mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 07:20:49 +00:00
148625591d
Some warning fixes in App.cpp.
304 lines
11 KiB
C++
304 lines
11 KiB
C++
#include "ppsspp_config.h"
|
|
|
|
#include "pch.h"
|
|
#include "App.h"
|
|
|
|
#include <mutex>
|
|
|
|
#include "Common/Input/InputState.h"
|
|
#include "Common/System/NativeApp.h"
|
|
#include "Common/System/System.h"
|
|
#include "Core/System.h"
|
|
#include "Core/Core.h"
|
|
|
|
#include <ppltasks.h>
|
|
|
|
using namespace UWP;
|
|
|
|
using namespace concurrency;
|
|
using namespace Windows::ApplicationModel;
|
|
using namespace Windows::ApplicationModel::Core;
|
|
using namespace Windows::ApplicationModel::Activation;
|
|
using namespace Windows::UI::Core;
|
|
using namespace Windows::UI::Input;
|
|
using namespace Windows::System;
|
|
using namespace Windows::Foundation;
|
|
using namespace Windows::Graphics::Display;
|
|
|
|
// The main function is only used to initialize our IFrameworkView class.
|
|
[Platform::MTAThread]
|
|
int main(Platform::Array<Platform::String^>^) {
|
|
auto direct3DApplicationSource = ref new Direct3DApplicationSource();
|
|
CoreApplication::Run(direct3DApplicationSource);
|
|
return 0;
|
|
}
|
|
|
|
IFrameworkView^ Direct3DApplicationSource::CreateView() {
|
|
return ref new App();
|
|
}
|
|
|
|
App::App() :
|
|
m_windowClosed(false),
|
|
m_windowVisible(true)
|
|
{
|
|
}
|
|
|
|
// The first method called when the IFrameworkView is being created.
|
|
void App::Initialize(CoreApplicationView^ applicationView) {
|
|
// Register event handlers for app lifecycle. This example includes Activated, so that we
|
|
// can make the CoreWindow active and start rendering on the window.
|
|
applicationView->Activated +=
|
|
ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &App::OnActivated);
|
|
|
|
CoreApplication::Suspending +=
|
|
ref new EventHandler<SuspendingEventArgs^>(this, &App::OnSuspending);
|
|
|
|
CoreApplication::Resuming +=
|
|
ref new EventHandler<Platform::Object^>(this, &App::OnResuming);
|
|
|
|
// At this point we have access to the device.
|
|
// We can create the device-dependent resources.
|
|
m_deviceResources = std::make_shared<DX::DeviceResources>();
|
|
}
|
|
|
|
// Called when the CoreWindow object is created (or re-created).
|
|
void App::SetWindow(CoreWindow^ window) {
|
|
window->SizeChanged +=
|
|
ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &App::OnWindowSizeChanged);
|
|
|
|
window->VisibilityChanged +=
|
|
ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged);
|
|
|
|
window->Closed +=
|
|
ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &App::OnWindowClosed);
|
|
|
|
DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
|
|
|
|
currentDisplayInformation->DpiChanged +=
|
|
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnDpiChanged);
|
|
|
|
currentDisplayInformation->OrientationChanged +=
|
|
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnOrientationChanged);
|
|
|
|
DisplayInformation::DisplayContentsInvalidated +=
|
|
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnDisplayContentsInvalidated);
|
|
|
|
window->KeyDown += ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyDown);
|
|
window->KeyUp += ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyUp);
|
|
|
|
window->PointerMoved += ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerMoved);
|
|
window->PointerEntered += ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerEntered);
|
|
window->PointerExited += ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerExited);
|
|
window->PointerPressed += ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerPressed);
|
|
window->PointerReleased += ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerReleased);
|
|
window->PointerCaptureLost += ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerCaptureLost);
|
|
window->PointerWheelChanged += ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerWheelChanged);
|
|
|
|
if (Windows::Foundation::Metadata::ApiInformation::IsTypePresent("Windows.Phone.UI.Input.HardwareButtons")) {
|
|
m_hardwareButtons.insert(HardwareButton::BACK);
|
|
}
|
|
|
|
if (Windows::System::Profile::AnalyticsInfo::VersionInfo->DeviceFamily == "Windows.Mobile") {
|
|
m_isPhone = true;
|
|
}
|
|
|
|
Windows::UI::Core::SystemNavigationManager::GetForCurrentView()->
|
|
BackRequested += ref new Windows::Foundation::EventHandler<
|
|
Windows::UI::Core::BackRequestedEventArgs^>(
|
|
this, &App::App_BackRequested);
|
|
|
|
m_deviceResources->SetWindow(window);
|
|
}
|
|
|
|
bool App::HasBackButton() {
|
|
if (m_hardwareButtons.count(HardwareButton::BACK) != 0)
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
void App::App_BackRequested(Platform::Object^ sender, Windows::UI::Core::BackRequestedEventArgs^ e) {
|
|
if (m_isPhone) {
|
|
e->Handled = m_main->OnHardwareButton(HardwareButton::BACK);
|
|
} else {
|
|
e->Handled = true;
|
|
}
|
|
}
|
|
|
|
void App::OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args) {
|
|
m_main->OnKeyDown(args->KeyStatus.ScanCode, args->VirtualKey, args->KeyStatus.RepeatCount);
|
|
}
|
|
|
|
void App::OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args) {
|
|
m_main->OnKeyUp(args->KeyStatus.ScanCode, args->VirtualKey);
|
|
}
|
|
|
|
void App::OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
|
|
int pointerId = touchMap_.TouchId(args->CurrentPoint->PointerId);
|
|
if (pointerId < 0)
|
|
return;
|
|
float X = args->CurrentPoint->Position.X;
|
|
float Y = args->CurrentPoint->Position.Y;
|
|
int64_t timestamp = args->CurrentPoint->Timestamp;
|
|
m_main->OnTouchEvent(TOUCH_MOVE, pointerId, X, Y, (double)timestamp);
|
|
}
|
|
|
|
void App::OnPointerEntered(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
|
|
}
|
|
|
|
void App::OnPointerExited(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
|
|
}
|
|
|
|
void App::OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
|
|
int pointerId = touchMap_.TouchId(args->CurrentPoint->PointerId);
|
|
if (pointerId < 0)
|
|
pointerId = touchMap_.AddNewTouch(args->CurrentPoint->PointerId);
|
|
|
|
float X = args->CurrentPoint->Position.X;
|
|
float Y = args->CurrentPoint->Position.Y;
|
|
int64_t timestamp = args->CurrentPoint->Timestamp;
|
|
m_main->OnTouchEvent(TOUCH_DOWN|TOUCH_MOVE, pointerId, X, Y, (double)timestamp);
|
|
if (!m_isPhone) {
|
|
sender->SetPointerCapture();
|
|
}
|
|
}
|
|
|
|
void App::OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
|
|
int pointerId = touchMap_.RemoveTouch(args->CurrentPoint->PointerId);
|
|
if (pointerId < 0)
|
|
return;
|
|
float X = args->CurrentPoint->Position.X;
|
|
float Y = args->CurrentPoint->Position.Y;
|
|
int64_t timestamp = args->CurrentPoint->Timestamp;
|
|
m_main->OnTouchEvent(TOUCH_UP|TOUCH_MOVE, pointerId, X, Y, (double)timestamp);
|
|
if (!m_isPhone) {
|
|
sender->ReleasePointerCapture();
|
|
}
|
|
}
|
|
|
|
void App::OnPointerCaptureLost(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
|
|
}
|
|
|
|
void App::OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
|
|
int pointerId = 0; // irrelevant
|
|
float delta = (float)args->CurrentPoint->GetCurrentPoint(args->CurrentPoint->PointerId)->Properties->MouseWheelDelta;
|
|
m_main->OnMouseWheel(delta);
|
|
}
|
|
|
|
// Initializes scene resources, or loads a previously saved app state.
|
|
void App::Load(Platform::String^ entryPoint) {
|
|
if (m_main == nullptr) {
|
|
m_main = std::unique_ptr<PPSSPP_UWPMain>(new PPSSPP_UWPMain(this, m_deviceResources));
|
|
}
|
|
}
|
|
|
|
// This method is called after the window becomes active.
|
|
void App::Run() {
|
|
while (!m_windowClosed) {
|
|
if (m_windowVisible) {
|
|
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
|
|
if (m_main->Render()) {
|
|
m_deviceResources->Present();
|
|
}
|
|
} else {
|
|
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessOneAndAllPending);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Required for IFrameworkView.
|
|
// Terminate events do not cause Uninitialize to be called. It will be called if your IFrameworkView
|
|
// class is torn down while the app is in the foreground.
|
|
void App::Uninitialize() {
|
|
}
|
|
|
|
// Application lifecycle event handlers.
|
|
|
|
void App::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args) {
|
|
// Run() won't start until the CoreWindow is activated.
|
|
CoreWindow::GetForCurrentThread()->Activate();
|
|
// On mobile, we force-enter fullscreen mode.
|
|
if (m_isPhone) g_Config.bFullScreen = true;
|
|
|
|
if (g_Config.bFullScreen)
|
|
Windows::UI::ViewManagement::ApplicationView::GetForCurrentView()->TryEnterFullScreenMode();
|
|
}
|
|
|
|
void App::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args) {
|
|
// Save app state asynchronously after requesting a deferral. Holding a deferral
|
|
// indicates that the application is busy performing suspending operations. Be
|
|
// aware that a deferral may not be held indefinitely. After about five seconds,
|
|
// the app will be forced to exit.
|
|
SuspendingDeferral^ deferral = args->SuspendingOperation->GetDeferral();
|
|
auto app = this;
|
|
|
|
create_task([app, deferral]() {
|
|
app->m_deviceResources->Trim();
|
|
deferral->Complete();
|
|
});
|
|
}
|
|
|
|
void App::OnResuming(Platform::Object^ sender, Platform::Object^ args) {
|
|
// Restore any data or state that was unloaded on suspend. By default, data
|
|
// and state are persisted when resuming from suspend. Note that this event
|
|
// does not occur if the app was previously terminated.
|
|
|
|
// Insert your code here.
|
|
}
|
|
|
|
// Window event handlers.
|
|
|
|
void App::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args) {
|
|
auto view = Windows::UI::ViewManagement::ApplicationView::GetForCurrentView();
|
|
g_Config.bFullScreen = view->IsFullScreenMode;
|
|
|
|
float width = sender->Bounds.Width;
|
|
float height = sender->Bounds.Height;
|
|
float scale = m_deviceResources->GetDpi() / 96.0f;
|
|
|
|
m_deviceResources->SetLogicalSize(Size(width, height));
|
|
m_main->CreateWindowSizeDependentResources();
|
|
|
|
PSP_CoreParameter().pixelWidth = (int)(width * scale);
|
|
PSP_CoreParameter().pixelHeight = (int)(height * scale);
|
|
|
|
if (UpdateScreenScale((int)width, (int)height)) {
|
|
NativeMessageReceived("gpu_resized", "");
|
|
}
|
|
}
|
|
|
|
void App::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args) {
|
|
|
|
if (args->Visible == false) {
|
|
// MainScreen::OnExit and even App::OnWindowClosed
|
|
// doesn't seem to be called when closing the window
|
|
// Try to save the config here
|
|
g_Config.Save("App::OnVisibilityChanged");
|
|
}
|
|
m_windowVisible = args->Visible;
|
|
}
|
|
|
|
void App::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args) {
|
|
m_windowClosed = true;
|
|
}
|
|
|
|
// DisplayInformation event handlers.
|
|
|
|
void App::OnDpiChanged(DisplayInformation^ sender, Object^ args) {
|
|
// Note: The value for LogicalDpi retrieved here may not match the effective DPI of the app
|
|
// if it is being scaled for high resolution devices. Once the DPI is set on DeviceResources,
|
|
// you should always retrieve it using the GetDpi method.
|
|
// See DeviceResources.cpp for more details.
|
|
m_deviceResources->SetDpi(sender->LogicalDpi);
|
|
m_main->CreateWindowSizeDependentResources();
|
|
}
|
|
|
|
void App::OnOrientationChanged(DisplayInformation^ sender, Object^ args) {
|
|
m_deviceResources->SetCurrentOrientation(sender->CurrentOrientation);
|
|
m_main->CreateWindowSizeDependentResources();
|
|
}
|
|
|
|
void App::OnDisplayContentsInvalidated(DisplayInformation^ sender, Object^ args) {
|
|
m_deviceResources->ValidateDevice();
|
|
}
|