ppsspp/UI
Unknown W. Brackets a1fbcc3d93 Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
2016-05-27 22:05:30 -07:00
..
BackgroundAudio.cpp Add some paranoid checks hoping to fix crashes reported in Google Play developer console. 2016-04-09 18:27:35 +02:00
BackgroundAudio.h Pass the game selection screen audio through the resampler. Fixes #7316 . 2015-01-29 14:58:03 +01:00
ComboKeyMappingScreen.cpp Fix scrolling in Combo Key setup. Fixes #8097. 2015-10-31 13:45:57 +01:00
ComboKeyMappingScreen.h Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
ControlMappingScreen.cpp Remove some unused private properties. 2016-05-21 09:29:04 -07:00
ControlMappingScreen.h Remove some unused things reported by clang. 2016-03-20 23:14:08 -07:00
CwCheatScreen.cpp Merge NativeJit.cpp/h with JitCommon.cpp/h 2016-05-01 11:39:59 +02:00
CwCheatScreen.h Remove some unused things reported by clang. 2016-03-20 23:14:08 -07:00
DevScreens.cpp Move the IR interpreter out into its own file. Rename it in the UI. First CMake and Android fixes. 2016-05-08 22:06:13 +02:00
DevScreens.h Add new shader viewing tool 2015-10-14 18:10:21 +02:00
DisplayLayoutEditor.cpp Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default). 2015-10-31 20:50:02 +01:00
DisplayLayoutEditor.h Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default). 2015-10-31 20:50:02 +01:00
DisplayLayoutScreen.cpp Remove some unused things reported by clang. 2016-03-20 23:14:08 -07:00
DisplayLayoutScreen.h Remove some unused things reported by clang. 2016-03-20 23:14:08 -07:00
EmuScreen.cpp Decouple save states from UI. 2016-05-27 21:25:05 -07:00
EmuScreen.h Uncouple savestates from NativeApp some. 2016-05-27 20:41:37 -07:00
GameInfoCache.cpp Oops, flush from queue before locking. 2016-03-07 20:19:07 -08:00
GameInfoCache.h UI: Correct a race condition when loading bgs. 2016-03-06 14:49:17 -08:00
GamepadEmu.cpp Make virtual gamepad visible from the start if button fading is on. They'll fade out after a while. 2016-01-17 20:31:10 +01:00
GamepadEmu.h Remove some unused things reported by clang. 2016-03-20 23:14:08 -07:00
GameScreen.cpp Make the workqueue slightly safer. Put g_gameInfoCache on the heap. 2016-02-28 12:39:47 +01:00
GameScreen.h UI: Keep focus on game after displaying details. 2016-02-07 17:15:19 -08:00
GameSettingsScreen.cpp Move the IR interpreter out into its own file. Rename it in the UI. First CMake and Android fixes. 2016-05-08 22:06:13 +02:00
GameSettingsScreen.h Remove some unused things reported by clang. 2016-03-20 23:14:08 -07:00
HostTypes.h Avoid directly calling osm from Core/GPU code. 2016-05-27 22:05:30 -07:00
InstallZipScreen.cpp Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
InstallZipScreen.h Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
MainScreen.cpp Put the storage button front and center. 2016-03-05 17:18:24 -08:00
MainScreen.h UI: Keep focus on game after displaying details. 2016-02-07 17:15:19 -08:00
MiscScreens.cpp Make the IRJit core selectable in developer tools 2016-05-08 01:43:27 +02:00
MiscScreens.h UI: Minor header cleanup. 2016-03-06 14:49:14 -08:00
NativeApp.cpp Decouple save states from UI. 2016-05-27 21:25:05 -07:00
OnScreenDisplay.cpp Standardize on just one mutex implementation. 2016-03-06 14:49:15 -08:00
OnScreenDisplay.h Standardize on just one mutex implementation. 2016-03-06 14:49:15 -08:00
PauseScreen.cpp Decouple save states from UI. 2016-05-27 21:25:05 -07:00
PauseScreen.h Generate save state IDs for homebrew using the elf or directory name where applicable. 2015-09-25 19:27:40 +02:00
ProfilerDraw.cpp Fix compile errors when profiler is enabled. 2015-11-25 18:44:32 -08:00
ProfilerDraw.h Add new shader viewing tool 2015-10-14 18:10:21 +02:00
ReadMe.txt Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
ReportScreen.cpp Consistently use *di for the Dialog i18n category 2015-07-01 23:26:55 +02:00
ReportScreen.h merged with upstream / amended SDL2 multi monitor support 2014-10-15 22:33:38 +02:00
SavedataScreen.cpp Add some missing override definitions. 2016-05-21 09:29:03 -07:00
SavedataScreen.h Avoid reloading save info on move/resize. 2016-03-01 18:19:18 -08:00
Store.cpp UI: Minor header cleanup. 2016-03-06 14:49:14 -08:00
Store.h UI: Minor header cleanup. 2016-03-06 14:49:14 -08:00
TiltAnalogSettingsScreen.cpp UI: Add tags to all the scroll views. 2016-01-22 22:52:13 -08:00
TiltAnalogSettingsScreen.h UI cleanup and a crashfix for duplicate back key events 2013-10-28 16:04:53 +01:00
TiltEventProcessor.cpp Add L/R trigger button tilt support. 2015-12-20 23:16:45 -08:00
TiltEventProcessor.h Add L/R trigger button tilt support. 2015-12-20 23:16:45 -08:00
TouchControlLayoutScreen.cpp UI: Set tags on tab views, in the typical case. 2016-01-22 22:39:58 -08:00
TouchControlLayoutScreen.h Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
TouchControlVisibilityScreen.cpp Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
TouchControlVisibilityScreen.h Possibly fix weird control visibility issue #7417 although I don't quite get it.. 2015-02-04 10:43:49 +01:00
ui_atlas.cpp Update font atlas (Chinese, Korean updates) 2016-02-14 13:44:10 +01:00
ui_atlas.h Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
UI.vcxproj Avoid directly calling osm from Core/GPU code. 2016-05-27 22:05:30 -07:00
UI.vcxproj.filters Avoid directly calling osm from Core/GPU code. 2016-05-27 22:05:30 -07:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

No source files were created as part of your project.


UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////