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114 lines
3.8 KiB
C++
114 lines
3.8 KiB
C++
#include <vector>
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#include <cstdio>
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#include "Common/Input/InputState.h"
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#include "Common/Input/KeyCodes.h"
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#include "Common/StringUtils.h"
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const char *GetDeviceName(int deviceId) {
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switch (deviceId) {
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case DEVICE_ID_ANY: return "any";
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case DEVICE_ID_DEFAULT: return "built-in";
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case DEVICE_ID_KEYBOARD: return "kbd";
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case DEVICE_ID_PAD_0: return "pad1";
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case DEVICE_ID_PAD_1: return "pad2";
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case DEVICE_ID_PAD_2: return "pad3";
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case DEVICE_ID_PAD_3: return "pad4";
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case DEVICE_ID_PAD_4: return "pad5";
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case DEVICE_ID_PAD_5: return "pad6";
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case DEVICE_ID_PAD_6: return "pad7";
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case DEVICE_ID_PAD_7: return "pad8";
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case DEVICE_ID_PAD_8: return "pad9";
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case DEVICE_ID_PAD_9: return "pad10";
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case DEVICE_ID_XINPUT_0: return "x360"; // keeping these strings for backward compat. Hm, what would break if we changed them to xbox?
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case DEVICE_ID_XINPUT_1: return "x360_2";
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case DEVICE_ID_XINPUT_2: return "x360_3";
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case DEVICE_ID_XINPUT_3: return "x360_4";
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case DEVICE_ID_ACCELEROMETER: return "accelerometer";
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case DEVICE_ID_MOUSE: return "mouse";
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case DEVICE_ID_XR_CONTROLLER_LEFT: return "xr_l";
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case DEVICE_ID_XR_CONTROLLER_RIGHT: return "xr_r";
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default:
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return "unknown";
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}
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}
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std::vector<InputMapping> dpadKeys;
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std::vector<InputMapping> confirmKeys;
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std::vector<InputMapping> cancelKeys;
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std::vector<InputMapping> infoKeys;
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std::vector<InputMapping> tabLeftKeys;
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std::vector<InputMapping> tabRightKeys;
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static std::unordered_map<InputDeviceID, int> uiFlipAnalogY;
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static void AppendKeys(std::vector<InputMapping> &keys, const std::vector<InputMapping> &newKeys) {
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for (const auto &key : newKeys) {
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keys.push_back(key);
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}
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}
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void SetDPadKeys(const std::vector<InputMapping> &leftKey, const std::vector<InputMapping> &rightKey,
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const std::vector<InputMapping> &upKey, const std::vector<InputMapping> &downKey) {
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dpadKeys.clear();
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// Store all directions into one vector for now. In the future it might be
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// useful to keep track of the different directions separately.
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AppendKeys(dpadKeys, leftKey);
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AppendKeys(dpadKeys, rightKey);
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AppendKeys(dpadKeys, upKey);
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AppendKeys(dpadKeys, downKey);
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}
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void SetConfirmCancelKeys(const std::vector<InputMapping> &confirm, const std::vector<InputMapping> &cancel) {
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confirmKeys = confirm;
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cancelKeys = cancel;
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}
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void SetTabLeftRightKeys(const std::vector<InputMapping> &tabLeft, const std::vector<InputMapping> &tabRight) {
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tabLeftKeys = tabLeft;
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tabRightKeys = tabRight;
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}
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void SetInfoKeys(const std::vector<InputMapping> &info) {
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infoKeys = info;
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}
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void SetAnalogFlipY(const std::unordered_map<InputDeviceID, int> &flipYByDeviceId) {
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uiFlipAnalogY = flipYByDeviceId;
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}
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int GetAnalogYDirection(InputDeviceID deviceId) {
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auto configured = uiFlipAnalogY.find(deviceId);
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if (configured != uiFlipAnalogY.end())
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return configured->second;
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return 0;
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}
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// NOTE: Changing the format of FromConfigString/ToConfigString breaks controls.ini backwards compatibility.
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InputMapping InputMapping::FromConfigString(const std::string_view str) {
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std::vector<std::string_view> parts;
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SplitString(str, '-', parts);
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// We only convert to std::string here to add null terminators for atoi.
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InputDeviceID deviceId = (InputDeviceID)(atoi(std::string(parts[0]).c_str()));
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InputKeyCode keyCode = (InputKeyCode)atoi(std::string(parts[1]).c_str());
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InputMapping mapping;
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mapping.deviceId = deviceId;
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mapping.keyCode = keyCode;
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return mapping;
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}
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std::string InputMapping::ToConfigString() const {
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return StringFromFormat("%d-%d", (int)deviceId, keyCode);
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}
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void InputMapping::FormatDebug(char *buffer, size_t bufSize) const {
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if (IsAxis()) {
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int direction;
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int axis = Axis(&direction);
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snprintf(buffer, bufSize, "Device: %d Axis: %d (%d)", (int)deviceId, axis, direction);
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} else {
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snprintf(buffer, bufSize, "Device: %d Key: %d", (int)deviceId, keyCode);
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}
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}
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