ppsspp/GPU
2013-09-05 16:37:17 +08:00
..
GLES Apply GL_QCOM_binning_control if available 2013-09-05 16:37:17 +08:00
Null Centralize CLUT handling form gstate values. 2013-08-24 11:34:37 -07:00
Software Build fix 2013-09-05 16:00:11 +08:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Reformat and use enum for GETextureFiltering 2013-09-04 16:54:25 +08:00
GeDisasm.cpp Use accessors better for block transfers. 2013-08-24 11:34:36 -07:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Win32: Switch to a UNICODE build. This took quite a bit of fixing. 2013-08-26 19:00:16 +02:00
GPU.vcxproj.filters Fix bad filter. 2013-08-24 09:51:45 -07:00
GPUCommon.cpp Don't trash a list the GE interrupt handler needs. 2013-09-01 12:39:45 -07:00
GPUCommon.h Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip. 2013-08-16 01:00:26 +02:00
GPUInterface.h Don't trash a list the GE interrupt handler needs. 2013-09-01 12:39:45 -07:00
GPUState.cpp Been meaning to rename DisplayListInterpreter->GLES_GPU forever 2013-08-20 22:34:47 +02:00
GPUState.h Use GEComparison for getDepthTestFunction() 2013-09-05 13:59:09 +08:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h GPU/Math3D: Add a 4x4 matrix class. 2013-07-29 22:49:19 +02:00