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ae1c1a0295
Color conversion assigned 'a' twice. Console listener use local variable with the same name a class member. Some additionals to nocopy for FileUtils and mutex
336 lines
6.6 KiB
C++
336 lines
6.6 KiB
C++
#pragma once
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// Simple cross platform mutex implementation.
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// Similar to the new C++11 api.
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// Windows and pthreads implementations in one.
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// TODO: Need to clean up these primitives and put them in a reasonable namespace.
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#define NOMINMAX
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#include <windows.h>
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#include <limits.h>
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#include <intrin.h>
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// Zap stupid windows defines
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// Should move these somewhere clever.
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#undef p
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#undef DrawText
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#undef itoa
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#else
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#include <pthread.h>
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#include <errno.h>
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#include <sys/time.h>
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#endif
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#include "base/basictypes.h"
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struct atomic_flag_init {
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atomic_flag_init() : v(false) {
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}
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bool v;
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};
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static const atomic_flag_init NATIVE_ATOMIC_FLAG_INIT;
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class atomic_flag {
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public:
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atomic_flag() {
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}
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atomic_flag(const atomic_flag_init &v) : value(0) {
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}
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void clear() {
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#if defined(_WIN32)
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_WriteBarrier();
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value = 0;
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#else
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__sync_lock_release(&value);
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#endif
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}
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// Returns the previous value.
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bool test_and_set() {
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#if defined(_WIN32)
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return InterlockedExchange(&value, 1) != 0;
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#else
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return __sync_lock_test_and_set(&value, 1) != 0;
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#endif
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}
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private:
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volatile unsigned int value;
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DISALLOW_COPY_AND_ASSIGN(atomic_flag);
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};
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class recursive_mutex {
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#ifdef _WIN32
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typedef CRITICAL_SECTION mutexType;
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#else
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typedef pthread_mutex_t mutexType;
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#endif
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public:
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recursive_mutex() {
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#ifdef _WIN32
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InitializeCriticalSection(&mut_);
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#else
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// Critical sections are recursive so let's make these recursive too.
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pthread_mutexattr_t attr;
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pthread_mutexattr_init(&attr);
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pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
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pthread_mutex_init(&mut_, &attr);
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#endif
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}
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~recursive_mutex() {
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#ifdef _WIN32
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DeleteCriticalSection(&mut_);
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#else
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pthread_mutex_destroy(&mut_);
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#endif
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}
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bool trylock() {
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#ifdef _WIN32
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return TryEnterCriticalSection(&mut_) != FALSE;
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#else
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return pthread_mutex_trylock(&mut_) != EBUSY;
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#endif
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}
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void lock() {
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#ifdef _WIN32
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EnterCriticalSection(&mut_);
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#else
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pthread_mutex_lock(&mut_);
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#endif
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}
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void unlock() {
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#ifdef _WIN32
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LeaveCriticalSection(&mut_);
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#else
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pthread_mutex_unlock(&mut_);
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#endif
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}
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mutexType &native_handle() {
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return mut_;
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}
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private:
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mutexType mut_;
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recursive_mutex(const recursive_mutex &other);
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recursive_mutex& operator=(const recursive_mutex& other);
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};
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class lock_guard {
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public:
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lock_guard(recursive_mutex &mtx) : mtx_(mtx) {mtx_.lock();}
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~lock_guard() {mtx_.unlock();}
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private:
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recursive_mutex &mtx_;
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};
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// Like a Windows event, or a modern condition variable.
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class event {
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public:
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#ifdef _WIN32
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#else
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#endif
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event() {
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#ifdef _WIN32
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event_ = CreateEvent(0, FALSE, FALSE, 0);
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#else
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pthread_cond_init(&event_, NULL);
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#endif
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}
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~event() {
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#ifdef _WIN32
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CloseHandle(event_);
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#else
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pthread_cond_destroy(&event_);
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#endif
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}
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void notify_one() {
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#ifdef _WIN32
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SetEvent(event_);
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#else
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pthread_cond_signal(&event_);
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#endif
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}
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// notify_all is not really possible to implement with win32 events?
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void wait(recursive_mutex &mtx) {
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// broken
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#ifdef _WIN32
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// This has to be horribly racy.
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mtx.lock();
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WaitForSingleObject(event_, INFINITE);
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ResetEvent(event_); // necessary?
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mtx.unlock();
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#else
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pthread_mutex_lock(&mtx.native_handle());
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pthread_cond_wait(&event_, &mtx.native_handle());
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pthread_mutex_unlock(&mtx.native_handle());
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#endif
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}
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void wait_for(recursive_mutex &mtx, int milliseconds) {
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#ifdef _WIN32
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//mtx.unlock();
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WaitForSingleObject(event_, milliseconds);
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ResetEvent(event_); // necessary?
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// mtx.lock();
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#else
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timespec timeout;
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#ifdef __APPLE__
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timeval tv;
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gettimeofday(&tv, NULL);
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timeout.tv_sec = tv.tv_sec;
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timeout.tv_nsec = tv.tv_usec * 1000;
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#else
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clock_gettime(CLOCK_REALTIME, &timeout);
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#endif
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timeout.tv_sec += milliseconds / 1000;
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timeout.tv_nsec += (milliseconds % 1000) * 1000000;
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pthread_mutex_lock(&mtx.native_handle());
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pthread_cond_timedwait(&event_, &mtx.native_handle(), &timeout);
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pthread_mutex_unlock(&mtx.native_handle());
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#endif
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}
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void reset() {
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#ifdef _WIN32
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ResetEvent(event_);
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#endif
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}
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private:
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#ifdef _WIN32
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HANDLE event_;
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#else
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pthread_cond_t event_;
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#endif
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};
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// Win32 CONDITION_VARIABLE is Vista+ only. We thus limit it to our 64-bit builds where
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// we can be almost certain that the user isn't running XP.
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class condition_variable {
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public:
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#ifdef _WIN32
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#else
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#endif
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condition_variable() {
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#ifdef _WIN32
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#ifdef _WIN64
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InitializeConditionVariable(&cond_);
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#else
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sema_ = CreateSemaphore(NULL, 0, LONG_MAX, NULL);
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waiting_ = 0;
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#endif
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#else
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pthread_cond_init(&event_, NULL);
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#endif
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}
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~condition_variable() {
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#ifdef _WIN32
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#ifdef _WIN64
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#else
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CloseHandle(sema_);
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#endif
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#else
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pthread_cond_destroy(&event_);
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#endif
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}
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void notify_one() {
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#ifdef _WIN32
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#ifdef _M_X64
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WakeConditionVariable(&cond_);
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#else
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// Should be locked at this time.
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if (waiting_ != 0) {
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ReleaseSemaphore(sema_, 1, NULL);
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}
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#endif
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#else
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pthread_cond_signal(&event_);
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#endif
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}
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// notify_all is not really possible to implement with win32 events?
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// Can be done just fine using WakeAllConditionVariable though.
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void wait(recursive_mutex &mtx) {
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// broken http://msdn.microsoft.com/en-us/library/windows/desktop/ms686301(v=vs.85).aspx
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#ifdef _WIN32
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#ifdef _M_X64
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SleepConditionVariableCS(&cond_, &mtx.native_handle(), INFINITE);
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#else
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// Since a semaphore keeps a count, the window between unlock and lock won't cause us to deadlock.
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// However, we could wake early incorrectly (if the semaphore is signalled already.)
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// That's better than deadlocking or forgetting to wake.
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waiting_++;
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mtx.unlock();
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WaitForSingleObject(sema_, INFINITE);
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mtx.lock();
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waiting_--;
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#endif
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#else
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pthread_cond_wait(&event_, &mtx.native_handle());
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#endif
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}
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void wait_for(recursive_mutex &mtx, int milliseconds) {
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#ifdef _WIN32
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#ifdef _M_X64
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SleepConditionVariableCS(&cond_, &mtx.native_handle(), milliseconds);
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#else
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// Since a semaphore keeps a count, the window between unlock and lock won't cause us to deadlock.
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// However, we could wake early incorrectly (if the semaphore is signalled already.)
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// That's better than deadlocking or forgetting to wake.
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waiting_++;
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mtx.unlock();
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WaitForSingleObject(sema_, milliseconds);
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mtx.lock();
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waiting_--;
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#endif
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#else
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timespec timeout;
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#ifdef __APPLE__
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timeval tv;
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gettimeofday(&tv, NULL);
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timeout.tv_sec = tv.tv_sec;
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timeout.tv_nsec = tv.tv_usec * 1000;
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#else
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clock_gettime(CLOCK_REALTIME, &timeout);
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#endif
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timeout.tv_sec += milliseconds / 1000;
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timeout.tv_nsec += (milliseconds % 1000) * 1000000;
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pthread_cond_timedwait(&event_, &mtx.native_handle(), &timeout);
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#endif
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}
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private:
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#ifdef _WIN32
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#ifdef _M_X64
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CONDITION_VARIABLE cond_;
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#else
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HANDLE sema_;
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volatile int waiting_;
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#endif
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#else
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pthread_cond_t event_;
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#endif
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};
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