mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 07:20:49 +00:00
345 lines
9.0 KiB
C++
345 lines
9.0 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Common/Data/Text/I18n.h"
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#include "Common/Serialize/Serializer.h"
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#include "Common/Serialize/SerializeFuncs.h"
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#include "Common/StringUtils.h"
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#include "Core/Config.h"
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#include "Core/System.h"
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#include "Core/CoreTiming.h"
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#include "Core/Dialog/PSPDialog.h"
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#include "Core/HLE/sceCtrl.h"
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#include "Core/HLE/scePower.h"
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#include "Core/HLE/sceUtility.h"
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#include "Core/MemMapHelpers.h"
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#include "Core/Util/PPGeDraw.h"
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#define FADE_TIME 1.0
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const float FONT_SCALE = 0.55f;
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PSPDialog::PSPDialog(UtilityDialogType type) : dialogType_(type) {
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}
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PSPDialog::~PSPDialog() {
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}
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void PSPDialog::InitCommon() {
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UpdateCommon();
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if (GetCommonParam() && GetCommonParam()->language != g_Config.GetPSPLanguage()) {
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WARN_LOG(SCEUTILITY, "Game requested language %d, ignoring and using user language", GetCommonParam()->language);
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}
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}
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void PSPDialog::UpdateCommon() {
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okButtonImg = ImageID("I_CIRCLE");
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cancelButtonImg = ImageID("I_CROSS");
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okButtonFlag = CTRL_CIRCLE;
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cancelButtonFlag = CTRL_CROSS;
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if (GetCommonParam() && GetCommonParam()->buttonSwap == 1) {
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okButtonImg = ImageID("I_CROSS");
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cancelButtonImg = ImageID("I_CIRCLE");
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okButtonFlag = CTRL_CROSS;
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cancelButtonFlag = CTRL_CIRCLE;
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}
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}
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PSPDialog::DialogStatus PSPDialog::GetStatus() {
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if (pendingStatusTicks != 0 && CoreTiming::GetTicks() >= pendingStatusTicks) {
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bool changeAllowed = true;
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if (pendingStatus == SCE_UTILITY_STATUS_NONE && status == SCE_UTILITY_STATUS_SHUTDOWN) {
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FinishVolatile();
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} else if (pendingStatus == SCE_UTILITY_STATUS_RUNNING && status == SCE_UTILITY_STATUS_INITIALIZE) {
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if (!volatileLocked_) {
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volatileLocked_ = KernelVolatileMemLock(0, 0, 0) == 0;
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changeAllowed = volatileLocked_;
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}
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}
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if (changeAllowed) {
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status = pendingStatus;
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pendingStatusTicks = 0;
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}
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}
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PSPDialog::DialogStatus retval = status;
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if (UseAutoStatus()) {
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if (status == SCE_UTILITY_STATUS_SHUTDOWN)
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status = SCE_UTILITY_STATUS_NONE;
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if (status == SCE_UTILITY_STATUS_INITIALIZE)
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status = SCE_UTILITY_STATUS_RUNNING;
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}
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return retval;
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}
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void PSPDialog::ChangeStatus(DialogStatus newStatus, int delayUs) {
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if (delayUs <= 0) {
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if (newStatus == SCE_UTILITY_STATUS_NONE && status == SCE_UTILITY_STATUS_SHUTDOWN) {
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FinishVolatile();
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} else if (newStatus == SCE_UTILITY_STATUS_RUNNING && status == SCE_UTILITY_STATUS_INITIALIZE) {
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if (!volatileLocked_) {
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// TODO: Should probably make the status pending instead?
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volatileLocked_ = KernelVolatileMemLock(0, 0, 0) == 0;
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}
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}
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status = newStatus;
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pendingStatus = newStatus;
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pendingStatusTicks = 0;
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} else {
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pendingStatus = newStatus;
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pendingStatusTicks = CoreTiming::GetTicks() + usToCycles(delayUs);
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}
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}
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void PSPDialog::FinishVolatile() {
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if (!volatileLocked_)
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return;
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if (KernelVolatileMemUnlock(0) == 0) {
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volatileLocked_ = false;
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// Simulate modifications to volatile memory.
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Memory::Memset(PSP_GetVolatileMemoryStart(), 0, PSP_GetVolatileMemoryEnd() - PSP_GetVolatileMemoryStart());
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}
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}
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int PSPDialog::FinishInit() {
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if (ReadStatus() != SCE_UTILITY_STATUS_INITIALIZE)
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return -1;
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// The thread already locked.
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volatileLocked_ = true;
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ChangeStatus(SCE_UTILITY_STATUS_RUNNING, 0);
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return 0;
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}
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int PSPDialog::FinishShutdown() {
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if (ReadStatus() != SCE_UTILITY_STATUS_SHUTDOWN)
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return -1;
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ChangeStatus(SCE_UTILITY_STATUS_NONE, 0);
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return 0;
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}
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void PSPDialog::ChangeStatusInit(int delayUs) {
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ChangeStatus(SCE_UTILITY_STATUS_INITIALIZE, 0);
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auto params = GetCommonParam();
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if (params)
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UtilityDialogInitialize(DialogType(), delayUs, params->accessThread);
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else
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ChangeStatus(SCE_UTILITY_STATUS_RUNNING, delayUs);
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}
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void PSPDialog::ChangeStatusShutdown(int delayUs) {
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// If we're doing shutdown right away and skipped start, we don't run the dialog thread.
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bool skipDialogShutdown = status == SCE_UTILITY_STATUS_NONE && pendingStatus == SCE_UTILITY_STATUS_NONE;
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ChangeStatus(SCE_UTILITY_STATUS_SHUTDOWN, 0);
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auto params = GetCommonParam();
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if (params && !skipDialogShutdown)
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UtilityDialogShutdown(DialogType(), delayUs, params->accessThread);
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else
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ChangeStatus(SCE_UTILITY_STATUS_NONE, delayUs);
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}
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void PSPDialog::StartDraw()
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{
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PPGeBegin();
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PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0x20000000));
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}
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void PSPDialog::EndDraw()
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{
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PPGeEnd();
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}
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int PSPDialog::Shutdown(bool force)
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{
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if (force) {
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ChangeStatus(SCE_UTILITY_STATUS_NONE, 0);
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} else {
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ChangeStatus(SCE_UTILITY_STATUS_SHUTDOWN, 0);
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}
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return 0;
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}
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void PSPDialog::StartFade(bool fadeIn_)
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{
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isFading = true;
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fadeTimer = 0;
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fadeIn = fadeIn_;
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}
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void PSPDialog::UpdateFade(int animSpeed) {
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if (isFading) {
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fadeTimer += 1.0f/30.0f * animSpeed; // Probably need a more real value of delta time
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if (fadeTimer < FADE_TIME) {
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if (fadeIn)
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fadeValue = (u32) (fadeTimer / FADE_TIME * 255);
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else
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fadeValue = 255 - (u32) (fadeTimer / FADE_TIME * 255);
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} else {
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fadeValue = (fadeIn ? 255 : 0);
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isFading = false;
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if (!fadeIn) {
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FinishFadeOut();
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}
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}
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}
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}
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void PSPDialog::FinishFadeOut() {
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ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
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}
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u32 PSPDialog::CalcFadedColor(u32 inColor)
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{
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u32 alpha = inColor >> 24;
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alpha = alpha * fadeValue / 255;
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return (inColor & 0x00FFFFFF) | (alpha << 24);
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}
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void PSPDialog::DoState(PointerWrap &p) {
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auto s = p.Section("PSPDialog", 1, 3);
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if (!s)
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return;
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Do(p, status);
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Do(p, lastButtons);
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Do(p, buttons);
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Do(p, fadeTimer);
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Do(p, isFading);
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Do(p, fadeIn);
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Do(p, fadeValue);
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// I don't think we should save these two... Let's just ignore them for now for compat.
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int okButtonImg = 0;
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Do(p, okButtonImg);
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int cancelButtonImg = 0;
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Do(p, cancelButtonImg);
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Do(p, okButtonFlag);
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Do(p, cancelButtonFlag);
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if (s >= 2) {
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Do(p, pendingStatus);
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Do(p, pendingStatusTicks);
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} else {
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pendingStatusTicks = 0;
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}
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if (s >= 3) {
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Do(p, volatileLocked_);
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} else {
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volatileLocked_ = false;
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}
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}
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pspUtilityDialogCommon *PSPDialog::GetCommonParam()
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{
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// FIXME
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return 0;
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}
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void PSPDialog::UpdateButtons()
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{
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lastButtons = __CtrlPeekButtons();
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buttons = __CtrlReadLatch();
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}
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bool PSPDialog::IsButtonPressed(int checkButton)
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{
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return !isFading && (buttons & checkButton);
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}
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bool PSPDialog::IsButtonHeld(int checkButton, int &framesHeld, int framesHeldThreshold, int framesHeldRepeatRate)
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{
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bool btnWasHeldLastFrame = (lastButtons & checkButton) && (__CtrlPeekButtons() & checkButton);
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if (!isFading && btnWasHeldLastFrame) {
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framesHeld++;
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}
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else {
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framesHeld = 0;
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return false;
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}
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// It's considered held for dialog purposes after 30 frames (~0.5 seconds),
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// and set to repeat every 10 frames, by default.
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if (framesHeld >= framesHeldThreshold && ((framesHeld % framesHeldRepeatRate) == 0))
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return true;
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return false;
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}
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PPGeStyle PSPDialog::FadedStyle(PPGeAlign align, float scale) {
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PPGeStyle textStyle;
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textStyle.align = align;
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textStyle.scale = scale;
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textStyle.color = CalcFadedColor(textStyle.color);
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textStyle.hasShadow = true;
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textStyle.shadowColor = CalcFadedColor(textStyle.shadowColor);
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return textStyle;
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}
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PPGeImageStyle PSPDialog::FadedImageStyle() {
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PPGeImageStyle style;
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style.color = CalcFadedColor(style.color);
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return style;
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}
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void PSPDialog::DisplayButtons(int flags, const char *caption)
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{
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bool useCaption = false;
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char safeCaption[65] = {0};
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if (caption != NULL && *caption != '\0') {
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useCaption = true;
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truncate_cpy(safeCaption, caption);
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}
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PPGeStyle textStyle = FadedStyle(PPGeAlign::BOX_LEFT, FONT_SCALE);
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auto di = GetI18NCategory(I18NCat::DIALOG);
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float x1 = 183.5f, x2 = 261.5f;
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if (GetCommonParam()->buttonSwap == 1) {
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x1 = 261.5f;
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x2 = 183.5f;
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}
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if (flags & DS_BUTTON_OK) {
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const char *text = useCaption ? safeCaption : di->T("Enter");
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PPGeDrawImage(okButtonImg, x2, 256, 11.5f, 11.5f, textStyle);
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PPGeDrawText(text, x2 + 14.5f, 252, textStyle);
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}
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if (flags & DS_BUTTON_CANCEL) {
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const char *text = useCaption ? safeCaption : di->T("Back");
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PPGeDrawImage(cancelButtonImg, x1, 256, 11.5f, 11.5f, textStyle);
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PPGeDrawText(text, x1 + 14.5f, 252, textStyle);
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}
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}
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int PSPDialog::GetConfirmButton() {
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if (PSP_CoreParameter().compat.flags().ForceCircleButtonConfirm) {
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return CTRL_CIRCLE;
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}
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return g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CROSS : CTRL_CIRCLE;
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}
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int PSPDialog::GetCancelButton() {
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if (PSP_CoreParameter().compat.flags().ForceCircleButtonConfirm) {
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return CTRL_CROSS;
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}
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return g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CIRCLE : CTRL_CROSS;
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}
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