ppsspp/Common/Input/InputState.cpp

114 lines
3.8 KiB
C++

#include <vector>
#include <cstdio>
#include "Common/Input/InputState.h"
#include "Common/Input/KeyCodes.h"
#include "Common/StringUtils.h"
const char *GetDeviceName(int deviceId) {
switch (deviceId) {
case DEVICE_ID_ANY: return "any";
case DEVICE_ID_DEFAULT: return "built-in";
case DEVICE_ID_KEYBOARD: return "kbd";
case DEVICE_ID_PAD_0: return "pad1";
case DEVICE_ID_PAD_1: return "pad2";
case DEVICE_ID_PAD_2: return "pad3";
case DEVICE_ID_PAD_3: return "pad4";
case DEVICE_ID_PAD_4: return "pad5";
case DEVICE_ID_PAD_5: return "pad6";
case DEVICE_ID_PAD_6: return "pad7";
case DEVICE_ID_PAD_7: return "pad8";
case DEVICE_ID_PAD_8: return "pad9";
case DEVICE_ID_PAD_9: return "pad10";
case DEVICE_ID_XINPUT_0: return "x360"; // keeping these strings for backward compat. Hm, what would break if we changed them to xbox?
case DEVICE_ID_XINPUT_1: return "x360_2";
case DEVICE_ID_XINPUT_2: return "x360_3";
case DEVICE_ID_XINPUT_3: return "x360_4";
case DEVICE_ID_ACCELEROMETER: return "accelerometer";
case DEVICE_ID_MOUSE: return "mouse";
case DEVICE_ID_XR_CONTROLLER_LEFT: return "xr_l";
case DEVICE_ID_XR_CONTROLLER_RIGHT: return "xr_r";
default:
return "unknown";
}
}
std::vector<InputMapping> dpadKeys;
std::vector<InputMapping> confirmKeys;
std::vector<InputMapping> cancelKeys;
std::vector<InputMapping> infoKeys;
std::vector<InputMapping> tabLeftKeys;
std::vector<InputMapping> tabRightKeys;
static std::unordered_map<InputDeviceID, int> uiFlipAnalogY;
static void AppendKeys(std::vector<InputMapping> &keys, const std::vector<InputMapping> &newKeys) {
for (const auto &key : newKeys) {
keys.push_back(key);
}
}
void SetDPadKeys(const std::vector<InputMapping> &leftKey, const std::vector<InputMapping> &rightKey,
const std::vector<InputMapping> &upKey, const std::vector<InputMapping> &downKey) {
dpadKeys.clear();
// Store all directions into one vector for now. In the future it might be
// useful to keep track of the different directions separately.
AppendKeys(dpadKeys, leftKey);
AppendKeys(dpadKeys, rightKey);
AppendKeys(dpadKeys, upKey);
AppendKeys(dpadKeys, downKey);
}
void SetConfirmCancelKeys(const std::vector<InputMapping> &confirm, const std::vector<InputMapping> &cancel) {
confirmKeys = confirm;
cancelKeys = cancel;
}
void SetTabLeftRightKeys(const std::vector<InputMapping> &tabLeft, const std::vector<InputMapping> &tabRight) {
tabLeftKeys = tabLeft;
tabRightKeys = tabRight;
}
void SetInfoKeys(const std::vector<InputMapping> &info) {
infoKeys = info;
}
void SetAnalogFlipY(const std::unordered_map<InputDeviceID, int> &flipYByDeviceId) {
uiFlipAnalogY = flipYByDeviceId;
}
int GetAnalogYDirection(InputDeviceID deviceId) {
auto configured = uiFlipAnalogY.find(deviceId);
if (configured != uiFlipAnalogY.end())
return configured->second;
return 0;
}
// NOTE: Changing the format of FromConfigString/ToConfigString breaks controls.ini backwards compatibility.
InputMapping InputMapping::FromConfigString(const std::string_view str) {
std::vector<std::string_view> parts;
SplitString(str, '-', parts);
// We only convert to std::string here to add null terminators for atoi.
InputDeviceID deviceId = (InputDeviceID)(atoi(std::string(parts[0]).c_str()));
InputKeyCode keyCode = (InputKeyCode)atoi(std::string(parts[1]).c_str());
InputMapping mapping;
mapping.deviceId = deviceId;
mapping.keyCode = keyCode;
return mapping;
}
std::string InputMapping::ToConfigString() const {
return StringFromFormat("%d-%d", (int)deviceId, keyCode);
}
void InputMapping::FormatDebug(char *buffer, size_t bufSize) const {
if (IsAxis()) {
int direction;
int axis = Axis(&direction);
snprintf(buffer, bufSize, "Device: %d Axis: %d (%d)", (int)deviceId, axis, direction);
} else {
snprintf(buffer, bufSize, "Device: %d Key: %d", (int)deviceId, keyCode);
}
}