ppsspp/Core/Dialog/PSPDialog.cpp

345 lines
9.0 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Common/Data/Text/I18n.h"
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Common/StringUtils.h"
#include "Core/Config.h"
#include "Core/System.h"
#include "Core/CoreTiming.h"
#include "Core/Dialog/PSPDialog.h"
#include "Core/HLE/sceCtrl.h"
#include "Core/HLE/scePower.h"
#include "Core/HLE/sceUtility.h"
#include "Core/MemMapHelpers.h"
#include "Core/Util/PPGeDraw.h"
#define FADE_TIME 1.0
const float FONT_SCALE = 0.55f;
PSPDialog::PSPDialog(UtilityDialogType type) : dialogType_(type) {
}
PSPDialog::~PSPDialog() {
}
void PSPDialog::InitCommon() {
UpdateCommon();
if (GetCommonParam() && GetCommonParam()->language != g_Config.GetPSPLanguage()) {
WARN_LOG(SCEUTILITY, "Game requested language %d, ignoring and using user language", GetCommonParam()->language);
}
}
void PSPDialog::UpdateCommon() {
okButtonImg = ImageID("I_CIRCLE");
cancelButtonImg = ImageID("I_CROSS");
okButtonFlag = CTRL_CIRCLE;
cancelButtonFlag = CTRL_CROSS;
if (GetCommonParam() && GetCommonParam()->buttonSwap == 1) {
okButtonImg = ImageID("I_CROSS");
cancelButtonImg = ImageID("I_CIRCLE");
okButtonFlag = CTRL_CROSS;
cancelButtonFlag = CTRL_CIRCLE;
}
}
PSPDialog::DialogStatus PSPDialog::GetStatus() {
if (pendingStatusTicks != 0 && CoreTiming::GetTicks() >= pendingStatusTicks) {
bool changeAllowed = true;
if (pendingStatus == SCE_UTILITY_STATUS_NONE && status == SCE_UTILITY_STATUS_SHUTDOWN) {
FinishVolatile();
} else if (pendingStatus == SCE_UTILITY_STATUS_RUNNING && status == SCE_UTILITY_STATUS_INITIALIZE) {
if (!volatileLocked_) {
volatileLocked_ = KernelVolatileMemLock(0, 0, 0) == 0;
changeAllowed = volatileLocked_;
}
}
if (changeAllowed) {
status = pendingStatus;
pendingStatusTicks = 0;
}
}
PSPDialog::DialogStatus retval = status;
if (UseAutoStatus()) {
if (status == SCE_UTILITY_STATUS_SHUTDOWN)
status = SCE_UTILITY_STATUS_NONE;
if (status == SCE_UTILITY_STATUS_INITIALIZE)
status = SCE_UTILITY_STATUS_RUNNING;
}
return retval;
}
void PSPDialog::ChangeStatus(DialogStatus newStatus, int delayUs) {
if (delayUs <= 0) {
if (newStatus == SCE_UTILITY_STATUS_NONE && status == SCE_UTILITY_STATUS_SHUTDOWN) {
FinishVolatile();
} else if (newStatus == SCE_UTILITY_STATUS_RUNNING && status == SCE_UTILITY_STATUS_INITIALIZE) {
if (!volatileLocked_) {
// TODO: Should probably make the status pending instead?
volatileLocked_ = KernelVolatileMemLock(0, 0, 0) == 0;
}
}
status = newStatus;
pendingStatus = newStatus;
pendingStatusTicks = 0;
} else {
pendingStatus = newStatus;
pendingStatusTicks = CoreTiming::GetTicks() + usToCycles(delayUs);
}
}
void PSPDialog::FinishVolatile() {
if (!volatileLocked_)
return;
if (KernelVolatileMemUnlock(0) == 0) {
volatileLocked_ = false;
// Simulate modifications to volatile memory.
Memory::Memset(PSP_GetVolatileMemoryStart(), 0, PSP_GetVolatileMemoryEnd() - PSP_GetVolatileMemoryStart());
}
}
int PSPDialog::FinishInit() {
if (ReadStatus() != SCE_UTILITY_STATUS_INITIALIZE)
return -1;
// The thread already locked.
volatileLocked_ = true;
ChangeStatus(SCE_UTILITY_STATUS_RUNNING, 0);
return 0;
}
int PSPDialog::FinishShutdown() {
if (ReadStatus() != SCE_UTILITY_STATUS_SHUTDOWN)
return -1;
ChangeStatus(SCE_UTILITY_STATUS_NONE, 0);
return 0;
}
void PSPDialog::ChangeStatusInit(int delayUs) {
ChangeStatus(SCE_UTILITY_STATUS_INITIALIZE, 0);
auto params = GetCommonParam();
if (params)
UtilityDialogInitialize(DialogType(), delayUs, params->accessThread);
else
ChangeStatus(SCE_UTILITY_STATUS_RUNNING, delayUs);
}
void PSPDialog::ChangeStatusShutdown(int delayUs) {
// If we're doing shutdown right away and skipped start, we don't run the dialog thread.
bool skipDialogShutdown = status == SCE_UTILITY_STATUS_NONE && pendingStatus == SCE_UTILITY_STATUS_NONE;
ChangeStatus(SCE_UTILITY_STATUS_SHUTDOWN, 0);
auto params = GetCommonParam();
if (params && !skipDialogShutdown)
UtilityDialogShutdown(DialogType(), delayUs, params->accessThread);
else
ChangeStatus(SCE_UTILITY_STATUS_NONE, delayUs);
}
void PSPDialog::StartDraw()
{
PPGeBegin();
PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0x20000000));
}
void PSPDialog::EndDraw()
{
PPGeEnd();
}
int PSPDialog::Shutdown(bool force)
{
if (force) {
ChangeStatus(SCE_UTILITY_STATUS_NONE, 0);
} else {
ChangeStatus(SCE_UTILITY_STATUS_SHUTDOWN, 0);
}
return 0;
}
void PSPDialog::StartFade(bool fadeIn_)
{
isFading = true;
fadeTimer = 0;
fadeIn = fadeIn_;
}
void PSPDialog::UpdateFade(int animSpeed) {
if (isFading) {
fadeTimer += 1.0f/30.0f * animSpeed; // Probably need a more real value of delta time
if (fadeTimer < FADE_TIME) {
if (fadeIn)
fadeValue = (u32) (fadeTimer / FADE_TIME * 255);
else
fadeValue = 255 - (u32) (fadeTimer / FADE_TIME * 255);
} else {
fadeValue = (fadeIn ? 255 : 0);
isFading = false;
if (!fadeIn) {
FinishFadeOut();
}
}
}
}
void PSPDialog::FinishFadeOut() {
ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
}
u32 PSPDialog::CalcFadedColor(u32 inColor)
{
u32 alpha = inColor >> 24;
alpha = alpha * fadeValue / 255;
return (inColor & 0x00FFFFFF) | (alpha << 24);
}
void PSPDialog::DoState(PointerWrap &p) {
auto s = p.Section("PSPDialog", 1, 3);
if (!s)
return;
Do(p, status);
Do(p, lastButtons);
Do(p, buttons);
Do(p, fadeTimer);
Do(p, isFading);
Do(p, fadeIn);
Do(p, fadeValue);
// I don't think we should save these two... Let's just ignore them for now for compat.
int okButtonImg = 0;
Do(p, okButtonImg);
int cancelButtonImg = 0;
Do(p, cancelButtonImg);
Do(p, okButtonFlag);
Do(p, cancelButtonFlag);
if (s >= 2) {
Do(p, pendingStatus);
Do(p, pendingStatusTicks);
} else {
pendingStatusTicks = 0;
}
if (s >= 3) {
Do(p, volatileLocked_);
} else {
volatileLocked_ = false;
}
}
pspUtilityDialogCommon *PSPDialog::GetCommonParam()
{
// FIXME
return 0;
}
void PSPDialog::UpdateButtons()
{
lastButtons = __CtrlPeekButtons();
buttons = __CtrlReadLatch();
}
bool PSPDialog::IsButtonPressed(int checkButton)
{
return !isFading && (buttons & checkButton);
}
bool PSPDialog::IsButtonHeld(int checkButton, int &framesHeld, int framesHeldThreshold, int framesHeldRepeatRate)
{
bool btnWasHeldLastFrame = (lastButtons & checkButton) && (__CtrlPeekButtons() & checkButton);
if (!isFading && btnWasHeldLastFrame) {
framesHeld++;
}
else {
framesHeld = 0;
return false;
}
// It's considered held for dialog purposes after 30 frames (~0.5 seconds),
// and set to repeat every 10 frames, by default.
if (framesHeld >= framesHeldThreshold && ((framesHeld % framesHeldRepeatRate) == 0))
return true;
return false;
}
PPGeStyle PSPDialog::FadedStyle(PPGeAlign align, float scale) {
PPGeStyle textStyle;
textStyle.align = align;
textStyle.scale = scale;
textStyle.color = CalcFadedColor(textStyle.color);
textStyle.hasShadow = true;
textStyle.shadowColor = CalcFadedColor(textStyle.shadowColor);
return textStyle;
}
PPGeImageStyle PSPDialog::FadedImageStyle() {
PPGeImageStyle style;
style.color = CalcFadedColor(style.color);
return style;
}
void PSPDialog::DisplayButtons(int flags, const char *caption)
{
bool useCaption = false;
char safeCaption[65] = {0};
if (caption != NULL && *caption != '\0') {
useCaption = true;
truncate_cpy(safeCaption, caption);
}
PPGeStyle textStyle = FadedStyle(PPGeAlign::BOX_LEFT, FONT_SCALE);
auto di = GetI18NCategory(I18NCat::DIALOG);
float x1 = 183.5f, x2 = 261.5f;
if (GetCommonParam()->buttonSwap == 1) {
x1 = 261.5f;
x2 = 183.5f;
}
if (flags & DS_BUTTON_OK) {
const char *text = useCaption ? safeCaption : di->T("Enter");
PPGeDrawImage(okButtonImg, x2, 256, 11.5f, 11.5f, textStyle);
PPGeDrawText(text, x2 + 14.5f, 252, textStyle);
}
if (flags & DS_BUTTON_CANCEL) {
const char *text = useCaption ? safeCaption : di->T("Back");
PPGeDrawImage(cancelButtonImg, x1, 256, 11.5f, 11.5f, textStyle);
PPGeDrawText(text, x1 + 14.5f, 252, textStyle);
}
}
int PSPDialog::GetConfirmButton() {
if (PSP_CoreParameter().compat.flags().ForceCircleButtonConfirm) {
return CTRL_CIRCLE;
}
return g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CROSS : CTRL_CIRCLE;
}
int PSPDialog::GetCancelButton() {
if (PSP_CoreParameter().compat.flags().ForceCircleButtonConfirm) {
return CTRL_CROSS;
}
return g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CIRCLE : CTRL_CROSS;
}