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DebugVisVulkan.cpp
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Better debug vis for push pools
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2023-03-15 01:25:03 +01:00 |
DebugVisVulkan.h
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VK: Whenever safely possible, shrink the render area.
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2020-10-11 23:23:25 +02:00 |
DrawEngineVulkan.cpp
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Centralize allocation of vertex decode buffers
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2023-04-24 12:11:58 +02:00 |
DrawEngineVulkan.h
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Let's have DispatchFlush check for drawcalls before calling DoFlush, too.
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2023-05-03 23:49:41 +02:00 |
FramebufferManagerVulkan.cpp
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Move Vulkan clear detection logic into DrawEngine like the other backends.
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2023-02-25 19:23:07 +01:00 |
FramebufferManagerVulkan.h
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Move Vulkan clear detection logic into DrawEngine like the other backends.
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2023-02-25 19:23:07 +01:00 |
GPU_Vulkan.cpp
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~GPU_Vulkan: Check that we still have a draw_ pointer before trying to drain the compile queue.
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2023-05-03 22:33:34 +02:00 |
GPU_Vulkan.h
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Remove an unused VulkanPushBuffer.
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2023-03-14 23:39:47 +01:00 |
PipelineManagerVulkan.cpp
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Fix a race condition during Vulkan shader cache load.
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2023-01-13 10:35:04 +01:00 |
PipelineManagerVulkan.h
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Fix a race condition during Vulkan shader cache load.
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2023-01-13 10:35:04 +01:00 |
ShaderManagerVulkan.cpp
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Bump shader cache version (should have done it in the release)
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2023-05-06 16:15:32 +02:00 |
ShaderManagerVulkan.h
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More conversion to pushPool
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2023-03-15 01:25:03 +01:00 |
StateMappingVulkan.cpp
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Reporting: Fix some header includes.
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2022-12-27 14:58:20 -08:00 |
StateMappingVulkan.h
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Vulkan is strict about scissor rect, so let's clamp centrally.
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2021-12-08 22:38:01 +01:00 |
TextureCacheVulkan.cpp
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I18N: Switch to getting categories by index instead of by string lookup
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2023-04-07 10:35:01 +02:00 |
TextureCacheVulkan.h
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Remove an unused VulkanPushBuffer.
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2023-03-14 23:39:47 +01:00 |
VulkanUtil.cpp
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Unify TextureCache ::StartFrame as much as possible.
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2023-02-25 23:20:41 +01:00 |
VulkanUtil.h
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Unify TextureCache ::StartFrame as much as possible.
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2023-02-25 23:20:41 +01:00 |