ppsspp/GPU/Software
fp64 159faaa2ec softgpu: Optimize (bi-)linear texture filtering
Seeing as SampleLinearLevel is near the top in the profiler,
optimize actual bilinear filtering using SSE2. Solid win in the
synthetic benchmark (https://godbolt.org/z/fqh3xvbGx, also doubles
as correctness check), no visible difference in actual PPSSPP.
Note: profiler suggests that hot part of SampleLinearLevel is
elsewhere.
2023-06-21 20:02:34 +03:00
..
BinManager.cpp softgpu: Small optimization to clut updates. 2023-04-16 10:16:06 -07:00
BinManager.h softgpu: Small optimization to clut updates. 2023-04-16 10:16:06 -07:00
Clipper.cpp softgpu: Correctly fix inversions, matching tests. 2022-11-30 23:20:39 -08:00
Clipper.h softgpu: Split clippos out of rasterization vert. 2022-09-26 16:50:40 -07:00
DrawPixel.cpp Revert DrawPixel changes 2023-04-02 16:41:29 +02:00
DrawPixel.h samplerjit: Prevent thread local stale cache read. 2023-02-22 21:15:03 -08:00
DrawPixelX86.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
FuncId.cpp softgpu: Minor opt, ignore unused z_stride. 2022-10-02 21:31:07 -07:00
FuncId.h softgpu: Support fog and color1 on imm verts. 2022-09-18 06:16:26 -07:00
Lighting.cpp Revert Dot33 on 32-bit x86 only. See #17584 2023-06-16 23:43:33 +02:00
Lighting.h softgpu: Calc worldnormal a bit less often. 2023-04-16 10:16:32 -07:00
Rasterizer.cpp Use _mm_movemask_ps for AnyMask 2023-06-17 01:05:02 -04:00
Rasterizer.h softgpu: Remove std::function usage. 2022-12-06 19:15:57 -08:00
RasterizerRectangle.cpp Revert DrawPixel changes 2023-04-02 16:41:29 +02:00
RasterizerRectangle.h softgpu: Make triangle fan rect detection generic. 2022-10-16 16:01:09 -07:00
RasterizerRegCache.cpp riscv: Cleanup missing Poison, Crash. 2023-02-12 12:10:29 -08:00
RasterizerRegCache.h riscv: Cleanup missing Poison, Crash. 2023-02-12 12:10:29 -08:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Sampler.cpp softgpu: Optimize (bi-)linear texture filtering 2023-06-21 20:02:34 +03:00
Sampler.h samplerjit: Prevent thread local stale cache read. 2023-02-22 21:15:03 -08:00
SamplerX86.cpp jit: Add more reasonable estimates for RX protect. 2022-11-20 10:55:35 -08:00
SoftGpu.cpp Cleanup, address feedback 2023-05-26 10:28:10 +02:00
SoftGpu.h Cleanup, address feedback 2023-05-26 10:28:10 +02:00
TransformUnit.cpp Merge pull request #17567 from hrydgard/uvscale-as-argument 2023-06-13 09:49:31 +02:00
TransformUnit.h Extract some minor changes from #17497 2023-06-12 20:20:06 +02:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.