ppsspp/GPU
Unknown W. Brackets 1311d71455 softgpu: Fix reversed stencil test funcs.
LESS applies to the ref compared to the stencil, not the stencil compared
to the ref.

With this, stencil testing is finally being done properly in Star Ocean.
2013-11-10 03:21:01 -08:00
..
Common Merge pull request #4487 from unknownbrackets/perf 2013-11-09 17:30:40 -08:00
Debugger Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
Directx9 Cap the number of vertexes per flush. 2013-10-27 14:43:58 -07:00
GLES Don't reconvert light colors if they don't change. 2013-11-10 11:18:58 +01:00
Null Stencil rectangle clears: Take the value from the second vertex. 2013-10-10 21:36:32 +02:00
Software softgpu: Fix reversed stencil test funcs. 2013-11-10 03:21:01 -08:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add some additional unknown cmds to reporting. 2013-10-08 00:34:17 -07:00
GeDisasm.cpp When logging PRIM commands, print the prim number 2013-11-08 20:36:42 +01:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Add a NEON version of the tex hash. 2013-11-02 02:09:54 -07:00
GPU.vcxproj.filters Add a NEON version of the tex hash. 2013-11-02 02:09:54 -07:00
GPUCommon.cpp Remove the extra process queues hack. 2013-11-09 23:08:44 -08:00
GPUCommon.h Align the GPU so the tick count can be aligned. 2013-10-26 18:29:44 -07:00
GPUInterface.h Make sure the gpu thread has a chance to run. 2013-11-09 23:08:28 -08:00
GPUState.cpp Add some initial methods to GPUDebugInterface. 2013-09-22 10:22:33 -07:00
GPUState.h Invert gstate.getClearModeColorMask(). 2013-11-10 03:20:58 -08:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h Simplify lighting clamping in softgpu. 2013-10-05 13:05:32 -07:00