ppsspp/ext/native/gfx
2017-05-31 11:12:11 +02:00
..
CMakeLists.txt Remove the old UI texture class 2015-09-19 11:05:00 +02:00
d3d9_shader.cpp Move global.cpp to native/gfx/d3d9_shader.cpp 2017-02-05 20:50:17 +01:00
d3d9_shader.h Move global.cpp to native/gfx/d3d9_shader.cpp 2017-02-05 20:50:17 +01:00
d3d9_state.cpp D3D9: Support AUTO mip bias and approximate CONST. 2017-04-22 18:38:08 -07:00
d3d9_state.h D3D9: Support AUTO mip bias and approximate CONST. 2017-04-22 18:38:08 -07:00
gl_common.h android: Change preprocessor define to standard __ANDROID__ 2016-10-12 11:14:09 +02:00
gl_debug_log.cpp Windows: Improve core context init. 2017-03-18 13:47:15 -07:00
gl_debug_log.h Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default. 2017-03-03 14:18:40 +01:00
gl_lost_manager.cpp Android: Just like on Windows, prompt to restart when changing graphics backend. 2017-05-31 11:12:11 +02:00
gl_lost_manager.h Rework Android lost/restore lifecycle again. Can autorotate screen without crashing again. Should help #9295 and maybe #8906. 2017-03-18 15:21:26 +01:00
GLStateCache.cpp Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
GLStateCache.h A lot of buildfixes 2017-02-06 16:16:43 +01:00
texture_atlas.cpp Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00
texture_atlas.h Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00