ppsspp/GPU/GLES
Henrik Rydgård 8a6e288fcc Add checkboxes in developer tools to allow disabling ubershaders.
Might be helpful to diagnose performance problems on user devices.

Additionally, moves the texture replacement controls to the top. They
should probably be moved somewhere else entirely...

See #17918
2023-08-17 20:16:04 +02:00
..
DrawEngineGLES.cpp Merge pull request #17565 from hrydgard/breakout-vcache-vulkan 2023-06-13 09:56:52 +02:00
DrawEngineGLES.h Extract some minor changes from #17497 2023-06-12 20:20:06 +02:00
FragmentTestCacheGLES.cpp Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops. 2022-10-11 16:09:57 +02:00
FragmentTestCacheGLES.h GPU: More consistently clear ptrs on DeviceLost(). 2022-08-23 20:15:30 -07:00
FramebufferManagerGLES.cpp Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
FramebufferManagerGLES.h Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
GPU_GLES.cpp Add checkboxes in developer tools to allow disabling ubershaders. 2023-08-17 20:16:04 +02:00
GPU_GLES.h Minor refactor allowing getting the GPU profile string outside games 2023-08-03 16:31:20 +02:00
ShaderManagerGLES.cpp Merge pull request #17656 from lvonasek/compat_openxr_fixes 2023-07-02 21:12:21 +02:00
ShaderManagerGLES.h Merge the tex "ubershader" uniforms into one for convenience 2023-05-25 10:19:01 +02:00
StateMappingGLES.cpp Apply stencil writemask when clearing properly again, see #17478 2023-06-12 11:49:44 +02:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StencilBufferGLES.cpp GPU: Discard framebuffer copy when clearing. 2023-03-01 22:11:20 -08:00
TextureCacheGLES.cpp Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h 2023-06-30 17:15:49 +02:00
TextureCacheGLES.h Prepare for unifying more stuff 2023-02-25 16:01:32 +01:00