ppsspp/Core/Util/PPGeDraw.cpp
Unknown W. Brackets 2e1e11f116 PPGe: Respect 512 texture limit.
If a message ends up rendering wider than 512 (which can happen because we
use higher quality fonts than 1x), draw in tiles to avoid accessing texels
outside 512.

Fixes an issue in Sakura Taisen in the software renderer.
2022-11-26 12:03:21 -08:00

1451 lines
42 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include "ext/xxhash.h"
#include "Common/Data/Color/RGBAUtil.h"
#include "Common/File/VFS/VFS.h"
#include "Common/Data/Format/ZIMLoad.h"
#include "Common/Data/Format/PNGLoad.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/Render/TextureAtlas.h"
#include "Common/Render/Text/draw_text.h"
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Common/StringUtils.h"
#include "Core/Config.h"
#include "Common/BitScan.h"
#include "Core/HDRemaster.h"
#include "Core/Host.h"
#include "GPU/ge_constants.h"
#include "GPU/GPUState.h"
#include "GPU/GPUInterface.h"
#include "Core/FileSystems/MetaFileSystem.h"
#include "Core/Util/PPGeDraw.h"
#include "Core/HLE/sceKernel.h"
#include "Core/HLE/sceKernelMemory.h"
#include "Core/HLE/sceGe.h"
#include "Core/MemMapHelpers.h"
#include "Core/System.h"
static Atlas g_ppge_atlas;
static Draw::DrawContext *g_draw = nullptr;
static u32 atlasPtr;
static int atlasWidth;
static int atlasHeight;
static uint64_t atlasHash;
static bool atlasRequiresReset;
struct PPGeVertex {
u16_le u, v;
u32_le color;
float_le x, y, z;
};
struct PPGeRemasterVertex {
float_le u, v;
u32_le color;
float_le x, y, z;
};
static PSPPointer<PspGeListArgs> listArgs;
static u32 listArgsSize = sizeof(PspGeListArgs);
static u32 savedContextPtr;
static u32 savedContextSize = 512 * 4;
// Display list writer
static u32 dlPtr;
static u32 dlWritePtr;
static u32 dlSize = 0x10000; // should be enough for a frame of gui...
static u32 dataPtr;
static u32 dataWritePtr;
static u32 dataSize = 0x10000; // should be enough for a frame of gui...
static PSPPointer<u16_le> palette;
static u32 paletteSize = sizeof(u16) * 16;
// Vertex collector
static u32 vertexStart;
static u32 vertexCount;
// Used for formatting text
struct AtlasCharVertex
{
float x;
float y;
const AtlasChar *c;
};
struct AtlasTextMetrics
{
float x;
float y;
float maxWidth;
float lineHeight;
float scale;
int numLines;
};
typedef std::vector<AtlasCharVertex> AtlasCharLine;
typedef std::vector<AtlasCharLine> AtlasLineArray;
static AtlasCharLine char_one_line;
static AtlasLineArray char_lines;
static AtlasTextMetrics char_lines_metrics;
static bool textDrawerInited = false;
static TextDrawer *textDrawer = nullptr;
struct PPGeTextDrawerCacheKey {
bool operator < (const PPGeTextDrawerCacheKey &other) const {
if (align != other.align)
return align < other.align;
if (wrapWidth != other.wrapWidth)
return wrapWidth < other.wrapWidth;
return text < other.text;
}
std::string text;
int align;
float wrapWidth;
};
struct PPGeTextDrawerImage {
TextStringEntry entry;
u32 ptr;
};
static std::map<PPGeTextDrawerCacheKey, PPGeTextDrawerImage> textDrawerImages;
void PPGeSetDrawContext(Draw::DrawContext *draw) {
g_draw = draw;
}
// Overwrite the current text lines buffer so it can be drawn later.
void PPGePrepareText(const char *text, float x, float y, PPGeAlign align, float scale, float lineHeightScale,
int WrapType = PPGE_LINE_NONE, int wrapWidth = 0);
// These functions must be called between PPGeBegin and PPGeEnd.
// Draw currently buffered text using the state from PPGeGetTextBoundingBox() call.
// Clears the buffer and state when done.
void PPGeDrawCurrentText(u32 color = 0xFFFFFFFF);
static void PPGeDecimateTextImages(int age = 97);
void PPGeSetTexture(u32 dataAddr, int width, int height);
//only 0xFFFFFF of data is used
static void WriteCmd(u8 cmd, u32 data) {
Memory::Write_U32((cmd << 24) | (data & 0xFFFFFF), dlWritePtr);
dlWritePtr += 4;
_dbg_assert_(dlWritePtr <= dlPtr + dlSize);
}
static void WriteCmdAddrWithBase(u8 cmd, u32 addr) {
WriteCmd(GE_CMD_BASE, (addr >> 8) & 0xFF0000);
WriteCmd(cmd, addr & 0xFFFFFF);
}
/*
static void WriteCmdFloat(u8 cmd, float f) {
union {
float fl;
u32 u;
} conv;
conv.fl = f;
WriteCmd(cmd, conv.u >> 8);
}*/
static void BeginVertexData() {
vertexCount = 0;
vertexStart = dataWritePtr;
}
static void Vertex(float x, float y, float u, float v, int tw, int th, u32 color = 0xFFFFFFFF) {
if (g_RemasterMode) {
auto vtx = PSPPointer<PPGeRemasterVertex>::Create(dataWritePtr);
vtx->x = x; vtx->y = y; vtx->z = 0;
vtx->u = u * tw; vtx->v = v * th;
vtx->color = color;
dataWritePtr += (u32)vtx.ElementSize();
} else {
auto vtx = PSPPointer<PPGeVertex>::Create(dataWritePtr);
vtx->x = x; vtx->y = y; vtx->z = 0;
vtx->u = u * tw; vtx->v = v * th;
vtx->color = color;
dataWritePtr += (u32)vtx.ElementSize();
}
_dbg_assert_(dataWritePtr <= dataPtr + dataSize);
vertexCount++;
}
static void EndVertexDataAndDraw(int prim) {
_assert_msg_(vertexStart != 0, "Missing matching call to BeginVertexData()");
NotifyMemInfo(MemBlockFlags::WRITE, vertexStart, dataWritePtr - vertexStart, "PPGe Vertex");
WriteCmdAddrWithBase(GE_CMD_VADDR, vertexStart);
WriteCmd(GE_CMD_PRIM, (prim << 16) | vertexCount);
vertexStart = 0;
}
bool PPGeIsFontTextureAddress(u32 addr) {
return addr == atlasPtr;
}
static u32 __PPGeDoAlloc(u32 &size, bool fromTop, const char *name) {
u32 ptr = kernelMemory.Alloc(size, fromTop, name);
// Didn't get it, try again after decimating images.
if (ptr == (u32)-1) {
PPGeDecimateTextImages(4);
PPGeImage::Decimate(4);
ptr = kernelMemory.Alloc(size, fromTop, name);
if (ptr == (u32)-1) {
return 0;
}
}
return ptr;
}
void __PPGeSetupListArgs()
{
if (listArgs.IsValid())
return;
listArgs = __PPGeDoAlloc(listArgsSize, false, "PPGe List Args");
if (listArgs.IsValid()) {
listArgs->size = 8;
if (savedContextPtr == 0)
savedContextPtr = __PPGeDoAlloc(savedContextSize, false, "PPGe Saved Context");
listArgs->context = savedContextPtr;
}
}
void __PPGeInit() {
// PPGe isn't really important for headless, and LoadZIM takes a long time.
bool skipZIM = host->ShouldSkipUI();
u8 *imageData[12]{};
int width[12]{};
int height[12]{};
int flags = 0;
bool loadedZIM = !skipZIM && LoadZIM("ppge_atlas.zim", width, height, &flags, imageData);
if (!skipZIM && !loadedZIM) {
ERROR_LOG(SCEGE, "Failed to load ppge_atlas.zim.\n\nPlace it in the directory \"assets\" under your PPSSPP directory.\n\nPPGe stuff will not be drawn.");
}
if (loadedZIM) {
size_t atlas_data_size;
if (!g_ppge_atlas.IsMetadataLoaded()) {
uint8_t *atlas_data = VFSReadFile("ppge_atlas.meta", &atlas_data_size);
if (atlas_data)
g_ppge_atlas.Load(atlas_data, atlas_data_size);
delete[] atlas_data;
}
}
u32 atlasSize = height[0] * width[0] / 2; // it's a 4-bit paletted texture in ram
atlasWidth = width[0];
atlasHeight = height[0];
dlPtr = __PPGeDoAlloc(dlSize, false, "PPGe Display List");
dataPtr = __PPGeDoAlloc(dataSize, false, "PPGe Vertex Data");
__PPGeSetupListArgs();
atlasPtr = atlasSize == 0 ? 0 : __PPGeDoAlloc(atlasSize, false, "PPGe Atlas Texture");
palette = __PPGeDoAlloc(paletteSize, false, "PPGe Texture Palette");
// Generate 16-greyscale palette. All PPGe graphics are greyscale so we can use a tiny paletted texture.
for (int i = 0; i < 16; i++) {
int val = i;
palette[i] = (val << 12) | 0xFFF;
}
NotifyMemInfo(MemBlockFlags::WRITE, palette.ptr, 16 * sizeof(u16_le), "PPGe Palette");
const u32_le *imagePtr = (u32_le *)imageData[0];
u8 *ramPtr = atlasPtr == 0 ? nullptr : (u8 *)Memory::GetPointer(atlasPtr);
// Palettize to 4-bit, the easy way.
for (int i = 0; i < width[0] * height[0] / 2; i++) {
// Each pixel is 16 bits, so this loads two pixels.
u32 c = imagePtr[i];
// It's white anyway, so we only look at one channel of each pixel.
int a1 = (c & 0x0000000F) >> 0;
int a2 = (c & 0x000F0000) >> 16;
u8 cval = (a2 << 4) | a1;
ramPtr[i] = cval;
}
if (atlasPtr != 0) {
atlasHash = XXH3_64bits(ramPtr, atlasSize);
NotifyMemInfo(MemBlockFlags::WRITE, atlasPtr, atlasSize, "PPGe Atlas");
}
free(imageData[0]);
// We can't create it here, because Android needs it on the right thread.
// Avoid creating ever on headless just to be safe.
textDrawerInited = PSP_CoreParameter().headLess;
textDrawer = nullptr;
textDrawerImages.clear();
atlasRequiresReset = false;
INFO_LOG(SCEGE, "PPGe drawing library initialized. DL: %08x Data: %08x Atlas: %08x (%i) Args: %08x",
dlPtr, dataPtr, atlasPtr, atlasSize, listArgs.ptr);
}
void __PPGeDoState(PointerWrap &p)
{
auto s = p.Section("PPGeDraw", 1, 4);
if (!s)
return;
Do(p, atlasPtr);
Do(p, atlasWidth);
Do(p, atlasHeight);
Do(p, palette);
// If the atlas the save state was created with differs from the current one, reload.
uint64_t savedHash = atlasHash;
if (s >= 4) {
Do(p, savedHash);
} else {
// Memory was already updated by this point, so check directly.
if (atlasPtr != 0) {
savedHash = XXH3_64bits(Memory::GetPointer(atlasPtr), atlasWidth * atlasHeight / 2);
} else {
savedHash ^= 1;
}
}
atlasRequiresReset = savedHash != atlasHash;
Do(p, savedContextPtr);
Do(p, savedContextSize);
if (s == 1) {
listArgs = 0;
} else {
Do(p, listArgs);
}
if (s >= 3) {
uint32_t sz = (uint32_t)textDrawerImages.size();
Do(p, sz);
switch (p.mode) {
case PointerWrap::MODE_READ:
textDrawerImages.clear();
for (uint32_t i = 0; i < sz; ++i) {
// We only care about the pointers, so we can free them. We'll decimate right away.
PPGeTextDrawerCacheKey key{ StringFromFormat("__savestate__%d", i), -1, -1 };
textDrawerImages[key] = PPGeTextDrawerImage{};
Do(p, textDrawerImages[key].ptr);
}
break;
default:
for (const auto &im : textDrawerImages) {
Do(p, im.second.ptr);
}
break;
}
} else {
textDrawerImages.clear();
}
Do(p, dlPtr);
Do(p, dlWritePtr);
Do(p, dlSize);
Do(p, dataPtr);
Do(p, dataWritePtr);
Do(p, dataSize);
Do(p, vertexStart);
Do(p, vertexCount);
Do(p, char_lines);
Do(p, char_lines_metrics);
}
void __PPGeShutdown()
{
if (atlasPtr)
kernelMemory.Free(atlasPtr);
if (dataPtr)
kernelMemory.Free(dataPtr);
if (dlPtr)
kernelMemory.Free(dlPtr);
if (listArgs.IsValid())
kernelMemory.Free(listArgs.ptr);
if (savedContextPtr)
kernelMemory.Free(savedContextPtr);
if (palette)
kernelMemory.Free(palette.ptr);
atlasPtr = 0;
dataPtr = 0;
dlPtr = 0;
savedContextPtr = 0;
listArgs = 0;
delete textDrawer;
textDrawer = nullptr;
for (auto im : textDrawerImages)
kernelMemory.Free(im.second.ptr);
textDrawerImages.clear();
}
void PPGeBegin()
{
if (!dlPtr)
return;
// Reset write pointers to start of command and data buffers.
dlWritePtr = dlPtr;
dataWritePtr = dataPtr;
// Set up the correct states for UI drawing
WriteCmd(GE_CMD_OFFSETADDR, 0);
WriteCmd(GE_CMD_ALPHABLENDENABLE, 1);
WriteCmd(GE_CMD_BLENDMODE, 2 | (3 << 4));
WriteCmd(GE_CMD_ALPHATESTENABLE, 0);
WriteCmd(GE_CMD_COLORTESTENABLE, 0);
WriteCmd(GE_CMD_ZTESTENABLE, 0);
WriteCmd(GE_CMD_LIGHTINGENABLE, 0);
WriteCmd(GE_CMD_FOGENABLE, 0);
WriteCmd(GE_CMD_STENCILTESTENABLE, 0);
WriteCmd(GE_CMD_CULLFACEENABLE, 0);
WriteCmd(GE_CMD_CLEARMODE, 0); // Normal mode
WriteCmd(GE_CMD_MASKRGB, 0);
WriteCmd(GE_CMD_MASKALPHA, 0);
WriteCmd(GE_CMD_DITHERENABLE, 0);
PPGeSetDefaultTexture();
PPGeScissor(0, 0, 480, 272);
WriteCmd(GE_CMD_MINZ, 0);
WriteCmd(GE_CMD_MAXZ, 0xFFFF);
// Through mode, so we don't have to bother with matrices
if (g_RemasterMode) {
WriteCmd(GE_CMD_VERTEXTYPE, GE_VTYPE_TC_FLOAT | GE_VTYPE_COL_8888 | GE_VTYPE_POS_FLOAT | GE_VTYPE_THROUGH);
} else {
WriteCmd(GE_CMD_VERTEXTYPE, GE_VTYPE_TC_16BIT | GE_VTYPE_COL_8888 | GE_VTYPE_POS_FLOAT | GE_VTYPE_THROUGH);
}
}
void PPGeEnd()
{
if (!dlPtr)
return;
WriteCmd(GE_CMD_FINISH, 0);
WriteCmd(GE_CMD_END, 0);
// Might've come from an old savestate.
__PPGeSetupListArgs();
if (dataWritePtr > dataPtr) {
// We actually drew something
gpu->EnableInterrupts(false);
NotifyMemInfo(MemBlockFlags::WRITE, dlPtr, dlWritePtr - dlPtr, "PPGe ListCmds");
u32 list = sceGeListEnQueue(dlPtr, dlWritePtr, -1, listArgs.ptr);
DEBUG_LOG(SCEGE, "PPGe enqueued display list %i", list);
gpu->EnableInterrupts(true);
}
}
void PPGeScissor(int x1, int y1, int x2, int y2) {
_dbg_assert_(x1 >= 0 && x1 <= 480 && x2 >= 0 && x2 <= 480);
_dbg_assert_(y1 >= 0 && y1 <= 272 && y2 >= 0 && y2 <= 272);
WriteCmd(GE_CMD_SCISSOR1, (y1 << 10) | x1);
WriteCmd(GE_CMD_SCISSOR2, ((y2 - 1) << 10) | (x2 - 1));
}
void PPGeScissorReset() {
PPGeScissor(0, 0, 480, 272);
}
static const AtlasChar *PPGeGetChar(const AtlasFont &atlasfont, unsigned int cval)
{
const AtlasChar *c = atlasfont.getChar(cval);
if (c == NULL) {
// Try to use a replacement character, these come from the below table.
// http://unicode.org/cldr/charts/supplemental/character_fallback_substitutions.html
switch (cval) {
case 0x00A0: // NO-BREAK SPACE
case 0x2000: // EN QUAD
case 0x2001: // EM QUAD
case 0x2002: // EN SPACE
case 0x2003: // EM SPACE
case 0x2004: // THREE-PER-EM SPACE
case 0x2005: // FOUR-PER-EM SPACE
case 0x2006: // SIX-PER-EM SPACE
case 0x2007: // FIGURE SPACE
case 0x2008: // PUNCTUATION SPACE
case 0x2009: // THIN SPACE
case 0x200A: // HAIR SPACE
case 0x202F: // NARROW NO-BREAK SPACE
case 0x205F: // MEDIUM MATHEMATICAL
case 0x3000: // IDEOGRAPHIC SPACE
c = atlasfont.getChar(0x0020);
break;
default:
c = atlasfont.getChar(0xFFFD);
break;
}
if (c == NULL)
c = atlasfont.getChar('?');
}
return c;
}
// Break a single text string into mutiple lines.
static AtlasTextMetrics BreakLines(const char *text, const AtlasFont &atlasfont, float x, float y,
PPGeAlign align, float scale, float lineHeightScale, int wrapType, float wrapWidth, bool dryRun)
{
y += atlasfont.ascend * scale;
float sx = x, sy = y;
// TODO: Can we wrap it smartly on the screen edge?
if (wrapWidth <= 0) {
wrapWidth = 480.f;
}
// used for replacing with ellipses
float wrapCutoff = 8.0f;
const AtlasChar *dot = PPGeGetChar(atlasfont, '.');
if (dot) {
wrapCutoff = dot->wx * scale * 3.0f;
}
float threshold = sx + wrapWidth - wrapCutoff;
//const float wrapGreyZone = 2.0f; // Grey zone for punctuations at line ends
int numLines = 1;
float maxw = 0;
float lineHeight = atlasfont.height * lineHeightScale;
for (UTF8 utf(text); !utf.end(); )
{
float lineWidth = 0;
bool skipRest = false;
while (!utf.end())
{
UTF8 utfWord(utf);
float nextWidth = 0;
float spaceWidth = 0;
int numChars = 0;
bool finished = false;
while (!utfWord.end() && !finished)
{
UTF8 utfPrev = utfWord;
u32 cval = utfWord.next();
const AtlasChar *ch = PPGeGetChar(atlasfont, cval);
if (!ch) {
continue;
}
switch (cval) {
// TODO: This list of punctuation is very incomplete.
case ',':
case '.':
case ':':
case '!':
case ')':
case '?':
case 0x3001: // IDEOGRAPHIC COMMA
case 0x3002: // IDEOGRAPHIC FULL STOP
case 0x06D4: // ARABIC FULL STOP
case 0xFF01: // FULLWIDTH EXCLAMATION MARK
case 0xFF09: // FULLWIDTH RIGHT PARENTHESIS
case 0xFF1F: // FULLWIDTH QUESTION MARK
// Count this character (punctuation is so clingy), but then we're done.
++numChars;
nextWidth += ch->wx * scale;
finished = true;
break;
case ' ':
case 0x3000: // IDEOGRAPHIC SPACE
spaceWidth += ch->wx * scale;
finished = true;
break;
case '\t':
case '\r':
case '\n':
// Ignore this character and we're done.
finished = true;
break;
default:
{
// CJK characters can be wrapped more freely.
bool isCJK = (cval >= 0x1100 && cval <= 0x11FF); // Hangul Jamo.
isCJK = isCJK || (cval >= 0x2E80 && cval <= 0x2FFF); // Kangxi Radicals etc.
#if 0
isCJK = isCJK || (cval >= 0x3040 && cval <= 0x31FF); // Hiragana, Katakana, Hangul Compatibility Jamo etc.
isCJK = isCJK || (cval >= 0x3200 && cval <= 0x32FF); // CJK Enclosed
isCJK = isCJK || (cval >= 0x3300 && cval <= 0x33FF); // CJK Compatibility
isCJK = isCJK || (cval >= 0x3400 && cval <= 0x4DB5); // CJK Unified Ideographs Extension A
#else
isCJK = isCJK || (cval >= 0x3040 && cval <= 0x4DB5); // Above collapsed
#endif
isCJK = isCJK || (cval >= 0x4E00 && cval <= 0x9FBB); // CJK Unified Ideographs
isCJK = isCJK || (cval >= 0xAC00 && cval <= 0xD7AF); // Hangul Syllables
isCJK = isCJK || (cval >= 0xF900 && cval <= 0xFAD9); // CJK Compatibility Ideographs
isCJK = isCJK || (cval >= 0x20000 && cval <= 0x2A6D6); // CJK Unified Ideographs Extension B
isCJK = isCJK || (cval >= 0x2F800 && cval <= 0x2FA1D); // CJK Compatibility Supplement
if (isCJK) {
if (numChars > 0) {
utfWord = utfPrev;
finished = true;
break;
}
}
}
++numChars;
nextWidth += ch->wx * scale;
break;
}
}
bool useEllipsis = false;
if (wrapType > 0)
{
if (lineWidth + nextWidth > wrapWidth || skipRest)
{
if (wrapType & PPGE_LINE_WRAP_WORD) {
// TODO: Should check if we have had at least one other word instead.
if (lineWidth > 0) {
++numLines;
break;
}
}
if (wrapType & PPGE_LINE_USE_ELLIPSIS) {
useEllipsis = true;
if (skipRest) {
numChars = 0;
} else if (nextWidth < wrapCutoff) {
// The word is too short, so just backspace!
x = threshold;
}
nextWidth = 0;
spaceWidth = 0;
lineWidth = wrapWidth;
}
}
}
for (int i = 0; i < numChars; ++i)
{
u32 cval = utf.next();
const AtlasChar *c = PPGeGetChar(atlasfont, cval);
if (c)
{
if (useEllipsis && x >= threshold && dot)
{
if (!dryRun)
{
AtlasCharVertex cv;
// Replace the following part with an ellipsis.
cv.x = x + dot->ox * scale;
cv.y = y + dot->oy * scale;
cv.c = dot;
char_one_line.push_back(cv);
cv.x += dot->wx * scale;
char_one_line.push_back(cv);
cv.x += dot->wx * scale;
char_one_line.push_back(cv);
}
skipRest = true;
break;
}
if (!dryRun)
{
AtlasCharVertex cv;
cv.x = x + c->ox * scale;
cv.y = y + c->oy * scale;
cv.c = c;
char_one_line.push_back(cv);
}
x += c->wx * scale;
}
}
lineWidth += nextWidth;
u32 cval = utf.end() ? 0 : utf.next();
if (spaceWidth > 0)
{
if (!dryRun)
{
// No need to check c.
const AtlasChar *c = PPGeGetChar(atlasfont, cval);
AtlasCharVertex cv;
cv.x = x + c->ox * scale;
cv.y = y + c->oy * scale;
cv.c = c;
char_one_line.push_back(cv);
}
x += spaceWidth;
lineWidth += spaceWidth;
if (wrapType > 0 && lineWidth > wrapWidth) {
lineWidth = wrapWidth;
}
}
else if (cval == '\n') {
++numLines;
break;
}
utf = utfWord;
}
y += lineHeight;
x = sx;
if (lineWidth > maxw) {
maxw = lineWidth;
}
if (!dryRun)
{
char_lines.push_back(char_one_line);
char_one_line.clear();
}
}
const float w = maxw;
const float h = (float)numLines * lineHeight;
if (align & PPGeAlign::ANY) {
if (!dryRun) {
for (auto i = char_lines.begin(); i != char_lines.end(); ++i) {
for (auto j = i->begin(); j != i->end(); ++j) {
if (align & PPGeAlign::BOX_HCENTER) j->x -= w / 2.0f;
else if (align & PPGeAlign::BOX_RIGHT) j->x -= w;
if (align & PPGeAlign::BOX_VCENTER) j->y -= h / 2.0f;
else if (align & PPGeAlign::BOX_BOTTOM) j->y -= h;
}
}
}
if (align & PPGeAlign::BOX_HCENTER) sx -= w / 2.0f;
else if (align & PPGeAlign::BOX_RIGHT) sx -= w;
if (align & PPGeAlign::BOX_VCENTER) sy -= h / 2.0f;
else if (align & PPGeAlign::BOX_BOTTOM) sy -= h;
}
AtlasTextMetrics metrics = { sx, sy, w, lineHeight, scale, numLines };
return metrics;
}
static bool HasTextDrawer() {
// We create this on first use so it's on the correct thread.
if (textDrawerInited) {
return textDrawer != nullptr;
}
// Should we pass a draw_? Yes! UWP requires it.
textDrawer = TextDrawer::Create(g_draw);
if (textDrawer) {
textDrawer->SetFontScale(1.0f, 1.0f);
textDrawer->SetForcedDPIScale(1.0f);
textDrawer->SetFont(g_Config.sFont.c_str(), 18, 0);
}
textDrawerInited = true;
return textDrawer != nullptr;
}
static std::string PPGeSanitizeText(const std::string &text) {
return SanitizeUTF8(text);
}
void PPGeMeasureText(float *w, float *h, const char *text, float scale, int WrapType, int wrapWidth) {
std::string s = PPGeSanitizeText(text);
if (HasTextDrawer()) {
std::string s2 = ReplaceAll(s, "&", "&&");
float mw, mh;
textDrawer->SetFontScale(scale, scale);
int dtalign = (WrapType & PPGE_LINE_WRAP_WORD) ? FLAG_WRAP_TEXT : 0;
if (WrapType & PPGE_LINE_USE_ELLIPSIS)
dtalign |= FLAG_ELLIPSIZE_TEXT;
Bounds b(0, 0, wrapWidth <= 0 ? 480.0f : wrapWidth, 272.0f);
textDrawer->MeasureStringRect(s2.c_str(), s2.size(), b, &mw, &mh, dtalign);
if (w)
*w = mw;
if (h)
*h = mh;
return;
}
if (!g_ppge_atlas.IsMetadataLoaded() || g_ppge_atlas.num_fonts < 1) {
if (w)
*w = 0;
if (h)
*h = 0;
return;
}
const AtlasFont &atlasfont = g_ppge_atlas.fonts[0];
AtlasTextMetrics metrics = BreakLines(s.c_str(), atlasfont, 0, 0, PPGeAlign::BOX_TOP, scale, scale, WrapType, wrapWidth, true);
if (w) *w = metrics.maxWidth;
if (h) *h = metrics.lineHeight * metrics.numLines;
}
void PPGePrepareText(const char *text, float x, float y, PPGeAlign align, float scale, float lineHeightScale, int WrapType, int wrapWidth)
{
const AtlasFont &atlasfont = g_ppge_atlas.fonts[0];
if (!g_ppge_atlas.IsMetadataLoaded() || g_ppge_atlas.num_fonts < 1) {
return;
}
char_lines_metrics = BreakLines(text, atlasfont, x, y, align, scale, lineHeightScale, WrapType, wrapWidth, false);
}
static void PPGeResetCurrentText() {
char_one_line.clear();
char_lines.clear();
AtlasTextMetrics zeroBox = { 0 };
char_lines_metrics = zeroBox;
}
// Draws some text using the one font we have.
// Mostly rewritten.
void PPGeDrawCurrentText(u32 color)
{
if (dlPtr)
{
float scale = char_lines_metrics.scale;
BeginVertexData();
for (auto i = char_lines.begin(); i != char_lines.end(); ++i)
{
for (auto j = i->begin(); j != i->end(); ++j)
{
float cx1 = j->x;
float cy1 = j->y;
const AtlasChar &c = *j->c;
float cx2 = cx1 + c.pw * scale;
float cy2 = cy1 + c.ph * scale;
Vertex(cx1, cy1, c.sx, c.sy, atlasWidth, atlasHeight, color);
Vertex(cx2, cy2, c.ex, c.ey, atlasWidth, atlasHeight, color);
}
}
EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
}
PPGeResetCurrentText();
}
// Return a value such that (1 << value) >= x
inline int GetPow2(int x) {
int ret = 31 - clz32_nonzero(x | 1);
if ((1 << ret) < x)
ret++;
return ret;
}
static PPGeTextDrawerImage PPGeGetTextImage(const char *text, const PPGeStyle &style, float maxWidth, bool wrap) {
int tdalign = 0;
tdalign |= FLAG_ELLIPSIZE_TEXT;
if (wrap) {
tdalign |= FLAG_WRAP_TEXT;
}
PPGeTextDrawerCacheKey key{ text, tdalign, maxWidth / style.scale };
PPGeTextDrawerImage im{};
auto cacheItem = textDrawerImages.find(key);
if (cacheItem != textDrawerImages.end()) {
im = cacheItem->second;
cacheItem->second.entry.lastUsedFrame = gpuStats.numFlips;
} else {
std::vector<uint8_t> bitmapData;
textDrawer->SetFontScale(style.scale, style.scale);
Bounds b(0, 0, maxWidth, 272.0f);
std::string cleaned = ReplaceAll(text, "\r", "");
textDrawer->DrawStringBitmapRect(bitmapData, im.entry, Draw::DataFormat::R8_UNORM, cleaned.c_str(), b, tdalign);
int bufwBytes = ((im.entry.bmWidth + 31) / 32) * 16;
u32 sz = bufwBytes * (im.entry.bmHeight + 1);
u32 origSz = sz;
im.ptr = __PPGeDoAlloc(sz, true, "PPGeText");
if (bitmapData.size() & 1)
bitmapData.resize(bitmapData.size() + 1);
if (im.ptr) {
int wBytes = (im.entry.bmWidth + 1) / 2;
u8 *ramPtr = (u8 *)Memory::GetPointer(im.ptr);
for (int y = 0; y < im.entry.bmHeight; ++y) {
for (int x = 0; x < wBytes; ++x) {
uint8_t c1 = bitmapData[y * im.entry.bmWidth + x * 2];
uint8_t c2 = bitmapData[y * im.entry.bmWidth + x * 2 + 1];
// Convert this to 4-bit palette values.
ramPtr[y * bufwBytes + x] = (c2 & 0xF0) | (c1 >> 4);
}
if (bufwBytes != wBytes) {
memset(ramPtr + y * bufwBytes + wBytes, 0, bufwBytes - wBytes);
}
}
memset(ramPtr + im.entry.bmHeight * bufwBytes, 0, bufwBytes + sz - origSz);
}
im.entry.lastUsedFrame = gpuStats.numFlips;
textDrawerImages[key] = im;
}
return im;
}
static void PPGeDrawTextImage(PPGeTextDrawerImage im, float x, float y, const PPGeStyle &style) {
if (!im.ptr) {
return;
}
// Sometimes our texture can be larger than 512 wide, which means we need to tile it.
int bufw = ((im.entry.bmWidth + 31) / 32) * 32;
int tile1bmWidth = std::min(512, im.entry.bmWidth);
int tile2bmWidth = tile1bmWidth == 512 ? im.entry.bmWidth - 512 : 0;
bool hasTile2 = tile2bmWidth != 0;
// Now figure the tile shift value.
int tile1wp2 = GetPow2(tile1bmWidth);
int tile2wp2 = hasTile2 ? GetPow2(tile2bmWidth) : 0;
int hp2 = GetPow2(im.entry.bmHeight);
WriteCmd(GE_CMD_TEXADDR0, im.ptr & 0xFFFFF0);
WriteCmd(GE_CMD_TEXBUFWIDTH0, bufw | ((im.ptr & 0xFF000000) >> 8));
WriteCmd(GE_CMD_TEXSIZE0, tile1wp2 | (hp2 << 8));
WriteCmd(GE_CMD_TEXFLUSH, 0);
float w = im.entry.width * style.scale;
float h = im.entry.height * style.scale;
if (style.align & PPGeAlign::BOX_HCENTER)
x -= w / 2.0f;
else if (style.align & PPGeAlign::BOX_RIGHT)
x -= w;
if (style.align & PPGeAlign::BOX_VCENTER)
y -= h / 2.0f;
else if (style.align & PPGeAlign::BOX_BOTTOM)
y -= h;
BeginVertexData();
float tile2x = 512 * style.scale;
float tile1w = hasTile2 ? 512.0f * style.scale : w;
float tile2w = hasTile2 ? w - tile1w : 0.0f;
float tile1u1 = hasTile2 ? 1.0f : (float)im.entry.width / (1 << tile1wp2);
float tile2u1 = hasTile2 ? (float)(im.entry.width - 512) / (1 << tile2wp2) : 0.0f;
float v1 = (float)im.entry.height / (1 << hp2);
if (style.hasShadow) {
// Draw more shadows for a blurrier shadow.
u32 shadowColor = alphaMul(style.shadowColor, 0.35f);
for (float dy = 0.0f; dy <= 2.0f; dy += 1.0f) {
for (float dx = 0.0f; dx <= 1.0f; dx += 0.5f) {
if (dx == 0.0f && dy == 0.0f)
continue;
Vertex(x + dx, y + dy, 0, 0, 1 << tile1wp2, 1 << hp2, shadowColor);
Vertex(x + dx + tile1w, y + dy + h, tile1u1, v1, 1 << tile1wp2, 1 << hp2, shadowColor);
}
}
// Did we need another tile?
if (hasTile2) {
// Flush to change to tile2.
EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
BeginVertexData();
WriteCmd(GE_CMD_TEXADDR0, (im.ptr & 0xFFFFF0) + 256);
WriteCmd(GE_CMD_TEXSIZE0, tile2wp2 | (hp2 << 8));
for (float dy = 0.0f; dy <= 2.0f; dy += 1.0f) {
for (float dx = 0.0f; dx <= 1.0f; dx += 0.5f) {
if (dx == 0.0f && dy == 0.0f)
continue;
Vertex(x + tile2x + dx, y + dy, 0, 0, 1 << tile2wp2, 1 << hp2, shadowColor);
Vertex(x + tile2x + dx + tile2w, y + dy + h, tile2u1, v1, 1 << tile2wp2, 1 << hp2, shadowColor);
}
}
// Return to tile1 for the text.
EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
BeginVertexData();
WriteCmd(GE_CMD_TEXADDR0, im.ptr & 0xFFFFF0);
WriteCmd(GE_CMD_TEXSIZE0, tile1wp2 | (hp2 << 8));
}
}
Vertex(x, y, 0, 0, 1 << tile1wp2, 1 << hp2, style.color);
Vertex(x + tile1w, y + h, tile1u1, v1, 1 << tile1wp2, 1 << hp2, style.color);
if (hasTile2) {
EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
BeginVertexData();
WriteCmd(GE_CMD_TEXADDR0, (im.ptr & 0xFFFFF0) + 256);
WriteCmd(GE_CMD_TEXSIZE0, tile2wp2 | (hp2 << 8));
Vertex(x + tile2x, y, 0, 0, 1 << tile2wp2, 1 << hp2, style.color);
Vertex(x + tile2x + tile2w, y + h, tile2u1, v1, 1 << tile2wp2, 1 << hp2, style.color);
}
EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
PPGeSetDefaultTexture();
}
static void PPGeDecimateTextImages(int age) {
// Do this always, in case the platform has no TextDrawer but save state did.
for (auto it = textDrawerImages.begin(); it != textDrawerImages.end(); ) {
if (gpuStats.numFlips - it->second.entry.lastUsedFrame >= age) {
kernelMemory.Free(it->second.ptr);
it = textDrawerImages.erase(it);
} else {
++it;
}
}
}
void PPGeDrawText(const char *text, float x, float y, const PPGeStyle &style) {
if (!text) {
return;
}
std::string str = PPGeSanitizeText(text);
if (str.empty()) {
return;
}
if (HasTextDrawer()) {
PPGeTextDrawerImage im = PPGeGetTextImage(ReplaceAll(str, "&", "&&").c_str(), style, 480.0f - x, false);
if (im.ptr) {
PPGeDrawTextImage(im, x, y, style);
return;
}
}
if (style.hasShadow) {
// This doesn't have the nicer shadow because it's so many verts.
PPGePrepareText(text, x + 1, y + 2, style.align, style.scale, style.scale, PPGE_LINE_USE_ELLIPSIS);
PPGeDrawCurrentText(style.shadowColor);
}
PPGePrepareText(text, x, y, style.align, style.scale, style.scale, PPGE_LINE_USE_ELLIPSIS);
PPGeDrawCurrentText(style.color);
}
static std::string StripTrailingWhite(const std::string &s) {
size_t lastChar = s.find_last_not_of(" \t\r\n");
if (lastChar != s.npos) {
return s.substr(0, lastChar + 1);
}
return s;
}
static std::string CropLinesToCount(const std::string &s, int numLines) {
std::vector<std::string> lines;
SplitString(s, '\n', lines);
if ((int)lines.size() <= numLines) {
return s;
}
size_t len = 0;
for (int i = 0; i < numLines; ++i) {
len += lines[i].length() + 1;
}
return s.substr(0, len);
}
void PPGeDrawTextWrapped(const char *text, float x, float y, float wrapWidth, float wrapHeight, const PPGeStyle &style) {
std::string s = PPGeSanitizeText(text);
if (wrapHeight != 0.0f) {
s = StripTrailingWhite(s);
}
int zoom = (PSP_CoreParameter().pixelHeight + 479) / 480;
zoom = std::min(zoom, PSP_CoreParameter().renderScaleFactor);
float maxScaleDown = zoom == 1 ? 1.3f : 2.0f;
if (HasTextDrawer()) {
std::string s2 = ReplaceAll(s, "&", "&&");
float actualWidth, actualHeight;
Bounds b(0, 0, wrapWidth <= 0 ? 480.0f - x : wrapWidth, wrapHeight);
int tdalign = 0;
textDrawer->SetFontScale(style.scale, style.scale);
textDrawer->MeasureStringRect(s2.c_str(), s2.size(), b, &actualWidth, &actualHeight, tdalign | FLAG_WRAP_TEXT);
// Check if we need to scale the text down to fit better.
PPGeStyle adjustedStyle = style;
if (wrapHeight != 0.0f && actualHeight > wrapHeight) {
// Cheap way to get the line height.
float oneLine, twoLines;
textDrawer->MeasureString("|", 1, &actualWidth, &oneLine);
textDrawer->MeasureStringRect("|\n|", 3, Bounds(0, 0, 480, 272), &actualWidth, &twoLines);
float lineHeight = twoLines - oneLine;
if (actualHeight > wrapHeight * maxScaleDown) {
float maxLines = floor(wrapHeight * maxScaleDown / lineHeight);
actualHeight = (maxLines + 1) * lineHeight;
// Add an ellipsis if it's just too long to be readable.
// On a PSP, it does this without scaling it down.
s2 = StripTrailingWhite(CropLinesToCount(s2, (int)maxLines)) + "\n...";
}
adjustedStyle.scale *= wrapHeight / actualHeight;
}
PPGeTextDrawerImage im = PPGeGetTextImage(s2.c_str(), adjustedStyle, wrapWidth <= 0 ? 480.0f - x : wrapWidth, true);
if (im.ptr) {
PPGeDrawTextImage(im, x, y, adjustedStyle);
return;
}
}
int sx = style.hasShadow ? 1 : 0;
int sy = style.hasShadow ? 2 : 0;
PPGePrepareText(s.c_str(), x + sx, y + sy, style.align, style.scale, style.scale, PPGE_LINE_USE_ELLIPSIS | PPGE_LINE_WRAP_WORD, wrapWidth);
float scale = style.scale;
float lineHeightScale = style.scale;
float actualHeight = char_lines_metrics.lineHeight * char_lines_metrics.numLines;
if (wrapHeight != 0.0f && actualHeight > wrapHeight) {
if (actualHeight > wrapHeight * maxScaleDown) {
float maxLines = floor(wrapHeight * maxScaleDown / char_lines_metrics.lineHeight);
actualHeight = (maxLines + 1) * char_lines_metrics.lineHeight;
// Add an ellipsis if it's just too long to be readable.
// On a PSP, it does this without scaling it down.
s = StripTrailingWhite(CropLinesToCount(s, (int)maxLines)) + "\n...";
}
// Measure the text again after scaling down.
PPGeResetCurrentText();
float reduced = style.scale * wrapHeight / actualHeight;
// Try to keep the font as large as possible, so reduce the line height some.
scale = reduced * 1.15f;
lineHeightScale = reduced;
PPGePrepareText(s.c_str(), x + sx, y + sy, style.align, scale, lineHeightScale, PPGE_LINE_USE_ELLIPSIS | PPGE_LINE_WRAP_WORD, wrapWidth);
}
if (style.hasShadow) {
// This doesn't have the nicer shadow because it's so many verts.
PPGeDrawCurrentText(style.shadowColor);
PPGePrepareText(s.c_str(), x, y, style.align, scale, lineHeightScale, PPGE_LINE_USE_ELLIPSIS | PPGE_LINE_WRAP_WORD, wrapWidth);
}
PPGeDrawCurrentText(style.color);
}
// Draws a "4-patch" for button-like things that can be resized
void PPGeDraw4Patch(ImageID atlasImage, float x, float y, float w, float h, u32 color) {
if (!dlPtr)
return;
const AtlasImage *img = g_ppge_atlas.getImage(atlasImage);
if (!img)
return;
float borderx = img->w / 20;
float bordery = img->h / 20;
float u1 = img->u1, uhalf = (img->u1 + img->u2) / 2, u2 = img->u2;
float v1 = img->v1, vhalf = (img->v1 + img->v2) / 2, v2 = img->v2;
float xmid1 = x + borderx;
float xmid2 = x + w - borderx;
float ymid1 = y + bordery;
float ymid2 = y + h - bordery;
float x2 = x + w;
float y2 = y + h;
BeginVertexData();
// Top row
Vertex(x, y, u1, v1, atlasWidth, atlasHeight, color);
Vertex(xmid1, ymid1, uhalf, vhalf, atlasWidth, atlasHeight, color);
Vertex(xmid1, y, uhalf, v1, atlasWidth, atlasHeight, color);
Vertex(xmid2, ymid1, uhalf, vhalf, atlasWidth, atlasHeight, color);
Vertex(xmid2, y, uhalf, v1, atlasWidth, atlasHeight, color);
Vertex(x2, ymid1, u2, vhalf, atlasWidth, atlasHeight, color);
// Middle row
Vertex(x, ymid1, u1, vhalf, atlasWidth, atlasHeight, color);
Vertex(xmid1, ymid2, uhalf, vhalf, atlasWidth, atlasHeight, color);
Vertex(xmid1, ymid1, uhalf, vhalf, atlasWidth, atlasHeight, color);
Vertex(xmid2, ymid2, uhalf, vhalf, atlasWidth, atlasHeight, color);
Vertex(xmid2, ymid1, uhalf, vhalf, atlasWidth, atlasHeight, color);
Vertex(x2, ymid2, u2, v2, atlasWidth, atlasHeight, color);
// Bottom row
Vertex(x, ymid2, u1, vhalf, atlasWidth, atlasHeight, color);
Vertex(xmid1, y2, uhalf, v2, atlasWidth, atlasHeight, color);
Vertex(xmid1, ymid2, uhalf, vhalf, atlasWidth, atlasHeight, color);
Vertex(xmid2, y2, uhalf, v2, atlasWidth, atlasHeight, color);
Vertex(xmid2, ymid2, uhalf, vhalf, atlasWidth, atlasHeight, color);
Vertex(x2, y2, u2, v2, atlasWidth, atlasHeight, color);
EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
}
void PPGeDrawRect(float x1, float y1, float x2, float y2, u32 color) {
if (!dlPtr)
return;
WriteCmd(GE_CMD_TEXTUREMAPENABLE, 0);
BeginVertexData();
Vertex(x1, y1, 0, 0, 0, 0, color);
Vertex(x2, y2, 0, 0, 0, 0, color);
EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
WriteCmd(GE_CMD_TEXTUREMAPENABLE, 1);
}
// Just blits an image to the screen, multiplied with the color.
void PPGeDrawImage(ImageID atlasImage, float x, float y, const PPGeStyle &style) {
if (!dlPtr)
return;
const AtlasImage *img = g_ppge_atlas.getImage(atlasImage);
if (!img) {
return;
}
float w = img->w;
float h = img->h;
BeginVertexData();
if (style.hasShadow) {
for (float dy = 0.0f; dy <= 2.0f; dy += 1.0f) {
for (float dx = 0.0f; dx <= 1.0f; dx += 0.5f) {
if (dx == 0.0f && dy == 0.0f)
continue;
Vertex(x + dx, y + dy, img->u1, img->v1, atlasWidth, atlasHeight, alphaMul(style.shadowColor, 0.35f));
Vertex(x + dx + w, y + dy + h, img->u2, img->v2, atlasWidth, atlasHeight, alphaMul(style.shadowColor, 0.35f));
}
}
}
Vertex(x, y, img->u1, img->v1, atlasWidth, atlasHeight, style.color);
Vertex(x + w, y + h, img->u2, img->v2, atlasWidth, atlasHeight, style.color);
EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
}
void PPGeDrawImage(ImageID atlasImage, float x, float y, float w, float h, const PPGeStyle &style) {
if (!dlPtr)
return;
const AtlasImage *img = g_ppge_atlas.getImage(atlasImage);
if (!img) {
return;
}
BeginVertexData();
if (style.hasShadow) {
for (float dy = 0.0f; dy <= 2.0f; dy += 1.0f) {
for (float dx = 0.0f; dx <= 1.0f; dx += 0.5f) {
if (dx == 0.0f && dy == 0.0f)
continue;
Vertex(x + dx, y + dy, img->u1, img->v1, atlasWidth, atlasHeight, alphaMul(style.shadowColor, 0.35f));
Vertex(x + dx + w, y + dy + h, img->u2, img->v2, atlasWidth, atlasHeight, alphaMul(style.shadowColor, 0.35f));
}
}
}
Vertex(x, y, img->u1, img->v1, atlasWidth, atlasHeight, style.color);
Vertex(x + w, y + h, img->u2, img->v2, atlasWidth, atlasHeight, style.color);
EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
}
void PPGeDrawImage(float x, float y, float w, float h, float u1, float v1, float u2, float v2, int tw, int th, const PPGeImageStyle &style) {
if (!dlPtr)
return;
BeginVertexData();
Vertex(x, y, u1, v1, tw, th, style.color);
Vertex(x + w, y + h, u2, v2, tw, th, style.color);
EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
}
void PPGeSetDefaultTexture()
{
WriteCmd(GE_CMD_TEXTUREMAPENABLE, 1);
int wp2 = GetPow2(atlasWidth);
int hp2 = GetPow2(atlasHeight);
WriteCmd(GE_CMD_CLUTADDR, palette.ptr & 0xFFFFF0);
WriteCmd(GE_CMD_CLUTADDRUPPER, (palette.ptr & 0xFF000000) >> 8);
WriteCmd(GE_CMD_CLUTFORMAT, 0x00FF02);
WriteCmd(GE_CMD_LOADCLUT, 2);
WriteCmd(GE_CMD_TEXSIZE0, wp2 | (hp2 << 8));
WriteCmd(GE_CMD_TEXMAPMODE, 0 | (1 << 8));
WriteCmd(GE_CMD_TEXMODE, 0);
WriteCmd(GE_CMD_TEXFORMAT, GE_TFMT_CLUT4); // 4-bit CLUT
WriteCmd(GE_CMD_TEXFILTER, (1 << 8) | 1); // mag = LINEAR min = LINEAR
WriteCmd(GE_CMD_TEXWRAP, (1 << 8) | 1); // clamp texture wrapping
WriteCmd(GE_CMD_TEXFUNC, (0 << 16) | (1 << 8) | 0); // RGBA texture reads, modulate, no color doubling
WriteCmd(GE_CMD_TEXADDR0, atlasPtr & 0xFFFFF0);
WriteCmd(GE_CMD_TEXBUFWIDTH0, atlasWidth | ((atlasPtr & 0xFF000000) >> 8));
WriteCmd(GE_CMD_TEXFLUSH, 0);
}
void PPGeSetTexture(u32 dataAddr, int width, int height)
{
WriteCmd(GE_CMD_TEXTUREMAPENABLE, 1);
int wp2 = GetPow2(width);
int hp2 = GetPow2(height);
WriteCmd(GE_CMD_TEXSIZE0, wp2 | (hp2 << 8));
WriteCmd(GE_CMD_TEXMAPMODE, 0 | (1 << 8));
WriteCmd(GE_CMD_TEXMODE, 0);
WriteCmd(GE_CMD_TEXFORMAT, GE_TFMT_8888); // 4444
WriteCmd(GE_CMD_TEXFILTER, (1 << 8) | 1); // mag = LINEAR min = LINEAR
WriteCmd(GE_CMD_TEXWRAP, (1 << 8) | 1); // clamp texture wrapping
WriteCmd(GE_CMD_TEXFUNC, (0 << 16) | (1 << 8) | 0); // RGBA texture reads, modulate, no color doubling
WriteCmd(GE_CMD_TEXADDR0, dataAddr & 0xFFFFF0);
WriteCmd(GE_CMD_TEXBUFWIDTH0, width | ((dataAddr & 0xFF000000) >> 8));
WriteCmd(GE_CMD_TEXFLUSH, 0);
}
void PPGeDisableTexture()
{
WriteCmd(GE_CMD_TEXTUREMAPENABLE, 0);
}
std::vector<PPGeImage *> PPGeImage::loadedTextures_;
PPGeImage::PPGeImage(const std::string &pspFilename)
: filename_(pspFilename) {
}
PPGeImage::PPGeImage(u32 pngPointer, size_t pngSize)
: filename_(""), png_(pngPointer), size_(pngSize) {
}
PPGeImage::~PPGeImage() {
Free();
}
bool PPGeImage::Load() {
loadFailed_ = false;
Free();
// In case it fails to load.
width_ = 0;
height_ = 0;
unsigned char *textureData;
int success;
if (filename_.empty()) {
success = pngLoadPtr(Memory::GetPointer(png_), size_, &width_, &height_, &textureData);
} else {
std::vector<u8> pngData;
if (pspFileSystem.ReadEntireFile(filename_, pngData) < 0) {
WARN_LOG(SCEGE, "PPGeImage cannot load file %s", filename_.c_str());
loadFailed_ = true;
return false;
}
success = pngLoadPtr((const unsigned char *)&pngData[0], pngData.size(), &width_, &height_, &textureData);
}
if (!success) {
WARN_LOG(SCEGE, "Bad PPGeImage - not a valid png");
loadFailed_ = true;
return false;
}
u32 dataSize = width_ * height_ * 4;
u32 texSize = dataSize + width_ * 4;
texture_ = __PPGeDoAlloc(texSize, true, "Savedata Icon");
if (texture_ == 0) {
free(textureData);
WARN_LOG(SCEGE, "Bad PPGeImage - unable to allocate space for texture");
// Don't set loadFailed_ here, we'll try again if there's more memory later.
return false;
}
Memory::Memcpy(texture_, textureData, dataSize, "PPGeTex");
Memory::Memset(texture_ + dataSize, 0, texSize - dataSize, "PPGeTexClear");
free(textureData);
lastFrame_ = gpuStats.numFlips;
loadedTextures_.push_back(this);
return true;
}
bool PPGeImage::IsValid() {
if (loadFailed_)
return false;
if (texture_ == 0) {
Decimate();
return Load();
}
return true;
}
void PPGeImage::Free() {
if (texture_ != 0) {
kernelMemory.Free(texture_);
texture_ = 0;
loadedTextures_.erase(std::remove(loadedTextures_.begin(), loadedTextures_.end(), this), loadedTextures_.end());
loadFailed_ = false;
}
}
void PPGeImage::DoState(PointerWrap &p) {
auto s = p.Section("PPGeImage", 1, 2);
if (!s)
return;
Do(p, filename_);
Do(p, png_);
Do(p, size_);
Do(p, texture_);
Do(p, width_);
Do(p, height_);
Do(p, lastFrame_);
if (s >= 2) {
Do(p, loadFailed_);
} else {
loadFailed_ = false;
}
}
void PPGeImage::CompatLoad(u32 texture, int width, int height) {
// Won't be reloadable, so don't add to loadedTextures_.
texture_ = texture;
width_ = width;
height_ = height;
loadFailed_ = false;
}
void PPGeImage::Decimate(int age) {
int tooOldFrame = gpuStats.numFlips - age;
for (size_t i = 0; i < loadedTextures_.size(); ++i) {
if (loadedTextures_[i]->lastFrame_ < tooOldFrame) {
loadedTextures_[i]->Free();
// That altered loadedTextures_.
--i;
}
}
}
void PPGeImage::SetTexture() {
if (texture_ == 0 && !loadFailed_) {
Decimate();
Load();
}
if (texture_ != 0) {
lastFrame_ = gpuStats.numFlips;
PPGeSetTexture(texture_, width_, height_);
} else {
PPGeDisableTexture();
}
}
void PPGeNotifyFrame() {
if (textDrawer) {
textDrawer->OncePerFrame();
}
PPGeDecimateTextImages();
PPGeImage::Decimate();
if (atlasRequiresReset) {
__PPGeShutdown();
__PPGeInit();
}
}