ppsspp/SDL
Kovensky 1654eb7f8d Update bar-descriptor.xml and blackberry_package.sh
The binary that the cmake script produces is PPSSPPBlackberry,
not ppsspp like the old system.
2012-11-21 14:59:50 -03:00
..
.gitignore Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
b.sh Add a reminder about the submodule to the README, and some other minor 2012-11-03 22:42:15 +01:00
bar-descriptor.xml Update bar-descriptor.xml and blackberry_package.sh 2012-11-21 14:59:50 -03:00
blackberry_build.sh Clean up SDL/CMakeLists, clean up Blackberry build process, further reduce memory allocation (needed for Dev Alpha) 2012-11-14 02:20:01 +10:00
blackberry_package.sh Update bar-descriptor.xml and blackberry_package.sh 2012-11-21 14:59:50 -03:00
buildassets.sh Add internal 2D drawing library that goes through the Ge emulation for portability. 2012-11-18 13:04:49 +01:00
CMakeLists.txt Remove x86disasm, experiment with build order 2012-11-20 00:48:13 +01:00
icon-114.png Blackberry: Update version to 0.2, update icon, simply build and package script 2012-11-11 21:45:48 +10:00
README.TXT Add a reminder about the submodule to the README, and some other minor 2012-11-03 22:42:15 +01:00
SDLMain.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
SDLMain.m Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

1. Install GCC, CMake, and development libraries for zlib and sdl.
2. cd SDL
3. ./buildassets.sh
4. ./b.sh

That should do it.

Special instructions for MacOSX:

Install XCode
Install CMake
Open XCode, Preferences, Downloads, Components. Install the command line toools.

Install MacPorts
Using MacPorts, install libpng
Do the above.