ppsspp/GPU
Henrik Rydgård 131163bf4c Replace a too-simple heuristic with a compat flag.
Should fix the flicker in Castlevania.

Fixes #17517

The heuristic worked for Rainbow Six but broke Castlevania, so I'd rather
use a compat flag instead of breaking a different game until we can find a
more reliable heuristic for Rainbow Six.
2023-08-30 10:59:57 +02:00
..
Common Replace a too-simple heuristic with a compat flag. 2023-08-30 10:59:57 +02:00
D3D11 Add checkboxes in developer tools to allow disabling ubershaders. 2023-08-17 20:16:04 +02:00
Debugger Add "Create frame dump" to the in-game developer menu (that can be enabled in dev settings) 2023-08-24 14:41:35 +02:00
Directx9 D3D9 fix. Make a check more break-point-able. 2023-08-17 20:46:43 +02:00
GLES Add checkboxes in developer tools to allow disabling ubershaders. 2023-08-17 20:16:04 +02:00
Software Try dirtying CULL_PLANES in Execute_BoundingBox in SoftGPU 2023-07-30 18:35:18 +02:00
Vulkan Add a debug assert during texture loading. 2023-08-29 23:15:30 +02:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix src/dst stride formatting. 2022-12-10 11:01:43 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Make ReadbackFramebufferSync able to use the stretch ability of ReadbackDepthbufferSync 2023-02-04 12:05:50 +01:00
GPU.h Cache planes used for BBOX culling 2023-07-30 14:42:22 +02:00
GPU.vcxproj MSVC: Set language standard to c++17. 2023-04-02 17:55:15 +02:00
GPU.vcxproj.filters Move texture replacer to GPU/Common. 2023-03-09 21:11:53 +01:00
GPUCommon.cpp Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically. 2023-08-14 11:02:29 +02:00
GPUCommon.h Move InitSysDirectories to where it belongs and rename it. Plus warning fixes. 2023-08-18 13:03:32 +02:00
GPUCommonHW.cpp Add checkboxes in developer tools to allow disabling ubershaders. 2023-08-17 20:16:04 +02:00
GPUCommonHW.h Cleanup, address feedback 2023-05-26 10:28:10 +02:00
GPUInterface.h GPU: Rename match flags to avoid confusion. 2023-03-25 23:25:42 -07:00
GPUState.cpp Experiment with the collapsible header thingy. Slightly increase the font size of headers. 2023-07-31 11:48:50 +02:00
GPUState.h Update the uvscale uniform a bit more conservatively on framebuffer changes 2023-06-15 11:57:30 +02:00
Math3D.cpp GPU: Use NEON for vector length/normalize. 2023-01-08 12:32:55 -08:00
Math3D.h softgpu: Reduce some non-SIMD lighting math. 2023-07-16 10:31:44 -07:00