ppsspp/GPU/Common/GPUStateUtils.h
Unknown W. Brackets b955ec70c9 GPU: Correct depth clamp range in range cull.
It was just wrong before, causing wrong culling when using a non-standard
viewport scale/center for depth.

Fixes #11701, fixes #11781.
2019-02-10 09:58:01 -08:00

165 lines
3.6 KiB
C

#pragma once
#include "Common/CommonTypes.h"
#include "GPU/ge_constants.h"
// TODO: Replace enums and structs with same from thin3d.h, for convenient mapping.
enum StencilValueType {
STENCIL_VALUE_UNIFORM,
STENCIL_VALUE_ZERO,
STENCIL_VALUE_ONE,
STENCIL_VALUE_KEEP,
STENCIL_VALUE_INVERT,
STENCIL_VALUE_INCR_4,
STENCIL_VALUE_INCR_8,
STENCIL_VALUE_DECR_4,
STENCIL_VALUE_DECR_8,
};
enum ReplaceAlphaType {
REPLACE_ALPHA_NO = 0,
REPLACE_ALPHA_YES = 1,
REPLACE_ALPHA_DUALSOURCE = 2,
};
enum ReplaceBlendType {
REPLACE_BLEND_NO,
REPLACE_BLEND_STANDARD,
REPLACE_BLEND_PRE_SRC,
REPLACE_BLEND_PRE_SRC_2X_ALPHA,
REPLACE_BLEND_2X_ALPHA,
REPLACE_BLEND_2X_SRC,
REPLACE_BLEND_COPY_FBO,
};
enum LogicOpReplaceType {
LOGICOPTYPE_NORMAL,
LOGICOPTYPE_ONE,
LOGICOPTYPE_INVERT,
};
bool IsAlphaTestTriviallyTrue();
bool IsColorTestAgainstZero();
bool IsColorTestTriviallyTrue();
bool IsAlphaTestAgainstZero();
bool NeedsTestDiscard();
bool IsStencilTestOutputDisabled();
StencilValueType ReplaceAlphaWithStencilType();
ReplaceAlphaType ReplaceAlphaWithStencil(ReplaceBlendType replaceBlend);
ReplaceBlendType ReplaceBlendWithShader(bool allowShaderBlend, GEBufferFormat bufferFormat);
bool CanUseHardwareTransform(int prim);
LogicOpReplaceType ReplaceLogicOpType();
// Common representation, should be able to set this directly with any modern API.
struct ViewportAndScissor {
bool scissorEnable;
int scissorX;
int scissorY;
int scissorW;
int scissorH;
float viewportX;
float viewportY;
float viewportW;
float viewportH;
float depthRangeMin;
float depthRangeMax;
bool dirtyProj;
bool dirtyDepth;
};
void ConvertViewportAndScissor(bool useBufferedRendering, float renderWidth, float renderHeight, int bufferWidth, int bufferHeight, ViewportAndScissor &out);
float ToScaledDepthFromIntegerScale(float z);
float FromScaledDepth(float z);
float DepthSliceFactor();
// These are common to all modern APIs and can be easily converted with a lookup table.
enum class BlendFactor : uint8_t {
ZERO,
ONE,
SRC_COLOR,
ONE_MINUS_SRC_COLOR,
DST_COLOR,
ONE_MINUS_DST_COLOR,
SRC_ALPHA,
ONE_MINUS_SRC_ALPHA,
DST_ALPHA,
ONE_MINUS_DST_ALPHA,
CONSTANT_COLOR,
ONE_MINUS_CONSTANT_COLOR,
CONSTANT_ALPHA,
ONE_MINUS_CONSTANT_ALPHA,
SRC1_COLOR,
ONE_MINUS_SRC1_COLOR,
SRC1_ALPHA,
ONE_MINUS_SRC1_ALPHA,
INVALID,
COUNT,
};
enum class BlendEq : uint8_t {
ADD,
SUBTRACT,
REVERSE_SUBTRACT,
MIN,
MAX,
COUNT
};
struct GenericBlendState {
bool enabled;
bool resetShaderBlending;
bool applyShaderBlending;
bool dirtyShaderBlend;
ReplaceAlphaType replaceAlphaWithStencil;
BlendFactor srcColor;
BlendFactor dstColor;
BlendFactor srcAlpha;
BlendFactor dstAlpha;
BlendEq eqColor;
BlendEq eqAlpha;
bool useBlendColor;
u32 blendColor;
void setFactors(BlendFactor srcC, BlendFactor dstC, BlendFactor srcA, BlendFactor dstA) {
srcColor = srcC;
dstColor = dstC;
srcAlpha = srcA;
dstAlpha = dstA;
}
void setEquation(BlendEq eqC, BlendEq eqA) {
eqColor = eqC;
eqAlpha = eqA;
}
void setBlendColor(uint32_t color, uint8_t alpha) {
blendColor = color | ((uint32_t)alpha << 24);
useBlendColor = true;
}
void defaultBlendColor(uint8_t alpha) {
blendColor = 0xFFFFFF | ((uint32_t)alpha << 24);
useBlendColor = true;
}
};
void ConvertBlendState(GenericBlendState &blendState, bool allowShaderBlend);
void ApplyStencilReplaceAndLogicOp(ReplaceAlphaType replaceAlphaWithStencil, GenericBlendState &blendState);
struct GenericStencilFuncState {
bool enabled;
GEComparison testFunc;
u8 testRef;
u8 testMask;
u8 writeMask;
GEStencilOp sFail;
GEStencilOp zFail;
GEStencilOp zPass;
};
void ConvertStencilFuncState(GenericStencilFuncState &stencilFuncState);