ppsspp/android/jni
2013-03-29 20:03:11 +01:00
..
Android.mk Untested support for Android-x86. No idea if this actually works. 2013-03-21 20:52:33 +01:00
Application.mk Untested support for Android-x86. No idea if this actually works. 2013-03-21 20:52:33 +01:00
ArmEmitterTest.cpp Temporary Android crashfix. 2013-03-01 16:28:20 -08:00
ArmEmitterTest.h Make the armjit branch compile on Blackberry, compatible with iOS. Still crashes on ArmEmitterTest(). 2012-12-13 11:41:30 +10:00
EmuScreen.cpp win32-gl-ui: Debugger kinda works again 2013-03-29 19:52:47 +01:00
EmuScreen.h GL UI in Win32: Some basics work. 2013-03-29 18:50:08 +01:00
GamepadEmu.cpp Android ui tweaks 2013-03-11 22:22:07 +01:00
GamepadEmu.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
MenuScreens.cpp Win32 gl ui: Fixes and tweaks. 2013-03-29 19:32:20 +01:00
MenuScreens.h Win32 gl ui: Fixes and tweaks. 2013-03-29 19:32:20 +01:00
NativeApp.cpp win32-gl-ui: Logging fixes, etc. 2013-03-29 20:03:11 +01:00
TestRunner.cpp GL UI in Win32: Some basics work. 2013-03-29 18:50:08 +01:00
TestRunner.h Restore a log statement, #pragma once. 2013-03-07 00:27:00 +01:00
ui_atlas.cpp windows gui option for buffered rendering. Misc fixes, prettier checkbox on android. 2012-11-20 11:35:48 +01:00
ui_atlas.h windows gui option for buffered rendering. Misc fixes, prettier checkbox on android. 2012-11-20 11:35:48 +01:00
UIShader.cpp Enable dithering in GLES UI 2013-02-12 19:17:38 +01:00
UIShader.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00