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https://github.com/hrydgard/ppsspp.git
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182 lines
5.5 KiB
C++
182 lines
5.5 KiB
C++
// Copyright (C) 2020 PPSSPP Project
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "ppsspp_config.h"
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#include "Common/MachineContext.h"
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#if PPSSPP_ARCH(AMD64) || PPSSPP_ARCH(X86)
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#include "Common/x64Analyzer.h"
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#elif PPSSPP_ARCH(ARM64)
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#include "Core/Util/DisArm64.h"
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#elif PPSSPP_ARCH(ARM)
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#include "ext/disarm.h"
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#endif
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#include "Core/Core.h"
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#include "Core/MemFault.h"
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#include "Core/MemMap.h"
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#include "Core/MIPS/JitCommon/JitCommon.h"
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namespace Memory {
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static int64_t g_numReportedBadAccesses = 0;
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void MemFault_Init() {
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g_numReportedBadAccesses = 0;
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}
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#ifdef MACHINE_CONTEXT_SUPPORTED
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static bool DisassembleNativeAt(const uint8_t *codePtr, int instructionSize, std::string *dest) {
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#if PPSSPP_ARCH(AMD64) || PPSSPP_ARCH(X86)
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auto lines = DisassembleX86(codePtr, instructionSize);
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if (!lines.empty()) {
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*dest = lines[0];
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return true;
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}
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#elif PPSSPP_ARCH(ARM64)
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auto lines = DisassembleArm64(codePtr, instructionSize);
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if (!lines.empty()) {
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*dest = lines[0];
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return true;
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}
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#elif PPSSPP_ARCH(ARM)
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auto lines = DisassembleArm2(codePtr, instructionSize);
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if (!lines.empty()) {
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*dest = lines[0];
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return true;
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}
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#endif
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return false;
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}
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bool HandleFault(uintptr_t hostAddress, void *ctx) {
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SContext *context = (SContext *)ctx;
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const uint8_t *codePtr = (uint8_t *)(context->CTX_PC);
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// TODO: Check that codePtr is within the current JIT space.
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bool inJitSpace = MIPSComp::jit && MIPSComp::jit->CodeInRange(codePtr);
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if (!inJitSpace) {
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// This is a crash in non-jitted code. Not something we want to handle here, ignore.
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return false;
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}
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uintptr_t baseAddress = (uintptr_t)base;
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#ifdef MASKED_PSP_MEMORY
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const uintptr_t addressSpaceSize = 0x40000000ULL;
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#else
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const uintptr_t addressSpaceSize = 0x100000000ULL;
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#endif
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// Check whether hostAddress is within the PSP memory space, which (likely) means it was a guest executable that did the bad access.
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if (hostAddress < baseAddress || hostAddress >= baseAddress + addressSpaceSize) {
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// Host address outside - this was a different kind of crash.
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return false;
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}
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// OK, a guest executable did a bad access. Take care of it.
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uint32_t guestAddress = hostAddress - baseAddress;
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// TODO: Share the struct between the various analyzers, that will allow us to share most of
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// the implementations here.
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bool success = false;
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MemoryExceptionType type = MemoryExceptionType::NONE;
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std::string infoString = "";
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if (MIPSComp::jit) {
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std::string desc;
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if (MIPSComp::jit->DescribeCodePtr(codePtr, desc)) {
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infoString += desc + "\n";
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}
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}
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int instructionSize = 4;
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#if PPSSPP_ARCH(AMD64) || PPSSPP_ARCH(X86)
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// X86, X86-64. Variable instruction size so need to analyze the mov instruction in detail.
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// To ignore the access, we need to disassemble the instruction and modify context->CTX_PC
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LSInstructionInfo info;
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success = X86AnalyzeMOV(codePtr, info);
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instructionSize = info.instructionSize;
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#elif PPSSPP_ARCH(ARM64)
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uint32_t word;
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memcpy(&word, codePtr, 4);
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// To ignore the access, we need to disassemble the instruction and modify context->CTX_PC
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Arm64LSInstructionInfo info;
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success = Arm64AnalyzeLoadStore((uint64_t)codePtr, word, &info);
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#elif PPSSPP_ARCH(ARM)
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uint32_t word;
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memcpy(&word, codePtr, 4);
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// To ignore the access, we need to disassemble the instruction and modify context->CTX_PC
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ArmLSInstructionInfo info;
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success = ArmAnalyzeLoadStore((uint32_t)codePtr, word, &info);
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#endif
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std::string disassembly;
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if (DisassembleNativeAt(codePtr, instructionSize, &disassembly)) {
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infoString += disassembly + "\n";
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}
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if (success) {
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if (info.isMemoryWrite) {
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type = MemoryExceptionType::WRITE_WORD;
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} else {
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type = MemoryExceptionType::READ_WORD;
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}
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} else {
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type = MemoryExceptionType::UNKNOWN;
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}
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if (success && g_Config.bIgnoreBadMemAccess) {
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if (!info.isMemoryWrite) {
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// It was a read. Fill the destination register with 0.
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// TODO
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}
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// Move on to the next instruction. Note that handling bad accesses like this is pretty slow.
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context->CTX_PC += info.instructionSize;
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g_numReportedBadAccesses++;
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if (g_numReportedBadAccesses < 100) {
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ERROR_LOG(MEMMAP, "Bad memory access detected and ignored: %08x (%p)", guestAddress, (void *)hostAddress);
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}
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} else {
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// Either bIgnoreBadMemAccess is off, or we failed recovery analysis.
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uint32_t approximatePC = currentMIPS->pc;
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Core_MemoryExceptionInfo(guestAddress, approximatePC, type, infoString);
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// Redirect execution to a crash handler that will exit the game immediately.
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context->CTX_PC = (uintptr_t)MIPSComp::jit->GetCrashHandler();
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ERROR_LOG(MEMMAP, "Bad memory access detected! %08x (%p) Stopping emulation. Info:\n%s", guestAddress, (void *)hostAddress, infoString.c_str());
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}
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return true;
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}
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#else
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bool HandleFault(uintptr_t hostAddress, void *ctx) {
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ERROR_LOG(MEMMAP, "Exception handling not supported");
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return false;
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}
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#endif
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} // namespace Memory
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