ppsspp/GPU
Henrik Rydgård 19b4febbbf More reinterpret shader gen and test work.
More work on reinterpret

Buildsystem fixes
2020-11-08 10:41:20 +01:00
..
Common More reinterpret shader gen and test work. 2020-11-08 10:41:20 +01:00
D3D11 Unify FramebufferManager::BindFramebufferAsColorTexture 2020-11-07 11:10:54 +01:00
Debugger Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
Directx9 Unify FramebufferManager::BindFramebufferAsColorTexture 2020-11-07 11:10:54 +01:00
GLES Unify FramebufferManager::BindFramebufferAsColorTexture 2020-11-07 11:10:54 +01:00
Null GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
Software Merge the two ShaderLanguage enums. 2020-11-04 09:40:11 +01:00
Vulkan Unify FramebufferManager::BindFramebufferAsColorTexture 2020-11-07 11:10:54 +01:00
ge_constants.h Vulkan: Implement depth texturing through depal. 2020-08-09 20:31:04 +02:00
GeConstants.cpp Texture from framebuffer: Logging improvements 2020-08-04 14:45:14 +02:00
GeDisasm.cpp More Log.h cleanup. 2020-08-16 14:48:54 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
GPU.h Share GPUS stats formatting code between the backends (easier to add new stats) 2020-09-20 22:09:25 +02:00
GPU.vcxproj More reinterpret shader gen and test work. 2020-11-08 10:41:20 +01:00
GPU.vcxproj.filters More reinterpret shader gen and test work. 2020-11-08 10:41:20 +01:00
GPUCommon.cpp Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it. 2020-11-07 10:51:54 +01:00
GPUCommon.h Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it. 2020-11-07 10:51:54 +01:00
GPUInterface.h GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
GPUState.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
GPUState.h Remove remnants of an old, no longer applicable readback optimization 2020-11-05 14:38:20 +01:00
Math3D.cpp [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. 2018-10-07 23:53:43 +09:00
Math3D.h Move math and some file and data conversion files out from native to Common. 2020-10-04 09:12:46 +02:00