ppsspp/Core/Dialog/PSPGamedataInstallDialog.h

76 lines
2.2 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Core/Dialog/PSPDialog.h"
#include "Core/Dialog/SavedataParam.h"
struct SceUtilityGamedataInstallParam {
pspUtilityDialogCommon common;
s32_le mode;
char gameName[13];
char ignore1[3];
char dataName[20];
PspUtilitySavedataSFOParam sfoParam;
int progress;
u32_le unknownResult1;
u32_le unknownResult2;
char ignore3[48];
};
class PSPGamedataInstallDialog: public PSPDialog {
public:
PSPGamedataInstallDialog(UtilityDialogType type);
~PSPGamedataInstallDialog();
int Init(u32 paramAddr);
int Update(int animSpeed) override;
int Shutdown(bool force = false) override;
void DoState(PointerWrap &p) override;
int Abort();
std::string GetGameDataInstallFileName(const SceUtilityGamedataInstallParam *param, std::string filename);
protected:
// TODO: Manage status correctly.
bool UseAutoStatus() override {
return true;
}
private:
void UpdateProgress();
void RenderProgress(int percentage);
void OpenNextFile();
void CopyCurrentFileData();
void CloseCurrentFile();
void WriteSfoFile();
SceUtilityGamedataInstallParam request{};
PSPPointer<SceUtilityGamedataInstallParam> param;
std::vector<std::string> inFileNames;
int numFiles = 0;
int readFiles = 0;
u64 allFilesSize = 0; // use this to calculate progress value.
u64 allReadSize = 0; // use this to calculate progress value.
int progressValue = 0;
int currentInputFile = 0;
u32 currentInputBytesLeft = 0;
int currentOutputFile = 0;
};