ppsspp/Windows
2015-10-31 23:01:19 +01:00
..
Debugger Move the symbol map to the heap, deallocate it when no game is running. 2015-10-31 23:01:19 +01:00
GEDebugger Rename WndMainWindow to MainWindow 2015-09-19 13:14:05 +02:00
W32Util Delete some outdated xp theme stuff 2015-09-20 21:01:19 +02:00
aboutbox.rc Change encoding of ppsspp.rc 2013-09-05 21:48:32 -03:00
bitmap1.bmp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Breakpoints.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
build-x64.cmd Fix Windows command line build scripts. Fixes #8081 2015-10-31 13:04:49 +01:00
build-x86.cmd Fix Windows command line build scripts. Fixes #8081 2015-10-31 13:04:49 +01:00
D3D9Base.cpp Update project files, fix minor issues for VS 2015 2015-09-06 19:32:15 +02:00
D3D9Base.h Start hooking up D3D 2014-08-22 20:55:04 +02:00
debugger.txt Breakpoint list at the bottom of the disassembly window 2013-06-27 21:07:49 +02:00
DebugLog.bat Small fix for DebugLog.bat 2014-04-01 22:16:44 +08:00
DinputDevice.cpp Win32: Fix a bunch of little window resizing issues 2015-05-15 18:04:05 +02:00
DinputDevice.h Merge pull request #6212 from thedax/win32-buildfix 2014-06-02 23:42:58 +02:00
DlgDynaView.cpp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DlgDynaView.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DSoundStream.cpp Native merge part 1: skip native/ in includes. 2015-09-06 12:19:33 -07:00
DSoundStream.h Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone.. 2015-01-24 13:50:27 +01:00
EmuThread.cpp Rename WndMainWindow to MainWindow 2015-09-19 13:14:05 +02:00
EmuThread.h Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization. 2013-06-15 13:06:43 +08:00
git-version-gen.cmd Fix git-version-gen.cmd to handle even releases (git describe outputs a simpler format). Update lang. 2015-10-04 17:21:25 +02:00
Globals.cpp -Step through display list with F10/F11 2013-09-28 14:34:08 +02:00
icon1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
InfoLog.bat Improve windows log 2013-12-10 07:18:55 +08:00
InputBox.cpp Add a quick way to go to a particular address. 2013-10-06 22:17:51 -07:00
InputBox.h Win32: Update OSK bypass with Unicode/wchar/wstring support. 2013-08-27 07:36:46 -04:00
InputDevice.cpp Add an option to ignore gamepads when not focused. 2015-02-28 14:02:03 -08:00
InputDevice.h Add an option to ignore gamepads when not focused. 2015-02-28 14:02:03 -08:00
KeyboardDevice.cpp Win32: Fix a bunch of little window resizing issues 2015-05-15 18:04:05 +02:00
KeyboardDevice.h windows: Move rawinput stuff into its own file. 2014-01-19 11:59:11 -08:00
main.cpp Don't change the working dir on startup. 2015-10-30 21:04:45 -07:00
main.h -Step through display list with F10/F11 2013-09-28 14:34:08 +02:00
MainWindow.cpp Add new shader viewing tool 2015-10-14 18:10:21 +02:00
MainWindow.h More consistent handling of resolution changes. Should help #7995 2015-09-23 12:25:38 +02:00
MainWindowMenu.cpp Move the symbol map to the heap, deallocate it when no game is running. 2015-10-31 23:01:19 +01:00
MainWindowMenu.h Assorted Windows cleanup 2015-09-19 14:43:50 +02:00
MIPSCompALU.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
MIPSCompBranch.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
OpenGLBase.cpp Windows: Add the ability to turn on GL_ARB_debug_output via a hidden config option 2015-10-11 11:52:40 +02:00
OpenGLBase.h Windows: Pause the rendering thread while switching to full screen 2015-09-20 19:45:36 +02:00
ppsspp.ico Add 256x256 icon to Windows icon file 2014-12-24 13:48:00 -05:00
PPSSPP.manifest Revert "Make PPSSPP aware of Windows 10 (mostly for the info screen)." 2015-10-10 19:07:15 +02:00
ppsspp.rc GEDebugger: Make the pixel info box wider 2015-08-25 01:15:02 +02:00
PPSSPP.sln Native merge part 2: update build files. 2015-09-06 13:06:57 -07:00
PPSSPP.vcxproj Add a compatibility flag to revert sceAtrac to before #6976. Makes audio work in GTA again. 2015-09-27 11:51:46 +02:00
PPSSPP.vcxproj.filters Add a compatibility flag to revert sceAtrac to before #6976. Makes audio work in GTA again. 2015-09-27 11:51:46 +02:00
pspmode.png Use a new image instead 2013-04-18 23:10:57 +08:00
RawInput.cpp Rename WndMainWindow to MainWindow 2015-09-19 13:14:05 +02:00
RawInput.h Allow mouse clicks only when focused. 2015-02-28 16:01:41 -08:00
README.TXT Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
resource.h Add a .gitattributes to normalize newlines. 2014-09-26 21:20:50 -07:00
stdafx.cpp Move toplevel windows-specific files to the Windows dir 2012-11-21 14:33:38 -03:00
stdafx.h Delete some outdated xp theme stuff 2015-09-20 21:01:19 +02:00
stop1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
TouchInputHandler.cpp Rename WndMainWindow to MainWindow 2015-09-19 13:14:05 +02:00
TouchInputHandler.h disable press and hold for Windows Touch 2014-09-17 09:32:21 +02:00
version.rc Generate windows version automatically. 2015-08-16 14:03:59 -07:00
WindowsHost.cpp Move the symbol map to the heap, deallocate it when no game is running. 2015-10-31 23:01:19 +01:00
WindowsHost.h React to window resizing in a slightly more traditional way, may help #7957? 2015-09-19 15:16:31 +02:00
XinputDevice.cpp Win32: Fix a bunch of little window resizing issues 2015-05-15 18:04:05 +02:00
XinputDevice.h Dynamically load XInput, lets us to map the home button with a trick 2013-07-23 00:12:26 +02:00
XPTheme.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

Just open the MSVC project file and build.