ppsspp/Core/Dialog/PSPSaveDialog.h
Unknown W. Brackets f44852bb18 Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00

162 lines
5.2 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <thread>
#include <mutex>
#include "Core/Dialog/PSPDialog.h"
#include "Core/Dialog/SavedataParam.h"
#define SCE_UTILITY_SAVEDATA_ERROR_TYPE (0x80110300)
#define SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_MS (0x80110301)
#define SCE_UTILITY_SAVEDATA_ERROR_LOAD_EJECT_MS (0x80110302)
#define SCE_UTILITY_SAVEDATA_ERROR_LOAD_ACCESS_ERROR (0x80110305)
#define SCE_UTILITY_SAVEDATA_ERROR_LOAD_DATA_BROKEN (0x80110306)
#define SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_DATA (0x80110307)
#define SCE_UTILITY_SAVEDATA_ERROR_LOAD_PARAM (0x80110308)
#define SCE_UTILITY_SAVEDATA_ERROR_LOAD_FILE_NOT_FOUND (0x80110309)
#define SCE_UTILITY_SAVEDATA_ERROR_LOAD_INTERNAL (0x8011030b)
#define SCE_UTILITY_SAVEDATA_ERROR_RW_NO_MEMSTICK (0x80110321)
#define SCE_UTILITY_SAVEDATA_ERROR_RW_MEMSTICK_FULL (0x80110323)
#define SCE_UTILITY_SAVEDATA_ERROR_RW_DATA_BROKEN (0x80110326)
#define SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA (0x80110327)
#define SCE_UTILITY_SAVEDATA_ERROR_RW_BAD_PARAMS (0x80110328)
#define SCE_UTILITY_SAVEDATA_ERROR_RW_FILE_NOT_FOUND (0x80110329)
#define SCE_UTILITY_SAVEDATA_ERROR_RW_BAD_STATUS (0x8011032c)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_NO_MS (0x80110381)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_EJECT_MS (0x80110382)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_MS_NOSPACE (0x80110383)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_MS_PROTECTED (0x80110384)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_ACCESS_ERROR (0x80110385)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_PARAM (0x80110388)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_NO_UMD (0x80110389)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_WRONG_UMD (0x8011038a)
#define SCE_UTILITY_SAVEDATA_ERROR_SAVE_INTERNAL (0x8011038b)
#define SCE_UTILITY_SAVEDATA_ERROR_DELETE_NO_MS (0x80110341)
#define SCE_UTILITY_SAVEDATA_ERROR_DELETE_EJECT_MS (0x80110342)
#define SCE_UTILITY_SAVEDATA_ERROR_DELETE_MS_PROTECTED (0x80110344)
#define SCE_UTILITY_SAVEDATA_ERROR_DELETE_ACCESS_ERROR (0x80110345)
#define SCE_UTILITY_SAVEDATA_ERROR_DELETE_NO_DATA (0x80110347)
#define SCE_UTILITY_SAVEDATA_ERROR_DELETE_PARAM (0x80110348)
#define SCE_UTILITY_SAVEDATA_ERROR_DELETE_INTERNAL (0x8011034b)
#define SCE_UTILITY_SAVEDATA_ERROR_SIZES_NO_MS (0x801103C1)
#define SCE_UTILITY_SAVEDATA_ERROR_SIZES_EJECT_MS (0x801103C2)
#define SCE_UTILITY_SAVEDATA_ERROR_SIZES_ACCESS_ERROR (0x801103C5)
#define SCE_UTILITY_SAVEDATA_ERROR_SIZES_NO_DATA (0x801103C7)
#define SCE_UTILITY_SAVEDATA_ERROR_SIZES_PARAM (0x801103C8)
#define SCE_UTILITY_SAVEDATA_ERROR_SIZES_NO_UMD (0x801103C9)
#define SCE_UTILITY_SAVEDATA_ERROR_SIZES_WRONG_UMD (0x801103Ca)
#define SCE_UTILITY_SAVEDATA_ERROR_SIZES_INTERNAL (0x801103Cb)
class PSPSaveDialog: public PSPDialog {
public:
PSPSaveDialog(UtilityDialogType type);
~PSPSaveDialog();
int Init(int paramAddr);
int Update(int animSpeed) override;
int Shutdown(bool force = false) override;
void DoState(PointerWrap &p) override;
pspUtilityDialogCommon *GetCommonParam() override;
void ExecuteIOAction();
protected:
bool UseAutoStatus() override {
return false;
}
private:
void DisplayBanner(int which);
void DisplaySaveList(bool canMove = true);
void DisplaySaveIcon(bool checkExists);
void DisplaySaveDataInfo1();
void DisplaySaveDataInfo2(bool showNewData = false);
void DisplayMessage(std::string text, bool hasYesNo = false);
const std::string GetSelectedSaveDirName() const;
void JoinIOThread();
void StartIOThread();
void ExecuteNotVisibleIOAction();
enum DisplayState
{
DS_NONE,
DS_SAVE_LIST_CHOICE,
DS_SAVE_CONFIRM,
DS_SAVE_CONFIRM_OVERWRITE,
DS_SAVE_SAVING,
DS_SAVE_DONE,
DS_LOAD_LIST_CHOICE,
DS_LOAD_CONFIRM,
DS_LOAD_LOADING,
DS_LOAD_DONE,
DS_LOAD_NODATA,
DS_DELETE_LIST_CHOICE,
DS_DELETE_CONFIRM,
DS_DELETE_DELETING,
DS_DELETE_DONE,
DS_DELETE_NODATA,
DS_SAVE_FAILED,
DS_LOAD_FAILED,
DS_DELETE_FAILED,
};
enum DialogBanner
{
DB_NONE,
DB_SAVE,
DB_LOAD,
DB_DELETE
};
DisplayState display = DS_NONE;
SavedataParam param;
SceUtilitySavedataParam request{};
// For detecting changes made by the game.
SceUtilitySavedataParam originalRequest{};
u32 requestAddr = 0;
int currentSelectedSave = 0;
int yesnoChoice = 0;
enum SaveIOStatus
{
SAVEIO_NONE,
SAVEIO_PENDING,
SAVEIO_DONE,
};
std::thread *ioThread = nullptr;
std::mutex paramLock;
volatile SaveIOStatus ioThreadStatus;
};