ppsspp/GPU
2022-12-02 10:20:30 -08:00
..
Common GE Debugger: Add breakpoint symbol for prim count. 2022-12-02 10:14:36 -08:00
D3D11 Add a flags parameter to InvalidateCachedState and rename it Invalidate. 2022-12-01 19:15:38 +01:00
Debugger GE Debugger: Correct LastVRAM mirror wrap around. 2022-11-27 19:59:57 -08:00
Directx9 Add a flags parameter to InvalidateCachedState and rename it Invalidate. 2022-12-01 19:15:38 +01:00
GLES Add a flags parameter to InvalidateCachedState and rename it Invalidate. 2022-12-01 19:15:38 +01:00
Software softgpu: Handle inf-end + negative constant slope. 2022-12-02 10:20:30 -08:00
Vulkan Merge pull request #16477 from hrydgard/invalidation-refactor 2022-12-01 11:05:04 -08:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix logging of texture size. 2022-09-10 13:36:01 -07:00
GeDisasm.h
GPU.cpp Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
GPU.h Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit. 2022-09-11 14:40:01 +02:00
GPU.vcxproj Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
GPU.vcxproj.filters Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
GPUCommon.cpp Merge pull request #16477 from hrydgard/invalidation-refactor 2022-12-01 11:05:04 -08:00
GPUCommon.h GPU: Use common block transfer logic in all cases. 2022-12-01 01:34:16 -08:00
GPUInterface.h Move post-processing settings to DisplayLayoutScreen 2022-11-22 23:29:50 +01:00
GPUState.cpp Add a way to view the "GPU_USE_" flags at runtime. Useful for sanity checking on-device. 2022-11-23 16:17:41 +01:00
GPUState.h Add a way to view the "GPU_USE_" flags at runtime. Useful for sanity checking on-device. 2022-11-23 16:17:41 +01:00
Math3D.cpp GPU: Fix SSE4 Vec3f normalize. 2022-09-26 00:24:12 -07:00
Math3D.h softgpu: Reduce size of VertexData texture coords. 2022-09-12 21:10:46 -07:00