ppsspp/GPU
2017-02-08 17:35:41 +01:00
..
Common Start stubbing out a new D3D11 backend 2017-02-08 17:35:41 +01:00
D3D11 Start stubbing out a new D3D11 backend 2017-02-08 17:35:41 +01:00
Debugger c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
Directx9 Start stubbing out a new D3D11 backend 2017-02-08 17:35:41 +01:00
GLES Unify DownloadFramebufferForClut 2017-02-08 15:58:46 +01:00
Null Pass in the DrawContext to all backends 2017-01-30 20:26:47 +01:00
Software DrawContext: Use uniform buffers on all platforms (simulated where necessary) 2017-02-08 12:55:58 +01:00
Vulkan Start stubbing out a new D3D11 backend 2017-02-08 17:35:41 +01:00
ge_constants.h Use table-driven dirtying instead of callbacks in GPU_GLES 2017-01-24 18:12:20 +01:00
GeDisasm.cpp Centralize EstimatePerVertexCost and Execute_BlockTransferStart 2017-01-23 17:22:17 +01:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Move global.cpp to native/gfx/d3d9_shader.cpp 2017-02-05 20:50:17 +01:00
GPU.h Guess what? More renaming 2016-12-27 11:59:06 +01:00
GPU.vcxproj Start stubbing out a new D3D11 backend 2017-02-08 17:35:41 +01:00
GPU.vcxproj.filters Start stubbing out a new D3D11 backend 2017-02-08 17:35:41 +01:00
GPUCommon.cpp Pass in the DrawContext to all backends 2017-01-30 20:26:47 +01:00
GPUCommon.h A lot of buildfixes 2017-02-06 16:16:43 +01:00
GPUInterface.h A lot of buildfixes 2017-02-06 16:16:43 +01:00
GPUState.cpp Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00
GPUState.h Fix #9275 2017-02-03 16:37:10 +09:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00