mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
b8342fb8ec
Makes more sense and less weird than ChunkFileDoMap, etc.
358 lines
9.9 KiB
C++
358 lines
9.9 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#include "GPU/ge_constants.h"
|
|
#include "GPU/GPUState.h"
|
|
|
|
#include "Common/Serialize/Serializer.h"
|
|
#include "Common/Serialize/SerializeFuncs.h"
|
|
#include "Core/CoreParameter.h"
|
|
#include "Core/Config.h"
|
|
#include "Core/System.h"
|
|
#include "Core/MemMap.h"
|
|
|
|
#ifdef _M_SSE
|
|
#include <emmintrin.h>
|
|
#endif
|
|
#if PPSSPP_ARCH(ARM_NEON)
|
|
#if defined(_MSC_VER) && PPSSPP_ARCH(ARM64)
|
|
#include <arm64_neon.h>
|
|
#else
|
|
#include <arm_neon.h>
|
|
#endif
|
|
#endif
|
|
|
|
// This must be aligned so that the matrices within are aligned.
|
|
alignas(16) GPUgstate gstate;
|
|
// Let's align this one too for good measure.
|
|
alignas(16) GPUStateCache gstate_c;
|
|
|
|
// For save state compatibility.
|
|
static int savedContextVersion = 1;
|
|
|
|
struct CmdRange {
|
|
u8 start;
|
|
u8 end;
|
|
};
|
|
|
|
static const CmdRange contextCmdRanges[] = {
|
|
{0x00, 0x02},
|
|
// Skip: {0x03, 0x0F},
|
|
{0x10, 0x10},
|
|
// Skip: {0x11, 0x11},
|
|
{0x12, 0x28},
|
|
// Skip: {0x29, 0x2B},
|
|
{0x2c, 0x33},
|
|
// Skip: {0x34, 0x35},
|
|
{0x36, 0x38},
|
|
// Skip: {0x39, 0x41},
|
|
{0x42, 0x4D},
|
|
// Skip: {0x4E, 0x4F},
|
|
{0x50, 0x51},
|
|
// Skip: {0x52, 0x52},
|
|
{0x53, 0x58},
|
|
// Skip: {0x59, 0x5A},
|
|
{0x5B, 0xB5},
|
|
// Skip: {0xB6, 0xB7},
|
|
{0xB8, 0xC3},
|
|
// Skip: {0xC4, 0xC4},
|
|
{0xC5, 0xD0},
|
|
// Skip: {0xD1, 0xD1}
|
|
{0xD2, 0xE9},
|
|
// Skip: {0xEA, 0xEA},
|
|
{0xEB, 0xEC},
|
|
// Skip: {0xED, 0xED},
|
|
{0xEE, 0xEE},
|
|
// Skip: {0xEF, 0xEF},
|
|
{0xF0, 0xF6},
|
|
// Skip: {0xF7, 0xF7},
|
|
{0xF8, 0xF9},
|
|
// Skip: {0xFA, 0xFF},
|
|
};
|
|
|
|
static u32_le *SaveMatrix(u32_le *cmds, const float *mtx, int sz, int numcmd, int datacmd) {
|
|
*cmds++ = numcmd << 24;
|
|
for (int i = 0; i < sz; ++i) {
|
|
*cmds++ = (datacmd << 24) | toFloat24(mtx[i]);
|
|
}
|
|
|
|
return cmds;
|
|
}
|
|
|
|
static const u32_le *LoadMatrix(const u32_le *cmds, float *mtx, int sz) {
|
|
// Skip the reset.
|
|
cmds++;
|
|
for (int i = 0; i < sz; ++i) {
|
|
mtx[i] = getFloat24(*cmds++);
|
|
}
|
|
|
|
return cmds;
|
|
}
|
|
|
|
void GPUgstate::Reset() {
|
|
memset(gstate.cmdmem, 0, sizeof(gstate.cmdmem));
|
|
for (int i = 0; i < 256; i++) {
|
|
gstate.cmdmem[i] = i << 24;
|
|
}
|
|
|
|
// Lighting is not enabled by default, matrices are zero initialized.
|
|
memset(gstate.worldMatrix, 0, sizeof(gstate.worldMatrix));
|
|
memset(gstate.viewMatrix, 0, sizeof(gstate.viewMatrix));
|
|
memset(gstate.projMatrix, 0, sizeof(gstate.projMatrix));
|
|
memset(gstate.tgenMatrix, 0, sizeof(gstate.tgenMatrix));
|
|
memset(gstate.boneMatrix, 0, sizeof(gstate.boneMatrix));
|
|
|
|
savedContextVersion = 1;
|
|
}
|
|
|
|
void GPUgstate::Save(u32_le *ptr) {
|
|
// Not sure what the first 10 values are, exactly, but these seem right.
|
|
ptr[5] = gstate_c.vertexAddr;
|
|
ptr[6] = gstate_c.indexAddr;
|
|
ptr[7] = gstate_c.offsetAddr;
|
|
|
|
// Command values start 17 ints in.
|
|
u32_le *cmds = ptr + 17;
|
|
for (size_t i = 0; i < ARRAY_SIZE(contextCmdRanges); ++i) {
|
|
for (int n = contextCmdRanges[i].start; n <= contextCmdRanges[i].end; ++n) {
|
|
*cmds++ = cmdmem[n];
|
|
}
|
|
}
|
|
|
|
if (savedContextVersion == 0) {
|
|
if (Memory::IsValidAddress(getClutAddress()))
|
|
*cmds++ = loadclut;
|
|
|
|
// Seems like it actually writes commands to load the matrices and then reset the counts.
|
|
*cmds++ = boneMatrixNumber;
|
|
*cmds++ = worldmtxnum;
|
|
*cmds++ = viewmtxnum;
|
|
*cmds++ = projmtxnum;
|
|
*cmds++ = texmtxnum;
|
|
|
|
u8 *matrices = (u8 *)cmds;
|
|
memcpy(matrices, boneMatrix, sizeof(boneMatrix)); matrices += sizeof(boneMatrix);
|
|
memcpy(matrices, worldMatrix, sizeof(worldMatrix)); matrices += sizeof(worldMatrix);
|
|
memcpy(matrices, viewMatrix, sizeof(viewMatrix)); matrices += sizeof(viewMatrix);
|
|
memcpy(matrices, projMatrix, sizeof(projMatrix)); matrices += sizeof(projMatrix);
|
|
memcpy(matrices, tgenMatrix, sizeof(tgenMatrix)); matrices += sizeof(tgenMatrix);
|
|
} else {
|
|
cmds = SaveMatrix(cmds, boneMatrix, ARRAY_SIZE(boneMatrix), GE_CMD_BONEMATRIXNUMBER, GE_CMD_BONEMATRIXDATA);
|
|
cmds = SaveMatrix(cmds, worldMatrix, ARRAY_SIZE(worldMatrix), GE_CMD_WORLDMATRIXNUMBER, GE_CMD_WORLDMATRIXDATA);
|
|
cmds = SaveMatrix(cmds, viewMatrix, ARRAY_SIZE(viewMatrix), GE_CMD_VIEWMATRIXNUMBER, GE_CMD_VIEWMATRIXDATA);
|
|
cmds = SaveMatrix(cmds, projMatrix, ARRAY_SIZE(projMatrix), GE_CMD_PROJMATRIXNUMBER, GE_CMD_PROJMATRIXDATA);
|
|
cmds = SaveMatrix(cmds, tgenMatrix, ARRAY_SIZE(tgenMatrix), GE_CMD_TGENMATRIXNUMBER, GE_CMD_TGENMATRIXDATA);
|
|
|
|
*cmds++ = boneMatrixNumber;
|
|
*cmds++ = worldmtxnum;
|
|
*cmds++ = viewmtxnum;
|
|
*cmds++ = projmtxnum;
|
|
*cmds++ = texmtxnum;
|
|
*cmds++ = GE_CMD_END << 24;
|
|
}
|
|
}
|
|
|
|
void GPUgstate::FastLoadBoneMatrix(u32 addr) {
|
|
const u32_le *src = (const u32_le *)Memory::GetPointerUnchecked(addr);
|
|
u32 num = boneMatrixNumber;
|
|
u32 *dst = (u32 *)(boneMatrix + (num & 0x7F));
|
|
|
|
#ifdef _M_SSE
|
|
__m128i row1 = _mm_slli_epi32(_mm_loadu_si128((const __m128i *)src), 8);
|
|
__m128i row2 = _mm_slli_epi32(_mm_loadu_si128((const __m128i *)(src + 4)), 8);
|
|
__m128i row3 = _mm_slli_epi32(_mm_loadu_si128((const __m128i *)(src + 8)), 8);
|
|
if ((num & 0x3) == 0) {
|
|
_mm_store_si128((__m128i *)dst, row1);
|
|
_mm_store_si128((__m128i *)(dst + 4), row2);
|
|
_mm_store_si128((__m128i *)(dst + 8), row3);
|
|
} else {
|
|
_mm_storeu_si128((__m128i *)dst, row1);
|
|
_mm_storeu_si128((__m128i *)(dst + 4), row2);
|
|
_mm_storeu_si128((__m128i *)(dst + 8), row3);
|
|
}
|
|
#elif PPSSPP_ARCH(ARM_NEON)
|
|
const uint32x4_t row1 = vshlq_n_u32(vld1q_u32(src), 8);
|
|
const uint32x4_t row2 = vshlq_n_u32(vld1q_u32(src + 4), 8);
|
|
const uint32x4_t row3 = vshlq_n_u32(vld1q_u32(src + 8), 8);
|
|
vst1q_u32(dst, row1);
|
|
vst1q_u32(dst + 4, row2);
|
|
vst1q_u32(dst + 8, row3);
|
|
#else
|
|
for (int i = 0; i < 12; i++) {
|
|
dst[i] = src[i] << 8;
|
|
}
|
|
#endif
|
|
|
|
num += 12;
|
|
gstate.boneMatrixNumber = (GE_CMD_BONEMATRIXNUMBER << 24) | (num & 0x7F);
|
|
}
|
|
|
|
void GPUgstate::Restore(u32_le *ptr) {
|
|
// Not sure what the first 10 values are, exactly, but these seem right.
|
|
gstate_c.vertexAddr = ptr[5];
|
|
gstate_c.indexAddr = ptr[6];
|
|
gstate_c.offsetAddr = ptr[7];
|
|
|
|
// Command values start 17 ints in.
|
|
const u32_le *cmds = ptr + 17;
|
|
for (size_t i = 0; i < ARRAY_SIZE(contextCmdRanges); ++i) {
|
|
for (int n = contextCmdRanges[i].start; n <= contextCmdRanges[i].end; ++n) {
|
|
cmdmem[n] = *cmds++;
|
|
}
|
|
}
|
|
|
|
if (savedContextVersion == 0) {
|
|
if (Memory::IsValidAddress(getClutAddress()))
|
|
loadclut = *cmds++;
|
|
boneMatrixNumber = *cmds++;
|
|
worldmtxnum = *cmds++;
|
|
viewmtxnum = *cmds++;
|
|
projmtxnum = *cmds++;
|
|
texmtxnum = *cmds++;
|
|
|
|
u8 *matrices = (u8 *)cmds;
|
|
memcpy(boneMatrix, matrices, sizeof(boneMatrix)); matrices += sizeof(boneMatrix);
|
|
memcpy(worldMatrix, matrices, sizeof(worldMatrix)); matrices += sizeof(worldMatrix);
|
|
memcpy(viewMatrix, matrices, sizeof(viewMatrix)); matrices += sizeof(viewMatrix);
|
|
memcpy(projMatrix, matrices, sizeof(projMatrix)); matrices += sizeof(projMatrix);
|
|
memcpy(tgenMatrix, matrices, sizeof(tgenMatrix)); matrices += sizeof(tgenMatrix);
|
|
} else {
|
|
cmds = LoadMatrix(cmds, boneMatrix, ARRAY_SIZE(boneMatrix));
|
|
cmds = LoadMatrix(cmds, worldMatrix, ARRAY_SIZE(worldMatrix));
|
|
cmds = LoadMatrix(cmds, viewMatrix, ARRAY_SIZE(viewMatrix));
|
|
cmds = LoadMatrix(cmds, projMatrix, ARRAY_SIZE(projMatrix));
|
|
cmds = LoadMatrix(cmds, tgenMatrix, ARRAY_SIZE(tgenMatrix));
|
|
|
|
boneMatrixNumber = *cmds++;
|
|
worldmtxnum = *cmds++;
|
|
viewmtxnum = *cmds++;
|
|
projmtxnum = *cmds++;
|
|
texmtxnum = *cmds++;
|
|
}
|
|
}
|
|
|
|
bool vertTypeIsSkinningEnabled(u32 vertType) {
|
|
if (g_Config.bSoftwareSkinning)
|
|
return false;
|
|
else
|
|
return ((vertType & GE_VTYPE_WEIGHT_MASK) != GE_VTYPE_WEIGHT_NONE);
|
|
}
|
|
|
|
struct GPUStateCache_v0 {
|
|
u32 vertexAddr;
|
|
u32 indexAddr;
|
|
|
|
u32 offsetAddr;
|
|
|
|
bool textureChanged;
|
|
bool textureFullAlpha;
|
|
bool vertexFullAlpha;
|
|
bool framebufChanged;
|
|
|
|
int skipDrawReason;
|
|
|
|
UVScale uv;
|
|
bool flipTexture;
|
|
};
|
|
|
|
void GPUStateCache::Reset() {
|
|
memset(&gstate_c, 0, sizeof(gstate_c));
|
|
}
|
|
|
|
void GPUStateCache::DoState(PointerWrap &p) {
|
|
auto s = p.Section("GPUStateCache", 0, 5);
|
|
if (!s) {
|
|
// Old state, this was not versioned.
|
|
GPUStateCache_v0 old;
|
|
Do(p, old);
|
|
|
|
vertexAddr = old.vertexAddr;
|
|
indexAddr = old.indexAddr;
|
|
offsetAddr = old.offsetAddr;
|
|
gstate_c.Dirty(DIRTY_TEXTURE_IMAGE | DIRTY_TEXTURE_PARAMS);
|
|
textureFullAlpha = old.textureFullAlpha;
|
|
vertexFullAlpha = old.vertexFullAlpha;
|
|
skipDrawReason = old.skipDrawReason;
|
|
uv = old.uv;
|
|
|
|
savedContextVersion = 0;
|
|
} else {
|
|
Do(p, vertexAddr);
|
|
Do(p, indexAddr);
|
|
Do(p, offsetAddr);
|
|
|
|
uint8_t textureChanged = 0;
|
|
Do(p, textureChanged); // legacy
|
|
gstate_c.Dirty(DIRTY_TEXTURE_IMAGE | DIRTY_TEXTURE_PARAMS);
|
|
Do(p, textureFullAlpha);
|
|
Do(p, vertexFullAlpha);
|
|
bool framebufChanged = false; // legacy
|
|
Do(p, framebufChanged);
|
|
|
|
Do(p, skipDrawReason);
|
|
|
|
Do(p, uv);
|
|
|
|
bool oldFlipTexture = false;
|
|
Do(p, oldFlipTexture); // legacy
|
|
}
|
|
|
|
// needShaderTexClamp and bgraTexture don't need to be saved.
|
|
|
|
if (s >= 3) {
|
|
bool oldTextureSimpleAlpha = false;
|
|
Do(p, oldTextureSimpleAlpha);
|
|
}
|
|
|
|
if (s < 2) {
|
|
float l12[12];
|
|
float l4[4];
|
|
Do(p, l12); // lightpos
|
|
Do(p, l12); // lightdir
|
|
Do(p, l12); // lightattr
|
|
Do(p, l12); // lightcol0
|
|
Do(p, l12); // lightcol1
|
|
Do(p, l12); // lightcol2
|
|
Do(p, l4); // lightangle
|
|
Do(p, l4); // lightspot
|
|
}
|
|
|
|
Do(p, morphWeights);
|
|
|
|
Do(p, curTextureWidth);
|
|
Do(p, curTextureHeight);
|
|
Do(p, actualTextureHeight);
|
|
// curTextureXOffset and curTextureYOffset don't need to be saved. Well, the above don't either...
|
|
|
|
Do(p, vpWidth);
|
|
Do(p, vpHeight);
|
|
if (s == 4) {
|
|
float oldDepth = 1.0f;
|
|
Do(p, oldDepth);
|
|
}
|
|
|
|
Do(p, curRTWidth);
|
|
Do(p, curRTHeight);
|
|
|
|
// curRTBufferWidth, curRTBufferHeight, and cutRTOffsetX don't need to be saved.
|
|
if (s < 5) {
|
|
savedContextVersion = 0;
|
|
} else {
|
|
Do(p, savedContextVersion);
|
|
}
|
|
}
|