ppsspp/Core/HW/MediaEngine.h
Unknown W. Brackets 14034fd9c1 PSP can decode directly to vram, so detect that.
Not sure if any games do this but I did it in a test.
2013-06-08 04:52:37 -07:00

107 lines
2.7 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// Simulation of the hardware video/audio decoders.
// The idea is high level emulation where we simply use FFMPEG.
// TODO: Actually hook up to ffmpeg.
#pragma once
// An approximation of what the interface will look like. Similar to JPCSP's.
#include "../../Globals.h"
#include "../HLE/sceMpeg.h"
#include "ChunkFile.h"
#include "Core/HW/MpegDemux.h"
struct SwsContext;
struct AVFrame;
struct AVIOContext;
struct AVFormatContext;
struct AVCodecContext;
class MediaEngine
{
public:
MediaEngine();
~MediaEngine();
void closeMedia();
bool loadStream(u8* buffer, int readSize, int StreamSize);
bool loadFile(const char* filename);
// Returns number of packets actually added.
int addStreamData(u8* buffer, int addSize);
int getRemainSize() { return m_streamSize - m_readSize;}
int getBufferedSize();
bool stepVideo(int videoPixelMode);
int writeVideoImage(u8* buffer, int frameWidth = 512, int videoPixelMode = 3);
int writeVideoImageWithRange(u8* buffer, int frameWidth, int videoPixelMode,
int xpos, int ypos, int width, int height);
int getAudioSamples(u8* buffer);
bool setVideoDim(int width = 0, int height = 0);
s64 getVideoTimeStamp();
s64 getAudioTimeStamp();
s64 getLastTimeStamp();
bool IsVideoEnd() { return m_isVideoEnd; }
bool IsAudioEnd() { return m_isAudioEnd; }
void DoState(PointerWrap &p) {
p.Do(m_streamSize);
p.Do(m_readSize);
p.DoMarker("MediaEngine");
}
private:
bool openContext();
void updateSwsFormat(int videoPixelMode);
public:
AVFormatContext *m_pFormatCtx;
AVCodecContext *m_pCodecCtx;
AVFrame *m_pFrame;
AVFrame *m_pFrameRGB;
AVIOContext *m_pIOContext;
int m_videoStream;
SwsContext *m_sws_ctx;
int m_sws_fmt;
u8 *m_buffer;
int m_desWidth;
int m_desHeight;
int m_streamSize;
int m_readSize;
int m_decodeNextPos;
s64 m_decodedPos;
int m_bufSize;
s64 m_videopts;
u8* m_pdata;
MpegDemux *m_demux;
int m_audioPos;
void* m_audioContext;
s64 m_audiopts;
bool m_isVideoEnd;
bool m_isAudioEnd;
};