ppsspp/GPU/Vulkan/PipelineManagerVulkan.cpp

502 lines
16 KiB
C++

#include <cstring>
#include "profiler/profiler.h"
#include "Common/Log.h"
#include "Common/StringUtils.h"
#include "Common/Vulkan/VulkanContext.h"
#include "GPU/Vulkan/VulkanUtil.h"
#include "GPU/Vulkan/PipelineManagerVulkan.h"
#include "GPU/Vulkan/ShaderManagerVulkan.h"
PipelineManagerVulkan::PipelineManagerVulkan(VulkanContext *vulkan) : vulkan_(vulkan), pipelines_(256) {
pipelineCache_ = vulkan->CreatePipelineCache();
}
PipelineManagerVulkan::~PipelineManagerVulkan() {
Clear();
if (pipelineCache_ != VK_NULL_HANDLE)
vulkan_->Delete().QueueDeletePipelineCache(pipelineCache_);
}
void PipelineManagerVulkan::Clear() {
// This should kill off all the shaders at once.
// This could also be an opportunity to store the whole cache to disk. Will need to also
// store the keys.
pipelines_.Iterate([&](const VulkanPipelineKey &key, VulkanPipeline *value) {
vulkan_->Delete().QueueDeletePipeline(value->pipeline);
delete value;
});
pipelines_.Clear();
}
void PipelineManagerVulkan::DeviceLost() {
Clear();
if (pipelineCache_ != VK_NULL_HANDLE)
vulkan_->Delete().QueueDeletePipelineCache(pipelineCache_);
}
void PipelineManagerVulkan::DeviceRestore(VulkanContext *vulkan) {
vulkan_ = vulkan;
pipelineCache_ = vulkan->CreatePipelineCache();
}
struct DeclTypeInfo {
VkFormat type;
const char *name;
};
static const DeclTypeInfo VComp[] = {
{ VK_FORMAT_UNDEFINED, "NULL" }, // DEC_NONE,
{ VK_FORMAT_R32_SFLOAT, "R32_SFLOAT " }, // DEC_FLOAT_1,
{ VK_FORMAT_R32G32_SFLOAT, "R32G32_SFLOAT " }, // DEC_FLOAT_2,
{ VK_FORMAT_R32G32B32_SFLOAT, "R32G32B32_SFLOAT " }, // DEC_FLOAT_3,
{ VK_FORMAT_R32G32B32A32_SFLOAT, "R32G32B32A32_SFLOAT " }, // DEC_FLOAT_4,
{ VK_FORMAT_R8G8B8A8_SNORM, "R8G8B8A8_SNORM" }, // DEC_S8_3,
{ VK_FORMAT_R16G16B16A16_SNORM, "R16G16B16A16_SNORM " }, // DEC_S16_3,
{ VK_FORMAT_R8G8B8A8_UNORM, "R8G8B8A8_UNORM " }, // DEC_U8_1,
{ VK_FORMAT_R8G8B8A8_UNORM, "R8G8B8A8_UNORM " }, // DEC_U8_2,
{ VK_FORMAT_R8G8B8A8_UNORM, "R8G8B8A8_UNORM " }, // DEC_U8_3,
{ VK_FORMAT_R8G8B8A8_UNORM, "R8G8B8A8_UNORM " }, // DEC_U8_4,
{ VK_FORMAT_R16G16_UNORM, "R16G16_UNORM" }, // DEC_U16_1,
{ VK_FORMAT_R16G16_UNORM, "R16G16_UNORM" }, // DEC_U16_2,
{ VK_FORMAT_R16G16B16A16_UNORM, "R16G16B16A16_UNORM " }, // DEC_U16_3,
{ VK_FORMAT_R16G16B16A16_UNORM, "R16G16B16A16_UNORM " }, // DEC_U16_4,
};
static void VertexAttribSetup(VkVertexInputAttributeDescription *attr, int fmt, int offset, PspAttributeLocation location) {
attr->location = (uint32_t)location;
attr->binding = 0;
attr->format = VComp[fmt].type;
attr->offset = offset;
}
// Returns the number of attributes that were set.
// We could cache these AttributeDescription arrays (with pspFmt as the key), but hardly worth bothering
// as we will only call this code when we need to create a new VkPipeline.
static int SetupVertexAttribs(VkVertexInputAttributeDescription attrs[], const DecVtxFormat &decFmt) {
int count = 0;
if (decFmt.w0fmt != 0) {
VertexAttribSetup(&attrs[count++], decFmt.w0fmt, decFmt.w0off, PspAttributeLocation::W1);
}
if (decFmt.w1fmt != 0) {
VertexAttribSetup(&attrs[count++], decFmt.w1fmt, decFmt.w1off, PspAttributeLocation::W2);
}
if (decFmt.uvfmt != 0) {
VertexAttribSetup(&attrs[count++], decFmt.uvfmt, decFmt.uvoff, PspAttributeLocation::TEXCOORD);
}
if (decFmt.c0fmt != 0) {
VertexAttribSetup(&attrs[count++], decFmt.c0fmt, decFmt.c0off, PspAttributeLocation::COLOR0);
}
if (decFmt.c1fmt != 0) {
VertexAttribSetup(&attrs[count++], decFmt.c1fmt, decFmt.c1off, PspAttributeLocation::COLOR1);
}
if (decFmt.nrmfmt != 0) {
VertexAttribSetup(&attrs[count++], decFmt.nrmfmt, decFmt.nrmoff, PspAttributeLocation::NORMAL);
}
// Position is always there.
VertexAttribSetup(&attrs[count++], decFmt.posfmt, decFmt.posoff, PspAttributeLocation::POSITION);
return count;
}
static int SetupVertexAttribsPretransformed(VkVertexInputAttributeDescription attrs[], const DecVtxFormat &decFmt) {
int count = 0;
VertexAttribSetup(&attrs[count++], DEC_FLOAT_4, 0, PspAttributeLocation::POSITION);
VertexAttribSetup(&attrs[count++], DEC_FLOAT_3, 16, PspAttributeLocation::TEXCOORD);
VertexAttribSetup(&attrs[count++], DEC_U8_4, 28, PspAttributeLocation::COLOR0);
VertexAttribSetup(&attrs[count++], DEC_U8_4, 32, PspAttributeLocation::COLOR1);
return count;
}
static bool UsesBlendConstant(int factor) {
return factor == VK_BLEND_FACTOR_CONSTANT_ALPHA || factor == VK_BLEND_FACTOR_CONSTANT_COLOR;
}
static VulkanPipeline *CreateVulkanPipeline(VkDevice device, VkPipelineCache pipelineCache,
VkPipelineLayout layout, VkRenderPass renderPass, const VulkanPipelineRasterStateKey &key,
const DecVtxFormat *decFmt, VulkanVertexShader *vs, VulkanFragmentShader *fs, bool useHwTransform, float lineWidth) {
bool useBlendConstant = false;
VkPipelineColorBlendAttachmentState blend0 = {};
blend0.blendEnable = key.blendEnable;
if (key.blendEnable) {
blend0.colorBlendOp = (VkBlendOp)key.blendOpColor;
blend0.alphaBlendOp = (VkBlendOp)key.blendOpAlpha;
blend0.srcColorBlendFactor = (VkBlendFactor)key.srcColor;
blend0.srcAlphaBlendFactor = (VkBlendFactor)key.srcAlpha;
blend0.dstColorBlendFactor = (VkBlendFactor)key.destColor;
blend0.dstAlphaBlendFactor = (VkBlendFactor)key.destAlpha;
}
blend0.colorWriteMask = key.colorWriteMask;
VkPipelineColorBlendStateCreateInfo cbs = { VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO };
cbs.flags = 0;
cbs.pAttachments = &blend0;
cbs.attachmentCount = 1;
cbs.logicOpEnable = key.logicOpEnable;
if (key.logicOpEnable)
cbs.logicOp = (VkLogicOp)key.logicOp;
else
cbs.logicOp = VK_LOGIC_OP_COPY;
VkPipelineDepthStencilStateCreateInfo dss = { VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO };
dss.depthBoundsTestEnable = false;
dss.stencilTestEnable = key.stencilTestEnable;
if (key.stencilTestEnable) {
dss.front.compareOp = (VkCompareOp)key.stencilCompareOp;
dss.front.passOp = (VkStencilOp)key.stencilPassOp;
dss.front.failOp = (VkStencilOp)key.stencilFailOp;
dss.front.depthFailOp = (VkStencilOp)key.stencilDepthFailOp;
// Back stencil is always the same as front on PSP.
memcpy(&dss.back, &dss.front, sizeof(dss.front));
}
dss.depthTestEnable = key.depthTestEnable;
if (key.depthTestEnable) {
dss.depthCompareOp = (VkCompareOp)key.depthCompareOp;
dss.depthWriteEnable = key.depthWriteEnable;
}
VkDynamicState dynamicStates[8];
int numDyn = 0;
if (key.blendEnable &&
(UsesBlendConstant(key.srcAlpha) || UsesBlendConstant(key.srcColor) || UsesBlendConstant(key.destAlpha) || UsesBlendConstant(key.destColor))) {
dynamicStates[numDyn++] = VK_DYNAMIC_STATE_BLEND_CONSTANTS;
useBlendConstant = true;
}
dynamicStates[numDyn++] = VK_DYNAMIC_STATE_SCISSOR;
dynamicStates[numDyn++] = VK_DYNAMIC_STATE_VIEWPORT;
if (key.stencilTestEnable) {
dynamicStates[numDyn++] = VK_DYNAMIC_STATE_STENCIL_WRITE_MASK;
dynamicStates[numDyn++] = VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK;
dynamicStates[numDyn++] = VK_DYNAMIC_STATE_STENCIL_REFERENCE;
}
VkPipelineDynamicStateCreateInfo ds = { VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO };
ds.flags = 0;
ds.pDynamicStates = dynamicStates;
ds.dynamicStateCount = numDyn;
VkPipelineRasterizationStateCreateInfo rs = { VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO };
rs.flags = 0;
rs.depthBiasEnable = false;
rs.cullMode = key.cullMode;
rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rs.lineWidth = lineWidth;
rs.rasterizerDiscardEnable = false;
rs.polygonMode = VK_POLYGON_MODE_FILL;
rs.depthClampEnable = false;
VkPipelineMultisampleStateCreateInfo ms = { VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO };
ms.pSampleMask = nullptr;
ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
VkPipelineShaderStageCreateInfo ss[2];
ss[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
ss[0].pNext = nullptr;
ss[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
ss[0].pSpecializationInfo = nullptr;
ss[0].module = vs->GetModule();
ss[0].pName = "main";
ss[0].flags = 0;
ss[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
ss[1].pNext = nullptr;
ss[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
ss[1].pSpecializationInfo = nullptr;
ss[1].module = fs->GetModule();
ss[1].pName = "main";
ss[1].flags = 0;
if (!ss[0].module || !ss[1].module) {
ERROR_LOG(G3D, "Failed creating graphics pipeline - bad shaders");
return nullptr;
}
VkPipelineInputAssemblyStateCreateInfo inputAssembly = { VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO };
inputAssembly.flags = 0;
inputAssembly.topology = (VkPrimitiveTopology)key.topology;
inputAssembly.primitiveRestartEnable = false;
int vertexStride = 0;
int offset = 0;
VkVertexInputAttributeDescription attrs[8];
int attributeCount;
if (useHwTransform) {
attributeCount = SetupVertexAttribs(attrs, *decFmt);
vertexStride = decFmt->stride;
} else {
attributeCount = SetupVertexAttribsPretransformed(attrs, *decFmt);
vertexStride = 36;
}
VkVertexInputBindingDescription ibd;
ibd.binding = 0;
ibd.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
ibd.stride = vertexStride;
VkPipelineVertexInputStateCreateInfo vis = { VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO };
vis.flags = 0;
vis.vertexBindingDescriptionCount = 1;
vis.pVertexBindingDescriptions = &ibd;
vis.vertexAttributeDescriptionCount = attributeCount;
vis.pVertexAttributeDescriptions = attrs;
VkPipelineViewportStateCreateInfo views = { VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO };
views.flags = 0;
views.viewportCount = 1;
views.scissorCount = 1;
views.pViewports = nullptr; // dynamic
views.pScissors = nullptr; // dynamic
VkGraphicsPipelineCreateInfo pipe = { VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO };
pipe.flags = 0;
pipe.stageCount = 2;
pipe.pStages = ss;
pipe.basePipelineIndex = 0;
pipe.pColorBlendState = &cbs;
pipe.pDepthStencilState = &dss;
pipe.pRasterizationState = &rs;
// We will use dynamic viewport state.
pipe.pVertexInputState = &vis;
pipe.pViewportState = &views;
pipe.pTessellationState = nullptr;
pipe.pDynamicState = &ds;
pipe.pInputAssemblyState = &inputAssembly;
pipe.pMultisampleState = &ms;
pipe.layout = layout;
pipe.basePipelineHandle = VK_NULL_HANDLE;
pipe.basePipelineIndex = 0;
pipe.renderPass = renderPass;
pipe.subpass = 0;
VkPipeline pipeline;
VkResult result = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipe, nullptr, &pipeline);
if (result != VK_SUCCESS) {
ERROR_LOG(G3D, "Failed creating graphics pipeline! result='%s'", VulkanResultToString(result));
return nullptr;
}
VulkanPipeline *vulkanPipeline = new VulkanPipeline();
vulkanPipeline->pipeline = pipeline;
vulkanPipeline->uniformBlocks = UB_VS_FS_BASE;
vulkanPipeline->useBlendConstant = useBlendConstant;
vulkanPipeline->usesLines = key.topology == VK_PRIMITIVE_TOPOLOGY_LINE_LIST || key.topology == VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
if (useHwTransform) {
if (vs->HasLights()) {
vulkanPipeline->uniformBlocks |= UB_VS_LIGHTS;
}
if (vs->HasBones()) {
vulkanPipeline->uniformBlocks |= UB_VS_BONES;
}
}
return vulkanPipeline;
}
VulkanPipeline *PipelineManagerVulkan::GetOrCreatePipeline(VkPipelineLayout layout, VkRenderPass renderPass, const VulkanPipelineRasterStateKey &rasterKey, const DecVtxFormat *decFmt, VulkanVertexShader *vs, VulkanFragmentShader *fs, bool useHwTransform) {
VulkanPipelineKey key{};
if (!renderPass)
Crash();
key.raster = rasterKey;
key.renderPass = renderPass;
key.useHWTransform = useHwTransform;
key.vShader = vs->GetModule();
key.fShader = fs->GetModule();
key.vtxDecId = useHwTransform ? decFmt->id : 0;
auto iter = pipelines_.Get(key);
if (iter)
return iter;
PROFILE_THIS_SCOPE("pipelinebuild");
VulkanPipeline *pipeline = CreateVulkanPipeline(
vulkan_->GetDevice(), pipelineCache_, layout, renderPass,
rasterKey, decFmt, vs, fs, useHwTransform, lineWidth_);
// Even if the result is nullptr, insert it so we don't try to create it repeatedly.
pipelines_.Insert(key, pipeline);
return pipeline;
}
std::vector<std::string> PipelineManagerVulkan::DebugGetObjectIDs(DebugShaderType type) {
std::vector<std::string> ids;
switch (type) {
case SHADER_TYPE_PIPELINE:
{
pipelines_.Iterate([&](const VulkanPipelineKey &key, VulkanPipeline *value) {
std::string id;
key.ToString(&id);
ids.push_back(id);
});
}
break;
default:
break;
}
return ids;
}
static const char *const topologies[8] = {
"POINTLIST",
"LINELIST",
"LINESTRIP",
"TRILIST",
"TRISTRIP",
"TRIFAN",
};
static const char *const blendOps[8] = {
"ADD",
"SUB",
"REVSUB",
"MIN",
"MAX",
};
static const char *const compareOps[8] = {
"NEVER",
"<",
"==",
"<=",
">",
">=",
"!=",
"ALWAYS",
};
static const char *const stencilOps[8] = {
"KEEP",
"ZERO",
"REPLACE",
"INC_CLAMP",
"DEC_CLAMP",
"INVERT",
"INC_WRAP",
"DEC_WRAP",
};
static const char *const blendFactors[19] = {
"ZERO",
"ONE",
"SRC_COLOR",
"ONE_MINUS_SRC_COLOR",
"DST_COLOR",
"ONE_MINUS_DST_COLOR",
"SRC_ALPHA",
"ONE_MINUS_SRC_ALPHA",
"DST_ALPHA",
"ONE_MINUS_DST_ALPHA",
"CONSTANT_COLOR",
"ONE_MINUS_CONSTANT_COLOR",
"CONSTANT_ALPHA",
"ONE_MINUS_CONSTANT_ALPHA",
"SRC_ALPHA_SATURATE",
"SRC1_COLOR",
"ONE_MINUS_SRC1_COLOR",
"SRC1_ALPHA",
"ONE_MINUS_SRC1_ALPHA",
};
std::string PipelineManagerVulkan::DebugGetObjectString(std::string id, DebugShaderType type, DebugShaderStringType stringType) {
if (type != SHADER_TYPE_PIPELINE)
return "N/A";
VulkanPipelineKey pipelineKey;
pipelineKey.FromString(id);
VulkanPipeline *iter = pipelines_.Get(pipelineKey);
if (!iter) {
return "";
}
switch (stringType) {
case SHADER_STRING_SHORT_DESC:
{
std::stringstream str;
str << topologies[pipelineKey.raster.topology] << " ";
if (pipelineKey.raster.blendEnable) {
str << "Blend(";
str << "C:" << blendOps[pipelineKey.raster.blendOpColor] << "/"
<< blendFactors[pipelineKey.raster.srcColor] << ":" << blendFactors[pipelineKey.raster.destColor] << " ";
if (pipelineKey.raster.blendOpAlpha != VK_BLEND_OP_ADD ||
pipelineKey.raster.srcAlpha != VK_BLEND_FACTOR_ONE ||
pipelineKey.raster.destAlpha != VK_BLEND_FACTOR_ZERO) {
str << "A:" << blendOps[pipelineKey.raster.blendOpAlpha] << "/"
<< blendFactors[pipelineKey.raster.srcColor] << ":" << blendFactors[pipelineKey.raster.destColor] << " ";
}
str << ") ";
}
if (pipelineKey.raster.colorWriteMask != 0xF) {
str << "Mask(";
for (int i = 0; i < 4; i++) {
if (pipelineKey.raster.colorWriteMask & (1 << i)) {
str << "RGBA"[i];
} else {
str << "_";
}
}
str << ") ";
}
if (pipelineKey.raster.depthTestEnable) {
str << "Depth(";
if (pipelineKey.raster.depthWriteEnable)
str << "W, ";
if (pipelineKey.raster.depthCompareOp)
str << compareOps[pipelineKey.raster.depthCompareOp & 7];
str << ") ";
}
if (pipelineKey.raster.stencilTestEnable) {
str << "Stencil(";
str << compareOps[pipelineKey.raster.stencilCompareOp & 7] << " ";
str << stencilOps[pipelineKey.raster.stencilPassOp & 7] << "/";
str << stencilOps[pipelineKey.raster.stencilFailOp & 7] << "/";
str << stencilOps[pipelineKey.raster.stencilDepthFailOp& 7];
str << ") ";
}
if (pipelineKey.raster.logicOpEnable) {
str << "Logic(";
str << ") ";
}
if (pipelineKey.useHWTransform) {
str << "HWX ";
}
if (pipelineKey.vtxDecId) {
str << "V(";
str << StringFromFormat("%08x", pipelineKey.vtxDecId); // TODO: Format nicer.
str << ") ";
} else {
str << "SWX ";
}
return StringFromFormat("%p: %s", iter, str.str().c_str());
}
case SHADER_STRING_SOURCE_CODE:
{
return "N/A";
}
default:
return "N/A";
}
}
void PipelineManagerVulkan::SetLineWidth(float lineWidth) {
if (lineWidth_ == lineWidth)
return;
lineWidth_ = lineWidth;
// Wipe all line-drawing pipelines.
pipelines_.Iterate([&](const VulkanPipelineKey &key, VulkanPipeline *value) {
if (value->usesLines) {
vulkan_->Delete().QueueDeletePipeline(value->pipeline);
delete value;
pipelines_.Remove(key);
}
});
}