ppsspp/Windows/InputDevice.cpp
2020-10-01 09:42:32 +02:00

70 lines
2.0 KiB
C++

// Copyright (c) 2014- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "stdafx.h"
#include <thread>
#include <atomic>
#include "Common/Input/InputState.h"
#include "Common/Thread/ThreadUtil.h"
#include "Core/Config.h"
#include "Core/Host.h"
#include "Windows/InputDevice.h"
static std::atomic_flag threadRunningFlag;
static std::thread inputThread;
static std::atomic_bool focused = ATOMIC_VAR_INIT(true);
inline static void ExecuteInputPoll() {
if (host && (focused.load(std::memory_order_relaxed) || !g_Config.bGamepadOnlyFocused)) {
host->PollControllers();
}
}
static void RunInputThread() {
setCurrentThreadName("Input");
// NOTE: The keyboard and mouse buttons are handled via raw input, not here.
// This is mainly for controllers which need to be polled, instead of generating events.
while (threadRunningFlag.test_and_set(std::memory_order_relaxed)) {
ExecuteInputPoll();
// Try to update 250 times per second.
Sleep(4);
}
}
void InputDevice::BeginPolling() {
threadRunningFlag.test_and_set(std::memory_order_relaxed);
inputThread = std::thread(&RunInputThread);
}
void InputDevice::StopPolling() {
threadRunningFlag.clear(std::memory_order_relaxed);
inputThread.join();
}
void InputDevice::GainFocus() {
focused.store(true, std::memory_order_relaxed);
}
void InputDevice::LoseFocus() {
focused.store(false, std::memory_order_relaxed);
}