ppsspp/GPU/D3D11
2023-10-06 15:39:59 +02:00
..
D3D11Util.cpp Implement shader depal for D3D11. 2022-09-11 13:41:17 +02:00
D3D11Util.h Add brute force shader generator tester. Tests D3D11 and Vulkan shaders. 2020-10-21 23:20:15 +02:00
DrawEngineD3D11.cpp Unify the clearing of variables after a draw call 2023-10-06 15:39:59 +02:00
DrawEngineD3D11.h It's running. 2023-10-03 11:01:37 +02:00
FramebufferManagerD3D11.cpp Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
FramebufferManagerD3D11.h Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
GPU_D3D11.cpp Add checkboxes in developer tools to allow disabling ubershaders. 2023-08-17 20:16:04 +02:00
GPU_D3D11.h Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it 2023-02-25 23:04:27 +01:00
ShaderManagerD3D11.cpp Pass the vertex decoder into the vertex shader IDs generator 2022-12-30 22:57:05 +01:00
ShaderManagerD3D11.h GPU: Correct some missing override specifiers. 2023-02-26 15:58:58 -08:00
StateMappingD3D11.cpp Fix the semantics of DenseHashMap to be consistent even when inserting nulls 2023-09-11 12:07:18 +02:00
StateMappingD3D11.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TextureCacheD3D11.cpp In D3D11, force block compressed textures to have dimensions divisible by 4 2023-07-20 19:44:00 +02:00
TextureCacheD3D11.h Fix BC textures in D3D11 - except that they're red/blue swapped. Ugh. 2023-03-11 23:55:43 +01:00