ppsspp/Windows/DinputDevice.cpp
Peter Tissen 1024eb7b63 initial commit for multiple DInput devices.
allow multiple dinput devices but still block all dinput devices if an xinput device is present.
This still has some issues with devices not being able to be dynamically added or removed but
even many commercial games react to hot-plug DInput events. Also, the axis handling is not really
ideal yet but it works for now.
2014-06-01 12:37:30 +02:00

324 lines
8.6 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <limits.h>
#include <algorithm>
#include "Core/HLE/sceCtrl.h"
#include "DinputDevice.h"
#include "ControlMapping.h"
#include "Core/Config.h"
#include "input/input_state.h"
#include "base/NativeApp.h"
#include "input/keycodes.h"
#include "Core/Reporting.h"
#include "Xinput.h"
#pragma comment(lib,"dinput8.lib")
#ifdef min
#undef min
#undef max
#endif
//initialize static members of DinputDevice
unsigned int DinputDevice::pInstances = 0;
LPDIRECTINPUT8 DinputDevice::pDI = NULL;
std::vector<DIDEVICEINSTANCE> DinputDevice::devices;
// In order from 0. There can be 128, but most controllers do not have that many.
static const int dinput_buttons[] = {
NKCODE_BUTTON_1,
NKCODE_BUTTON_2,
NKCODE_BUTTON_3,
NKCODE_BUTTON_4,
NKCODE_BUTTON_5,
NKCODE_BUTTON_6,
NKCODE_BUTTON_7,
NKCODE_BUTTON_8,
NKCODE_BUTTON_9,
NKCODE_BUTTON_10,
NKCODE_BUTTON_11,
NKCODE_BUTTON_12,
NKCODE_BUTTON_13,
NKCODE_BUTTON_14,
NKCODE_BUTTON_15,
NKCODE_BUTTON_16,
};
static float NormalizedDeadzoneFilter(short value);
#define DIFF (JOY_POVRIGHT - JOY_POVFORWARD) / 2
#define JOY_POVFORWARD_RIGHT JOY_POVFORWARD + DIFF
#define JOY_POVRIGHT_BACKWARD JOY_POVRIGHT + DIFF
#define JOY_POVBACKWARD_LEFT JOY_POVBACKWARD + DIFF
#define JOY_POVLEFT_FORWARD JOY_POVLEFT + DIFF
struct XINPUT_DEVICE_NODE {
DWORD dwVidPid;
XINPUT_DEVICE_NODE* pNext;
};
XINPUT_DEVICE_NODE* g_pXInputDeviceList = NULL;
bool IsXInputDevice( const GUID* pGuidProductFromDirectInput ) {
XINPUT_DEVICE_NODE* pNode = g_pXInputDeviceList;
while( pNode )
{
if( pNode->dwVidPid == pGuidProductFromDirectInput->Data1 )
return true;
pNode = pNode->pNext;
}
return false;
}
LPDIRECTINPUT8 DinputDevice::getPDI()
{
if (pDI == NULL)
{
if (FAILED(DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&pDI, NULL)))
{
pDI = NULL;
}
}
return pDI;
}
BOOL DinputDevice::DevicesCallback(
LPCDIDEVICEINSTANCE lpddi,
LPVOID pvRef
)
{
//check if a device with the same Instance guid is already saved
auto res = std::find_if(devices.begin(), devices.end(),
[lpddi](const DIDEVICEINSTANCE &to_consider){
return lpddi->guidInstance == to_consider.guidInstance;
});
if (res == devices.end()) //not yet in the devices list
{
// Ignore if device supports XInput
if (!IsXInputDevice(&lpddi->guidProduct)) {
devices.push_back(*lpddi);
}
}
return DIENUM_CONTINUE;
}
void DinputDevice::getDevices()
{
if (devices.empty())
{
getPDI()->EnumDevices(DI8DEVCLASS_GAMECTRL, &DinputDevice::DevicesCallback, NULL, DIEDFL_ATTACHEDONLY);
}
}
DinputDevice::DinputDevice(int devnum) {
pInstances++;
pDevNum = devnum;
pJoystick = NULL;
memset(lastButtons_, 0, sizeof(lastButtons_));
memset(lastPOV_, 0, sizeof(lastPOV_));
last_lX_ = 0;
last_lY_ = 0;
last_lZ_ = 0;
last_lRx_ = 0;
last_lRy_ = 0;
last_lRz_ = 0;
if (getPDI() == NULL)
{
return;
}
getDevices();
if ( (devnum > devices.size()) || FAILED(getPDI()->CreateDevice(devices.at(devnum).guidInstance, &pJoystick, NULL)))
{
return;
}
if (FAILED(pJoystick->SetDataFormat(&c_dfDIJoystick2))) {
pJoystick->Release();
pJoystick = NULL;
return;
}
DIPROPRANGE diprg;
diprg.diph.dwSize = sizeof(DIPROPRANGE);
diprg.diph.dwHeaderSize = sizeof(DIPROPHEADER);
diprg.diph.dwHow = DIPH_DEVICE;
diprg.diph.dwObj = 0;
diprg.lMin = -10000;
diprg.lMax = 10000;
analog = FAILED(pJoystick->SetProperty(DIPROP_RANGE, &diprg.diph)) ? false : true;
// Other devices suffer if the deadzone is not set.
// TODO: The dead zone will be made configurable in the Control dialog.
DIPROPDWORD dipw;
dipw.diph.dwSize = sizeof(DIPROPDWORD);
dipw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
dipw.diph.dwHow = DIPH_DEVICE;
dipw.diph.dwObj = 0;
// dwData 1000 is deadzone(0% - 10%)
dipw.dwData = 1000;
analog |= FAILED(pJoystick->SetProperty(DIPROP_DEADZONE, &dipw.diph)) ? false : true;
}
DinputDevice::~DinputDevice() {
if (pJoystick) {
pJoystick->Release();
pJoystick = NULL;
}
pInstances--;
//the whole instance counter is obviously highly thread-unsafe
//but I don't think creation and destruction operations will be
//happening at the same time and other values like pDI are
//unsafe as well anyway
if (pInstances == 0 && pDI) {
pDI->Release();
pDI = NULL;
}
}
void SendNativeAxis(int deviceId, short value, short &lastValue, int axisId) {
if (value == lastValue)
return;
AxisInput axis;
axis.deviceId = deviceId;
axis.axisId = axisId;
axis.value = NormalizedDeadzoneFilter(value);
NativeAxis(axis);
lastValue = value;
}
int DinputDevice::UpdateState(InputState &input_state) {
if (!pJoystick) return -1;
DIJOYSTATE2 js;
if (FAILED(pJoystick->Poll())) {
if(pJoystick->Acquire() == DIERR_INPUTLOST)
return -1;
}
if(FAILED(pJoystick->GetDeviceState(sizeof(DIJOYSTATE2), &js)))
return -1;
ApplyButtons(js, input_state);
if (analog) {
AxisInput axis;
axis.deviceId = DEVICE_ID_PAD_0 + pDevNum;
SendNativeAxis(DEVICE_ID_PAD_0 + pDevNum, js.lX, last_lX_, JOYSTICK_AXIS_X);
SendNativeAxis(DEVICE_ID_PAD_0 + pDevNum, js.lY, last_lY_, JOYSTICK_AXIS_Y);
SendNativeAxis(DEVICE_ID_PAD_0 + pDevNum, js.lZ, last_lZ_, JOYSTICK_AXIS_Z);
SendNativeAxis(DEVICE_ID_PAD_0 + pDevNum, js.lRx, last_lRx_, JOYSTICK_AXIS_RX);
SendNativeAxis(DEVICE_ID_PAD_0 + pDevNum, js.lRy, last_lRy_, JOYSTICK_AXIS_RY);
SendNativeAxis(DEVICE_ID_PAD_0 + pDevNum, js.lRz, last_lRz_, JOYSTICK_AXIS_RZ);
}
//check if the values have changed from last time and skip polling the rest of the dinput devices if they did
//this doesn't seem to quite work if only the axis have changed
if ((memcmp(js.rgbButtons, pPrevState.rgbButtons, sizeof(BYTE) * 128) != 0)
|| (memcmp(js.rgdwPOV, pPrevState.rgdwPOV, sizeof(DWORD) * 4) != 0)
|| js.lVX != 0 || js.lVY != 0 || js.lVZ != 0 || js.lVRx != 0 || js.lVRy != 0 || js.lVRz != 0)
{
pPrevState = js;
return UPDATESTATE_SKIP_PAD;
}
return -1;
}
static float NormalizedDeadzoneFilter(short value) {
float result = (float)value / 10000.0f;
// Expand and clamp. Hack to let us reach the corners on most pads.
result = std::min(1.0f, std::max(result * 1.2f, -1.0f));
return result;
}
void DinputDevice::ApplyButtons(DIJOYSTATE2 &state, InputState &input_state) {
BYTE *buttons = state.rgbButtons;
u32 downMask = 0x80;
for (int i = 0; i < ARRAY_SIZE(dinput_buttons); ++i) {
if (state.rgbButtons[i] == lastButtons_[i]) {
continue;
}
bool down = (state.rgbButtons[i] & downMask) == downMask;
KeyInput key;
key.deviceId = DEVICE_ID_PAD_0 + pDevNum;
key.flags = down ? KEY_DOWN : KEY_UP;
key.keyCode = dinput_buttons[i];
NativeKey(key);
lastButtons_[i] = state.rgbButtons[i];
}
// Now the POV hat, which can technically go in any degree but usually does not.
if (LOWORD(state.rgdwPOV[0]) != lastPOV_[0]) {
KeyInput dpad[4];
for (int i = 0; i < 4; ++i) {
dpad[i].deviceId = DEVICE_ID_PAD_0 + pDevNum;
dpad[i].flags = KEY_UP;
}
dpad[0].keyCode = NKCODE_DPAD_UP;
dpad[1].keyCode = NKCODE_DPAD_LEFT;
dpad[2].keyCode = NKCODE_DPAD_DOWN;
dpad[3].keyCode = NKCODE_DPAD_RIGHT;
if (LOWORD(state.rgdwPOV[0]) != JOY_POVCENTERED) {
// These are the edges, so we use or.
if (state.rgdwPOV[0] >= JOY_POVLEFT_FORWARD || state.rgdwPOV[0] <= JOY_POVFORWARD_RIGHT) {
dpad[0].flags = KEY_DOWN;
}
if (state.rgdwPOV[0] >= JOY_POVBACKWARD_LEFT && state.rgdwPOV[0] <= JOY_POVLEFT_FORWARD) {
dpad[1].flags = KEY_DOWN;
}
if (state.rgdwPOV[0] >= JOY_POVRIGHT_BACKWARD && state.rgdwPOV[0] <= JOY_POVBACKWARD_LEFT) {
dpad[2].flags = KEY_DOWN;
}
if (state.rgdwPOV[0] >= JOY_POVFORWARD_RIGHT && state.rgdwPOV[0] <= JOY_POVRIGHT_BACKWARD) {
dpad[3].flags = KEY_DOWN;
}
}
NativeKey(dpad[0]);
NativeKey(dpad[1]);
NativeKey(dpad[2]);
NativeKey(dpad[3]);
lastPOV_[0] = LOWORD(state.rgdwPOV[0]);
}
}
int DinputDevice::getNumPads()
{
if (devices.empty())
{
getDevices();
}
return devices.size();
}