ppsspp/GPU
2016-09-18 23:11:41 +02:00
..
Common Port over the Exynos cacheline size fix from Dolphin. Thanks to lewurm of the mono project for the discovery and original fix. 2016-09-10 09:25:06 +02:00
Debugger Add a basic context menu to the state list. 2016-05-21 18:32:15 -07:00
Directx9 Determine alpha test texture after texture. 2016-09-11 11:05:04 -07:00
GLES Try to avoid a commonly reported crash in TextureCache, though not sure what really to do here 2016-09-18 23:11:41 +02:00
Null Android: Add both a lost and restore phase. 2016-09-10 21:58:42 -07:00
Software Android: Add both a lost and restore phase. 2016-09-10 21:58:42 -07:00
Vulkan Android: Add both a lost and restore phase. 2016-09-10 21:58:42 -07:00
ge_constants.h Treat GE_PATCHPRIM_UNKNOWN as points. 2016-04-10 11:58:15 -07:00
GeDisasm.cpp Add support for 32-bit indices. 2016-04-10 02:24:58 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Fix a switch missing value warning. 2016-08-05 10:48:04 -07:00
GPU.h Remove an entry from GPUStats that didn't really belong. 2016-04-02 11:06:05 +02:00
GPU.vcxproj Move TextureReplacer to Core. 2016-05-01 00:30:40 -07:00
GPU.vcxproj.filters Move TextureReplacer to Core. 2016-05-01 00:30:40 -07:00
GPUCommon.cpp Reduce some repetitive code. 2016-04-10 13:07:08 -07:00
GPUCommon.h Reduce some repetitive code. 2016-04-10 13:07:08 -07:00
GPUInterface.h Android: Add both a lost and restore phase. 2016-09-10 21:58:42 -07:00
GPUState.cpp Make debug stats more compact. 2016-03-31 09:47:25 +02:00
GPUState.h Vulkan: Initial support for aniso filtering. 2016-03-20 19:31:02 +01:00
Math3D.cpp
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00