ppsspp/assets/shaders
2023-04-18 20:36:28 -04:00
..
4xhqglsl.fsh Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended. 2013-12-04 15:38:38 +01:00
4xhqglsl.vsh Shaders: Set vert shaders to mediump by default. 2021-04-10 13:41:41 -07:00
5xBR-lv2.fsh Revert "Fix minor glitch with 5xBR effects." 2017-03-23 08:35:17 +01:00
5xBR.fsh Revert "Fix minor glitch with 5xBR effects." 2017-03-23 08:35:17 +01:00
5xBR.vsh Shaders: Set vert shaders to mediump by default. 2021-04-10 13:41:41 -07:00
aacolor.fsh Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended. 2013-12-04 15:38:38 +01:00
aacolor.vsh Shaders: Set vert shaders to mediump by default. 2021-04-10 13:41:41 -07:00
bloom.fsh Fix per game setting and pack setting in vec4 2020-05-16 09:27:53 +02:00
cartoon.fsh Fix per game setting and pack setting in vec4 2020-05-16 09:27:53 +02:00
cartoon.vsh Shaders: Set vert shaders to mediump by default. 2021-04-10 13:41:41 -07:00
checkers.fsh Correct the "Rewind snapshot interval" translation key. (yes, many of the translations are still wrong, but it's not that bad) 2023-04-11 22:56:27 +02:00
colorcorrection.fsh Fix per game setting and pack setting in vec4 2020-05-16 09:27:53 +02:00
crt.fsh Make CRT animation speed configurable 2021-11-27 10:53:28 +01:00
defaultshaders.ini Remove old upscalers, rename parameters 2023-04-18 20:36:28 -04:00
fxaa.fsh Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
fxaa.vsh Shaders: Set vert shaders to mediump by default. 2021-04-10 13:41:41 -07:00
GaussianDownscale.fsh Add SSAA flag for post process shaders, 2018-04-01 17:00:10 +02:00
natural.fsh Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended. 2013-12-04 15:38:38 +01:00
natural.vsh Shaders: Set vert shaders to mediump by default. 2021-04-10 13:41:41 -07:00
naturalA.fsh Removed unnecessary vertex coords 2020-10-15 18:56:04 +03:30
naturalA.vsh Shaders: Set vert shaders to mediump by default. 2021-04-10 13:41:41 -07:00
persistence.fsh rename 2022-12-09 16:35:14 +01:00
psp_color.fsh Clean up psp_color shader 2020-11-22 20:28:17 +01:00
scanlines.fsh Fix per game setting and pack setting in vec4 2020-05-16 09:27:53 +02:00
sharpen.fsh Fix per game setting and pack setting in vec4 2020-05-16 09:27:53 +02:00
stereo_red_blue.fsh Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
stereo_sbs.fsh Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
tex_2xbrz.csh Remove alpha ignore in xbrz texture shaders. 2022-09-27 20:22:58 +01:00
tex_4xbrz.csh Remove alpha ignore in xbrz texture shaders. 2022-09-27 20:22:58 +01:00
tex_mmpx.csh Comment fix, remove assert 2021-11-07 16:30:47 +01:00
upscale_bicubic.fsh Remove old upscalers, rename parameters 2023-04-18 20:36:28 -04:00
upscale_bicubic.vsh Add unified bicubic upscaler 2023-04-17 05:24:58 -04:00
upscale_spline36.fsh Update upscale_spline36.fsh 2022-06-03 17:56:55 -04:00
upscale_spline36.vsh Shaders: Set vert shaders to mediump by default. 2021-04-10 13:41:41 -07:00
videoAA.fsh Add uniform to make post process aware of videos. 2017-09-13 08:13:51 +02:00
vignette.fsh Add parameters to the Vignette shader 2022-12-08 13:16:44 +01:00