..
Common
Merge pull request #4487 from unknownbrackets/perf
2013-11-09 17:30:40 -08:00
Debugger
Move GPU debug step/pause/messages out of Windows/.
2013-10-12 10:03:31 -07:00
Directx9
Cap the number of vertexes per flush.
2013-10-27 14:43:58 -07:00
GLES
Don't reconvert light colors if they don't change.
2013-11-10 11:18:58 +01:00
Null
Stencil rectangle clears: Take the value from the second vertex.
2013-10-10 21:36:32 +02:00
Software
softgpu: Fix reversed stencil test funcs.
2013-11-10 03:21:01 -08:00
CMakeLists.txt
Adapt the basic spline code from the softgpu to the GL code.
2013-08-23 00:33:18 +02:00
ge_constants.h
Add some additional unknown cmds to reporting.
2013-10-08 00:34:17 -07:00
GeDisasm.cpp
When logging PRIM commands, print the prim number
2013-11-08 20:36:42 +01:00
GeDisasm.h
Add a function to pretty-print vertex type.
2013-04-22 22:04:26 -07:00
GPU.vcxproj
Add a NEON version of the tex hash.
2013-11-02 02:09:54 -07:00
GPU.vcxproj.filters
Add a NEON version of the tex hash.
2013-11-02 02:09:54 -07:00
GPUCommon.cpp
Remove the extra process queues hack.
2013-11-09 23:08:44 -08:00
GPUCommon.h
Align the GPU so the tick count can be aligned.
2013-10-26 18:29:44 -07:00
GPUInterface.h
Make sure the gpu thread has a chance to run.
2013-11-09 23:08:28 -08:00
GPUState.cpp
Add some initial methods to GPUDebugInterface.
2013-09-22 10:22:33 -07:00
GPUState.h
Invert gstate.getClearModeColorMask().
2013-11-10 03:20:58 -08:00
GPUXbox.vcxproj
projection fixes !
2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters
projection fixes !
2013-09-12 09:53:48 +02:00
Math3D.cpp
GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values.
2013-07-29 22:26:42 +02:00
Math3D.h
Simplify lighting clamping in softgpu.
2013-10-05 13:05:32 -07:00