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be0b0cd88d
This also makes it easier to have multiple views or etc. reading from it. We want data flowing a single direction, chat system -> UI.
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#pragma once
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#include "ppsspp_config.h"
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#include "Common/UI/UIScreen.h"
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class ChatMenu : public UI::AnchorLayout {
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public:
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ChatMenu(const Bounds &screenBounds, UI::LayoutParams *lp = nullptr): UI::AnchorLayout(lp) {
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CreateSubviews(screenBounds);
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}
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void Update() override;
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bool SubviewFocused(UI::View *view) override;
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void Close();
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bool Contains(float x, float y) const {
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if (box_)
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return box_->GetBounds().Contains(x, y);
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return false;
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}
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private:
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void CreateSubviews(const Bounds &screenBounds);
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void CreateContents(UI::ViewGroup *parent);
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void UpdateChat();
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UI::EventReturn OnSubmit(UI::EventParams &e);
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UI::EventReturn OnQuickChat1(UI::EventParams &e);
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UI::EventReturn OnQuickChat2(UI::EventParams &e);
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UI::EventReturn OnQuickChat3(UI::EventParams &e);
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UI::EventReturn OnQuickChat4(UI::EventParams &e);
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UI::EventReturn OnQuickChat5(UI::EventParams &e);
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#if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || defined(SDL)
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UI::TextEdit *chatEdit_ = nullptr;
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#endif
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UI::ScrollView *scroll_ = nullptr;
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UI::LinearLayout *chatVert_ = nullptr;
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UI::ViewGroup *box_ = nullptr;
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int chatChangeID_ = 0;
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bool toBottom_ = true;
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bool promptInput_ = false;
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};
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