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36069d1446
This tries to execute them within the context of the emulator as much as possible, so we don't have weird bugs. Going with a file type so we can easily load the dump by opening the file directly.
29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
// Copyright (C) 2012 PPSSPP Project
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <string>
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class FileLoader;
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bool Load_PSP_ISO(FileLoader *fileLoader, std::string *error_string);
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bool Load_PSP_ELF_PBP(FileLoader *fileLoader, std::string *error_string);
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bool Load_PSP_GE_Dump(FileLoader *fileLoader, std::string *error_string);
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void InitMemoryForGameISO(FileLoader *fileLoader);
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void InitMemoryForGamePBP(FileLoader *fileLoader);
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