mirror of
https://github.com/hrydgard/ppsspp.git
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7b7801d59a
This makes it easier for Xbox which uses a separate header.
49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "StubHost.h"
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#undef HEADLESSHOST_CLASS
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#define HEADLESSHOST_CLASS WindowsHeadlessHost
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#include "Common/CommonWindows.h"
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// TODO: Get rid of this junk
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class WindowsHeadlessHost : public HeadlessHost
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{
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public:
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virtual bool InitGL(std::string *error_message);
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virtual void ShutdownGL();
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virtual void SwapBuffers();
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virtual void SendDebugOutput(const std::string &output);
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virtual void SendDebugScreenshot(const u8 *pixbuf, u32 w, u32 h);
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virtual void SetComparisonScreenshot(const std::string &filename);
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private:
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bool ResizeGL();
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void LoadNativeAssets();
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HWND hWnd;
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HDC hDC;
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HGLRC hRC;
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FILE *out;
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std::string comparisonScreenshot;
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}; |