mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 07:20:49 +00:00
87 lines
3.1 KiB
C++
87 lines
3.1 KiB
C++
#pragma once
|
|
|
|
#include "VulkanLoader.h"
|
|
|
|
class VulkanContext;
|
|
class VulkanDeviceAllocator;
|
|
|
|
VK_DEFINE_HANDLE(VmaAllocation);
|
|
|
|
class VulkanBarrierBatch;
|
|
|
|
struct TextureCopyBatch {
|
|
std::vector<VkBufferImageCopy> copies;
|
|
VkBuffer buffer = VK_NULL_HANDLE;
|
|
void reserve(size_t mips) { copies.reserve(mips); }
|
|
bool empty() const { return copies.empty(); }
|
|
};
|
|
|
|
// Wrapper around what you need to use a texture.
|
|
// ALWAYS use an allocator when calling CreateDirect.
|
|
class VulkanTexture {
|
|
public:
|
|
VulkanTexture(VulkanContext *vulkan, const char *tag);
|
|
~VulkanTexture() {
|
|
Destroy();
|
|
}
|
|
|
|
// Fast uploads from buffer. Mipmaps supported.
|
|
// Usage must at least include VK_IMAGE_USAGE_TRANSFER_DST_BIT in order to use UploadMip.
|
|
// When using UploadMip, initialLayout should be VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL.
|
|
bool CreateDirect(int w, int h, int depth, int numMips, VkFormat format, VkImageLayout initialLayout, VkImageUsageFlags usage, VulkanBarrierBatch *barrierBatch, const VkComponentMapping *mapping = nullptr);
|
|
void ClearMip(VkCommandBuffer cmd, int mip, uint32_t value);
|
|
|
|
// Can also be used to copy individual levels of a 3D texture.
|
|
// If possible, will just add to the batch instead of submitting a copy.
|
|
void CopyBufferToMipLevel(VkCommandBuffer cmd, TextureCopyBatch *copyBatch, int mip, int mipWidth, int mipHeight, int depthLayer, VkBuffer buffer, uint32_t offset, size_t rowLength); // rowLength is in pixels
|
|
void FinishCopyBatch(VkCommandBuffer cmd, TextureCopyBatch *copyBatch);
|
|
|
|
void GenerateMips(VkCommandBuffer cmd, int firstMipToGenerate, bool fromCompute);
|
|
void EndCreate(VkCommandBuffer cmd, bool vertexTexture, VkPipelineStageFlags prevStage, VkImageLayout layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
|
|
|
// For updating levels after creation. Careful with the timelines!
|
|
void PrepareForTransferDst(VkCommandBuffer cmd, int levels);
|
|
void RestoreAfterTransferDst(int levels, VulkanBarrierBatch *barriers);
|
|
|
|
// When loading mips from compute shaders, you need to pass VK_IMAGE_LAYOUT_GENERAL to the above function.
|
|
// In addition, ignore UploadMip and GenerateMip, and instead use GetViewForMip. Make sure to delete the returned views when used.
|
|
VkImageView CreateViewForMip(int mip);
|
|
|
|
void Destroy();
|
|
|
|
const char *Tag() const {
|
|
return tag_;
|
|
}
|
|
|
|
// Used in image copies, etc.
|
|
VkImage GetImage() const { return image_; }
|
|
|
|
// Used for sampling, generally.
|
|
VkImageView GetImageView() const { return view_; }
|
|
|
|
// For use with some shaders, we might want to view it as a single entry array for convenience.
|
|
VkImageView GetImageArrayView() const { return arrayView_; }
|
|
|
|
int32_t GetWidth() const { return width_; }
|
|
int32_t GetHeight() const { return height_; }
|
|
int32_t GetNumMips() const { return numMips_; }
|
|
VkFormat GetFormat() const { return format_; }
|
|
|
|
private:
|
|
void Wipe();
|
|
|
|
VulkanContext *vulkan_;
|
|
VkImage image_ = VK_NULL_HANDLE;
|
|
VkImageView view_ = VK_NULL_HANDLE;
|
|
VkImageView arrayView_ = VK_NULL_HANDLE;
|
|
VmaAllocation allocation_ = VK_NULL_HANDLE;
|
|
|
|
int16_t width_ = 0;
|
|
int16_t height_ = 0;
|
|
int16_t numMips_ = 1;
|
|
int16_t depth_ = 1;
|
|
|
|
VkFormat format_ = VK_FORMAT_UNDEFINED;
|
|
char tag_[64];
|
|
};
|