..
Common
Replace a too-simple heuristic with a compat flag.
2023-08-30 10:59:57 +02:00
D3D11
Add checkboxes in developer tools to allow disabling ubershaders.
2023-08-17 20:16:04 +02:00
Debugger
Add "Create frame dump" to the in-game developer menu (that can be enabled in dev settings)
2023-08-24 14:41:35 +02:00
Directx9
D3D9 fix. Make a check more break-point-able.
2023-08-17 20:46:43 +02:00
GLES
Add checkboxes in developer tools to allow disabling ubershaders.
2023-08-17 20:16:04 +02:00
Software
Try dirtying CULL_PLANES in Execute_BoundingBox in SoftGPU
2023-07-30 18:35:18 +02:00
Vulkan
Add a debug assert during texture loading.
2023-08-29 23:15:30 +02:00
ge_constants.h
Cleanup in ge_constants.h, add virtual CLUT8 buffer format
2022-09-14 22:18:35 +02:00
GeConstants.cpp
Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
2022-08-20 07:59:11 +02:00
GeDisasm.cpp
GE Debugger: Fix src/dst stride formatting.
2022-12-10 11:01:43 -08:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.cpp
Make ReadbackFramebufferSync able to use the stretch ability of ReadbackDepthbufferSync
2023-02-04 12:05:50 +01:00
GPU.h
Cache planes used for BBOX culling
2023-07-30 14:42:22 +02:00
GPU.vcxproj
MSVC: Set language standard to c++17.
2023-04-02 17:55:15 +02:00
GPU.vcxproj.filters
Move texture replacer to GPU/Common.
2023-03-09 21:11:53 +01:00
GPUCommon.cpp
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
GPUCommon.h
Move InitSysDirectories to where it belongs and rename it. Plus warning fixes.
2023-08-18 13:03:32 +02:00
GPUCommonHW.cpp
Add checkboxes in developer tools to allow disabling ubershaders.
2023-08-17 20:16:04 +02:00
GPUCommonHW.h
Cleanup, address feedback
2023-05-26 10:28:10 +02:00
GPUInterface.h
GPU: Rename match flags to avoid confusion.
2023-03-25 23:25:42 -07:00
GPUState.cpp
Experiment with the collapsible header thingy. Slightly increase the font size of headers.
2023-07-31 11:48:50 +02:00
GPUState.h
Update the uvscale uniform a bit more conservatively on framebuffer changes
2023-06-15 11:57:30 +02:00
Math3D.cpp
GPU: Use NEON for vector length/normalize.
2023-01-08 12:32:55 -08:00
Math3D.h
softgpu: Reduce some non-SIMD lighting math.
2023-07-16 10:31:44 -07:00