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__sceAudio.cpp
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Android : Shorter sound delay
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2013-05-02 15:59:09 +08:00 |
__sceAudio.h
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FunctionWrappers.h
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Initial stab at implementing some new memory funcs.
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2013-04-07 20:57:53 -07:00 |
HLE.cpp
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Add back shadows to FPS counter and debug text. Warning fixes.
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2013-04-08 20:59:45 +02:00 |
HLE.h
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Prevent waiting on semas while dispatch disabled.
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2013-03-24 23:30:32 -07:00 |
HLETables.cpp
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Separate sceMp3 from sceMpeg
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2013-05-06 21:14:58 +08:00 |
HLETables.h
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sceAtrac.cpp
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Only add stream data when it need more atrac data.
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2013-05-09 19:59:13 +08:00 |
sceAtrac.h
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sceAudio.cpp
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Buildfix
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2013-04-16 19:34:52 +08:00 |
sceAudio.h
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Add SCE_ERROR_AUDIO_INVALID_VOLUME
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2013-04-16 15:48:17 +08:00 |
sceChnnlsv.cpp
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sceChnnlsv.h
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sceCtrl.cpp
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Add basic support for the second analog stick present in the PS3 PSP emu for HD remakes.
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2013-04-28 22:15:33 +02:00 |
sceCtrl.h
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Add basic support for the second analog stick present in the PS3 PSP emu for HD remakes.
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2013-04-28 22:15:33 +02:00 |
sceDeflt.cpp
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Add missing debug log in sceDeflt.
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2013-04-25 07:51:32 -07:00 |
sceDeflt.h
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Added sceZlibDecompress and VS2010 build fix
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2013-04-05 13:26:54 +08:00 |
sceDisplay.cpp
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Add more accurate cycles in sceRtc and sceDisplay.
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2013-05-04 23:42:11 -07:00 |
sceDisplay.h
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Don't use PPGe for debug overlays. Fixes fps counter in games where it didn't work before.
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2013-04-07 22:43:59 +02:00 |
sceDmac.cpp
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sceDmac.h
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sceFont.cpp
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Check a potential crash in sceFontOpen().
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2013-05-05 21:29:41 -07:00 |
sceFont.h
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remove defines
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2013-03-16 12:29:20 +08:00 |
sceGameUpdate.cpp
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Turn log level to ERROR
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2013-03-19 20:54:26 +08:00 |
sceGameUpdate.h
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Add sceGameUpdate
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2013-03-19 08:00:29 +08:00 |
sceGe.cpp
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Use CoreTiming::AdvanceQuick();
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2013-05-10 09:38:44 +08:00 |
sceGe.h
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Delay GPU signals and waits to simulate cycles.
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2013-04-07 17:05:11 -07:00 |
sceHprm.cpp
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sceHprm.h
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sceHttp.cpp
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UNIMPL functions replace DEBUG_LOG -> ERROR_LOG
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2013-04-29 14:16:55 +09:00 |
sceHttp.h
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Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
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2013-04-29 12:40:09 +09:00 |
sceImpose.cpp
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hide battery status icon
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2013-04-28 11:02:20 +03:00 |
sceImpose.h
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sceIo.cpp
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Merge pull request #1626 from tpunix/master
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2013-05-02 03:30:48 -07:00 |
sceIo.h
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sceKernel.cpp
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Improve GPU invalidation interface, check fonts.
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2013-05-05 22:52:01 -07:00 |
sceKernel.h
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ISO that replaced EBOOT.BIN is playable.
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2013-05-04 20:34:33 +09:00 |
sceKernelAlarm.cpp
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Add some more debug logging for alarms.
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2013-03-31 16:56:02 -07:00 |
sceKernelAlarm.h
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sceKernelEventFlag.cpp
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Reschedule the timeout event on callback end.
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2013-04-14 21:34:33 -07:00 |
sceKernelEventFlag.h
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sceKernelInterrupt.cpp
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Make some logging VERBOSE
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2013-05-09 11:18:38 +02:00 |
sceKernelInterrupt.h
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Don't reschedule while interrupts are disabled.
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2013-03-24 19:43:56 -07:00 |
sceKernelMbx.cpp
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Return negative for UnscheduleEvent().
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2013-04-05 20:44:17 -07:00 |
sceKernelMbx.h
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sceKernelMemory.cpp
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typo SysMemUserForUser_FE707FDF.
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2013-05-04 20:46:41 +09:00 |
sceKernelMemory.h
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Basically working implementation of TLS funcs.
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2013-04-14 16:36:02 -07:00 |
sceKernelModule.cpp
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Show an error message instead of crashing on demos we don't have keys for
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2013-05-09 13:14:19 +02:00 |
sceKernelModule.h
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sceKernelMsgPipe.cpp
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Priority-based msgpipes never woke anyone.
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2013-03-31 16:58:15 -07:00 |
sceKernelMsgPipe.h
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sceKernelMutex.cpp
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Reschedule the timeout event on callback end.
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2013-04-14 21:34:33 -07:00 |
sceKernelMutex.h
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sceKernelSemaphore.cpp
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Reschedule the timeout event on callback end.
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2013-04-14 21:34:33 -07:00 |
sceKernelSemaphore.h
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sceKernelThread.cpp
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Make some logging VERBOSE
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2013-05-09 11:18:38 +02:00 |
sceKernelThread.h
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ISO that replaced EBOOT.BIN is playable.
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2013-05-04 20:34:33 +09:00 |
sceKernelTime.cpp
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Use a base time throughout rtc and kernel time.
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2013-05-05 10:12:29 -07:00 |
sceKernelTime.h
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Replace some hleEatCycles() with actual PSP timing.
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2013-05-04 23:42:10 -07:00 |
sceKernelVTimer.cpp
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Improve few functions in sceKernelVtimer
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2013-04-09 08:32:13 +08:00 |
sceKernelVTimer.h
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sceMp3.cpp
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Separate sceMp3 from sceMpeg
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2013-05-06 21:14:58 +08:00 |
sceMp3.h
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Separate sceMp3 from sceMpeg
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2013-05-06 21:14:58 +08:00 |
sceMp4.cpp
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Change to ERROR_LOG , add True Color/Anisotropic Filtering
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2013-04-28 09:46:18 +08:00 |
sceMp4.h
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Add Register_sceMp4()
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2013-04-28 08:25:30 +08:00 |
sceMpeg.cpp
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Separate sceMp3 from sceMpeg
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2013-05-06 21:14:58 +08:00 |
sceMpeg.h
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Separate sceMp3 from sceMpeg
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2013-05-06 21:14:58 +08:00 |
sceNet.cpp
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Report corrupt elfs (if reporting enabled). Some stubs.
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2013-03-25 00:08:46 +01:00 |
sceNet.h
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Stubs and error checks. Fix a bad NID in sceUmd.
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2013-03-24 22:41:42 +01:00 |
sceNp.cpp
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UNIMPL functions replace DEBUG_LOG -> ERROR_LOG
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2013-04-29 14:16:55 +09:00 |
sceNp.h
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Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
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2013-04-29 12:40:09 +09:00 |
sceOpenPSID.cpp
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sceOpenPSID.h
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sceP3da.cpp
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Add sceP3da
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2013-03-15 20:16:45 +08:00 |
sceP3da.h
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Add sceP3da
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2013-03-15 20:16:45 +08:00 |
sceParseHttp.cpp
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sceParseHttp.h
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sceParseUri.cpp
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sceParseUri.h
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scePauth.cpp
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UNIMPL functions replace DEBUG_LOG -> ERROR_LOG
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2013-04-29 14:16:55 +09:00 |
scePauth.h
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Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
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2013-04-29 12:40:09 +09:00 |
scePower.cpp
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Cleanup a few GPU error codes.
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2013-03-31 23:57:03 -07:00 |
scePower.h
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scePsmf.cpp
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Fix black screen in Ultimate Ghosts N Goblins
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2013-04-28 07:41:40 +08:00 |
scePsmf.h
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scePspNpDrm_user.cpp
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add DLC support
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2013-04-20 13:51:40 +08:00 |
scePspNpDrm_user.h
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sceRtc.cpp
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Use a base time throughout rtc and kernel time.
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2013-05-05 10:12:29 -07:00 |
sceRtc.h
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Use a base time throughout rtc and kernel time.
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2013-05-05 10:12:29 -07:00 |
sceSas.cpp
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Remove the useless codes instead.
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2013-04-23 22:31:23 +08:00 |
sceSas.h
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sceSsl.cpp
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sceSsl.h
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sceUmd.cpp
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Fix small issue with open dialog path, remove dupe hle func, add and reorder some
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2013-03-29 11:15:54 +01:00 |
sceUmd.h
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sceUsb.cpp
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sceUsb.h
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sceUtility.cpp
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FIX unintelligible sequence of decimal characters on savedialog.
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2013-05-02 00:14:41 +09:00 |
sceUtility.h
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Correct sceUtilityGetSystemParamString() per tests.
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2013-04-20 09:37:47 -07:00 |
sceVaudio.cpp
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sceVaudio.h
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