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https://github.com/hrydgard/ppsspp.git
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4f43cff5ca
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing Let's also move net while we're at it. Move the ZIM/PNG loaders over to Common. Move the UI framework into Common iOS buildfix * Buildfix * Buildfixes * Apple buildfix * This typo again.. * UWP buildfix * Fix build of PPSSPPQt, such as it is (it's not in good condition...) * Guess what? Another buildfix.
55 lines
1.8 KiB
C++
55 lines
1.8 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Common/UI/View.h"
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#include "Common/UI/ViewGroup.h"
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#include "MiscScreens.h"
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#include <vector>
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class DragDropDisplay;
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class DisplayLayoutScreen : public UIDialogScreenWithBackground {
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public:
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DisplayLayoutScreen();
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virtual void CreateViews() override;
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virtual bool touch(const TouchInput &touch) override;
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virtual void dialogFinished(const Screen *dialog, DialogResult result) override;
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virtual void onFinish(DialogResult reason) override;
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virtual void resized() override;
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std::string tag() const override { return "display layout screen"; }
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protected:
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virtual UI::EventReturn OnCenter(UI::EventParams &e);
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virtual UI::EventReturn OnZoomTypeChange(UI::EventParams &e);
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private:
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DragDropDisplay *displayRepresentation_ = nullptr;
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UI::ChoiceStrip *mode_ = nullptr;
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bool dragging_ = false;
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bool bRotated_ = false;
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bool stickToEdgeX_ = false;
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bool stickToEdgeY_ = false;
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// Touch down state for drag to resize etc
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float startY_ = 0.0f;
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float startScale_ = 1.0f;
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int offsetTouchX_ = 0;
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int offsetTouchY_ = 0;
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};
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