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df8dbd8861
* Move audio callback to the main thread (fixes the longstanding hang issues when using OpenGL) * 64ms on desktop isn't enough due to excess buffering going on in this emulator. Set default to 128ms instead. * Different audio approach is necessary due to the following: it sets a fixed framerate of 60, then sends either too many or too few audio samples per frame in order to force the frontend to run at the correct speed (.e.g. making the frontend run in slow motion for games that run at 30fps) - this is undesirable for libretro, we want a consistent amount of audio samples per batch. See further comments in libretro.cpp for more information |
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.. | ||
ext/glew | ||
jni | ||
.gitignore | ||
CMakeLists.txt | ||
libretro_d3d.h | ||
libretro_vulkan.cpp | ||
libretro_vulkan.h | ||
libretro.cpp | ||
libretro.def | ||
libretro.h | ||
LibretroD3D11Context.cpp | ||
LibretroD3D11Context.h | ||
LibretroGLContext.cpp | ||
LibretroGLContext.h | ||
LibretroGLCoreContext.cpp | ||
LibretroGLCoreContext.h | ||
LibretroGraphicsContext.cpp | ||
LibretroGraphicsContext.h | ||
LibretroVulkanContext.cpp | ||
LibretroVulkanContext.h | ||
link.T | ||
Makefile | ||
Makefile.common | ||
README_WINDOWS.txt |