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Common
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GE Debugger: Add breakpoint symbol for prim count.
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2022-12-02 10:14:36 -08:00 |
D3D11
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Add a flags parameter to InvalidateCachedState and rename it Invalidate.
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2022-12-01 19:15:38 +01:00 |
Debugger
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GE Debugger: Correct LastVRAM mirror wrap around.
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2022-11-27 19:59:57 -08:00 |
Directx9
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Add a flags parameter to InvalidateCachedState and rename it Invalidate.
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2022-12-01 19:15:38 +01:00 |
GLES
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Add a flags parameter to InvalidateCachedState and rename it Invalidate.
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2022-12-01 19:15:38 +01:00 |
Software
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softgpu: Handle inf-end + negative constant slope.
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2022-12-02 10:20:30 -08:00 |
Vulkan
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Merge pull request #16477 from hrydgard/invalidation-refactor
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2022-12-01 11:05:04 -08:00 |
ge_constants.h
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Cleanup in ge_constants.h, add virtual CLUT8 buffer format
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2022-09-14 22:18:35 +02:00 |
GeConstants.cpp
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Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
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2022-08-20 07:59:11 +02:00 |
GeDisasm.cpp
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GE Debugger: Fix logging of texture size.
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2022-09-10 13:36:01 -07:00 |
GeDisasm.h
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GPU.cpp
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Remove the DX9 namespace, for consistency with the other backends
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2022-08-16 21:49:16 +02:00 |
GPU.h
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Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
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2022-09-11 14:40:01 +02:00 |
GPU.vcxproj
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Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
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2022-10-27 11:05:58 +02:00 |
GPU.vcxproj.filters
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Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
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2022-10-27 11:05:58 +02:00 |
GPUCommon.cpp
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Merge pull request #16477 from hrydgard/invalidation-refactor
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2022-12-01 11:05:04 -08:00 |
GPUCommon.h
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GPU: Use common block transfer logic in all cases.
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2022-12-01 01:34:16 -08:00 |
GPUInterface.h
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Move post-processing settings to DisplayLayoutScreen
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2022-11-22 23:29:50 +01:00 |
GPUState.cpp
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Add a way to view the "GPU_USE_" flags at runtime. Useful for sanity checking on-device.
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2022-11-23 16:17:41 +01:00 |
GPUState.h
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Add a way to view the "GPU_USE_" flags at runtime. Useful for sanity checking on-device.
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2022-11-23 16:17:41 +01:00 |
Math3D.cpp
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GPU: Fix SSE4 Vec3f normalize.
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2022-09-26 00:24:12 -07:00 |
Math3D.h
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softgpu: Reduce size of VertexData texture coords.
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2022-09-12 21:10:46 -07:00 |