
|
UI::EventReturn OnOK(UI::EventParams &e);
|
|
|
|
UI::EventReturn OnSupport(UI::EventParams &e);
|
|
UI::EventReturn OnPPSSPPOrg(UI::EventParams &e);
|
|
UI::EventReturn OnPrivacy(UI::EventParams &e);
|
|
UI::EventReturn OnForums(UI::EventParams &e);
|
|
UI::EventReturn OnDiscord(UI::EventParams &e);
|
|
UI::EventReturn OnShare(UI::EventParams &e);
|
|
UI::EventReturn OnTwitter(UI::EventParams &e);
|
|
|
|
int frames_;
|
|
};
|