ppsspp/GPU/Software
2022-01-16 00:49:49 -08:00
..
BinManager.cpp softgpu: Allow binning across prim calls. 2022-01-16 00:49:49 -08:00
BinManager.h softgpu: Fix off-by-one size limit on bin queues. 2022-01-15 21:59:23 -08:00
Clipper.cpp softgpu: Avoid double calculating screenpos. 2022-01-15 11:22:36 -08:00
Clipper.h softgpu: Add class to manage and enqueue for bins. 2022-01-13 09:26:59 -08:00
DrawPixel.cpp softgpu: Correct dither matrix lookup. 2022-01-15 23:51:21 -08:00
DrawPixel.h softgpu: Move fixed blend factor to draw pix state. 2022-01-15 13:03:11 -08:00
DrawPixelX86.cpp softgpu: Move fixed blend factor to draw pix state. 2022-01-15 13:03:11 -08:00
FuncId.cpp softgpu: Correct logic op state update. 2022-01-15 22:31:28 -08:00
FuncId.h softgpu: Cache CLUT params in sampler state. 2022-01-15 18:09:09 -08:00
Lighting.cpp softgpu: Stop storing normal/worldnormal/worldpos. 2022-01-14 20:32:18 -08:00
Lighting.h softgpu: Stop storing normal/worldnormal/worldpos. 2022-01-14 20:32:18 -08:00
Rasterizer.cpp softgpu: Use cached state for screen offset. 2022-01-15 18:20:25 -08:00
Rasterizer.h softgpu: Use cached state for screen offset. 2022-01-15 18:20:25 -08:00
RasterizerRectangle.cpp softgpu: Use cached state for screen offset. 2022-01-15 18:20:25 -08:00
RasterizerRectangle.h softgpu: Handle scissor/range in BinManager. 2022-01-13 19:07:41 -08:00
RasterizerRegCache.cpp samplerjit: Refactor nearest using reg cache. 2021-12-04 13:04:53 -08:00
RasterizerRegCache.h softgpu: Cache CLUT params in sampler state. 2022-01-15 18:09:09 -08:00
README.txt
Sampler.cpp softgpu: Cache CLUT params in sampler state. 2022-01-15 18:09:09 -08:00
Sampler.h softgpu: Cache CLUT params in sampler state. 2022-01-15 18:09:09 -08:00
SamplerX86.cpp softgpu: Cache CLUT params in sampler state. 2022-01-15 18:09:09 -08:00
SoftGpu.cpp softgpu: Allow binning across prim calls. 2022-01-16 00:49:49 -08:00
SoftGpu.h softgpu: Allow binning across prim calls. 2022-01-16 00:49:49 -08:00
TransformUnit.cpp softgpu: Allow binning across prim calls. 2022-01-16 00:49:49 -08:00
TransformUnit.h softgpu: Allow binning across prim calls. 2022-01-16 00:49:49 -08:00
trirast.txt

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.