ppsspp/GPU
2022-11-07 18:34:10 -08:00
..
Common TexCache: Fix 16->32 colors with CLUT start pos. 2022-11-07 18:34:10 -08:00
D3D11 GPU: Always skin in decode for software transform. 2022-11-06 08:55:07 -08:00
Debugger GE Debugger: Respect unchanged VRAM each frame. 2022-11-01 22:56:29 -07:00
Directx9 GPU: Always skin in decode for software transform. 2022-11-06 08:55:07 -08:00
GLES Merge pull request #16347 from unknownbrackets/softgpu-skin 2022-11-06 20:21:02 +01:00
Software softgpu: Always use software skinning. 2022-11-06 08:44:22 -08:00
Vulkan Restore parallel GLSL builds 2022-11-08 00:30:21 +01:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix logging of texture size. 2022-09-10 13:36:01 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
GPU.h Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit. 2022-09-11 14:40:01 +02:00
GPU.vcxproj Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
GPU.vcxproj.filters Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
GPUCommon.cpp GPU: Use skinned position always in bounding check. 2022-11-06 08:23:31 -08:00
GPUCommon.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00
GPUInterface.h GPU: Rename readback and buffer write operations. 2022-10-09 13:49:41 -07:00
GPUState.cpp GPU: Purify vertTypeIsSkinningEnabled(). 2022-11-06 08:40:54 -08:00
GPUState.h Fix more cases, GTA works now. 2022-10-27 11:05:59 +02:00
Math3D.cpp GPU: Fix SSE4 Vec3f normalize. 2022-09-26 00:24:12 -07:00
Math3D.h softgpu: Reduce size of VertexData texture coords. 2022-09-12 21:10:46 -07:00