ppsspp/Core/HLE/sceAtrac.cpp
2016-07-24 12:53:54 -07:00

2533 lines
86 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include "Core/HLE/HLE.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/MIPS/MIPS.h"
#include "Core/CoreTiming.h"
#include "Core/MemMapHelpers.h"
#include "Core/Reporting.h"
#include "Core/Config.h"
#include "Core/Debugger/Breakpoints.h"
#include "Core/HW/MediaEngine.h"
#include "Core/HW/BufferQueue.h"
#include "Common/ChunkFile.h"
#include "Core/HLE/sceKernel.h"
#include "Core/HLE/sceUtility.h"
#include "Core/HLE/sceKernelMemory.h"
#include "Core/HLE/sceAtrac.h"
// Notes about sceAtrac buffer management
//
// sceAtrac decodes from a buffer the game fills, where this buffer is one of:
// * Not yet initialized (state NO DATA = 1)
// * The entire size of the audio data, and filled with audio data (state ALL DATA LOADED = 2)
// * The entire size, but only partially filled so far (state HALFWAY BUFFER = 3)
// * Smaller than the audio, sliding without any loop (state STREAMED WITHOUT LOOP = 4)
// * Smaller than the audio, sliding with a loop at the end (state STREAMED WITH LOOP AT END = 5)
// * Smaller with a second buffer to help with a loop in the middle (state STREAMED WITH SECOND BUF = 6)
// * Not managed, decoding using "low level" manual looping etc. (LOW LEVEL = 8)
// * Not managed, reserved externally - possibly by sceSas - through low level (RESERVED = 16)
//
// This buffer is generally filled by sceAtracAddStreamData, and where to fill it is given by
// either sceAtracGetStreamDataInfo when continuing to move forwards in the stream of audio data,
// or sceAtracGetBufferInfoForResetting when seeking to a specific location in the audio stream.
//
// State 6 indicates a second buffer is needed. This buffer is used to manage looping correctly.
// To determine how to fill it, the game will call sceAtracGetSecondBufferInfo, then after filling
// the buffer it will call sceAtracSetSecondBuffer.
// The second buffer will just contain the data for the end of loop. The "first" buffer may manage
// only the looped portion, or some of the part after the loop (depending on second buf size.)
//
// Most files will be in RIFF format. It's also possible to load in an OMA/AA3 format file, but
// ultimately this will share the same buffer - it's just offset a bit more.
//
// Low level decoding doesn't use the buffer, and decodes only a single packet at a time.
//
// Lastly, sceSas has some integration with sceAtrac, which allows setting an Atrac id as
// a voice for an SAS core. In this mode, the game will directly modify some of the context,
// but will largely only interact using sceSas.
//
// Note that this buffer is THE view of the audio stream. On a PSP, the firmware does not manage
// any cache or separate version of the buffer - at most it manages decode state from earlier in
// the buffer.
#define ATRAC_ERROR_API_FAIL 0x80630002
#define ATRAC_ERROR_NO_ATRACID 0x80630003
#define ATRAC_ERROR_INVALID_CODECTYPE 0x80630004
#define ATRAC_ERROR_BAD_ATRACID 0x80630005
#define ATRAC_ERROR_UNKNOWN_FORMAT 0x80630006
#define ATRAC_ERROR_WRONG_CODECTYPE 0x80630007
#define ATRAC_ERROR_BAD_CODEC_PARAMS 0x80630008
#define ATRAC_ERROR_ALL_DATA_LOADED 0x80630009
#define ATRAC_ERROR_NO_DATA 0x80630010
#define ATRAC_ERROR_SIZE_TOO_SMALL 0x80630011
#define ATRAC_ERROR_SECOND_BUFFER_NEEDED 0x80630012
#define ATRAC_ERROR_INCORRECT_READ_SIZE 0x80630013
#define ATRAC_ERROR_BAD_SAMPLE 0x80630015
#define ATRAC_ERROR_BAD_FIRST_RESET_SIZE 0x80630016
#define ATRAC_ERROR_BAD_SECOND_RESET_SIZE 0x80630017
#define ATRAC_ERROR_ADD_DATA_IS_TOO_BIG 0x80630018
#define ATRAC_ERROR_NOT_MONO 0x80630019
#define ATRAC_ERROR_NO_LOOP_INFORMATION 0x80630021
#define ATRAC_ERROR_SECOND_BUFFER_NOT_NEEDED 0x80630022
#define ATRAC_ERROR_BUFFER_IS_EMPTY 0x80630023
#define ATRAC_ERROR_ALL_DATA_DECODED 0x80630024
#define ATRAC_ERROR_IS_LOW_LEVEL 0x80630031
#define ATRAC_ERROR_IS_FOR_SCESAS 0x80630040
#define ATRAC_ERROR_AA3_INVALID_DATA 0x80631003
#define ATRAC_ERROR_AA3_SIZE_TOO_SMALL 0x80631004
#define AT3_MAGIC 0x0270
#define AT3_PLUS_MAGIC 0xFFFE
#define PSP_MODE_AT_3_PLUS 0x00001000
#define PSP_MODE_AT_3 0x00001001
const int RIFF_CHUNK_MAGIC = 0x46464952;
const int RIFF_WAVE_MAGIC = 0x45564157;
const int FMT_CHUNK_MAGIC = 0x20746D66;
const int DATA_CHUNK_MAGIC = 0x61746164;
const int SMPL_CHUNK_MAGIC = 0x6C706D73;
const int FACT_CHUNK_MAGIC = 0x74636166;
const int PSP_ATRAC_ALLDATA_IS_ON_MEMORY = -1;
const int PSP_ATRAC_NONLOOP_STREAM_DATA_IS_ON_MEMORY = -2;
const int PSP_ATRAC_LOOP_STREAM_DATA_IS_ON_MEMORY = -3;
const u32 ATRAC3_MAX_SAMPLES = 0x400;
const u32 ATRAC3PLUS_MAX_SAMPLES = 0x800;
static const int atracDecodeDelay = 2300;
#ifdef USE_FFMPEG
extern "C" {
#include "libavformat/avformat.h"
#include "libswresample/swresample.h"
#include "libavutil/samplefmt.h"
}
#endif // USE_FFMPEG
enum AtracDecodeResult {
ATDECODE_FAILED = -1,
ATDECODE_FEEDME = 0,
ATDECODE_GOTFRAME = 1,
ATDECODE_BADFRAME = 2,
};
struct InputBuffer {
// Address of the buffer.
u32 addr;
// Size of data read so far into dataBuf_ (to be removed.)
u32 size;
// Offset into addr at which new data is added.
u32 offset;
// Last writableBytes number (to be removed.)
u32 writableBytes;
// Unused, always 0.
u32 neededBytes;
// Total size of the entire file data.
u32 filesize;
// Offset into the file at which new data is read.
u32 fileoffset;
};
struct Atrac;
int __AtracSetContext(Atrac *atrac);
void _AtracGenerateContext(Atrac *atrac, SceAtracId *context);
struct AtracLoopInfo {
int cuePointID;
int type;
int startSample;
int endSample;
int fraction;
int playCount;
};
#ifndef USE_FFMPEG
struct AVPacket {
uint8_t *data;
int size;
int64_t pos;
};
#endif
struct Atrac {
Atrac() : atracID_(-1), dataBuf_(0), decodePos_(0), bufferPos_(0),
channels_(0), outputChannels_(2), bitrate_(64), bytesPerFrame_(0), bufferMaxSize_(0), jointStereo_(0),
currentSample_(0), endSample_(0), firstSampleOffset_(0), dataOff_(0),
loopStartSample_(-1), loopEndSample_(-1), loopNum_(0),
failedDecode_(false), ignoreDataBuf_(false), codecType_(0),
bufferState_(ATRAC_STATUS_NO_DATA) {
memset(&first_, 0, sizeof(first_));
memset(&second_, 0, sizeof(second_));
#ifdef USE_FFMPEG
codecCtx_ = nullptr;
swrCtx_ = nullptr;
frame_ = nullptr;
packet_ = nullptr;
#endif // USE_FFMPEG
context_ = 0;
}
~Atrac() {
ResetData();
}
void ResetData() {
#ifdef USE_FFMPEG
ReleaseFFMPEGContext();
#endif // USE_FFMPEG
if (dataBuf_)
delete [] dataBuf_;
dataBuf_ = 0;
ignoreDataBuf_ = false;
bufferState_ = ATRAC_STATUS_NO_DATA;
if (context_.IsValid())
kernelMemory.Free(context_.ptr);
// Clean slate time.
failedDecode_ = false;
}
void SetBufferState() {
if (bufferMaxSize_ >= first_.filesize) {
if (first_.size < first_.filesize) {
// The buffer is big enough, but we don't have all the data yet.
bufferState_ = ATRAC_STATUS_HALFWAY_BUFFER;
} else {
bufferState_ = ATRAC_STATUS_ALL_DATA_LOADED;
}
} else {
if (loopEndSample_ <= 0) {
// There's no looping, but we need to stream the data in our buffer.
bufferState_ = ATRAC_STATUS_STREAMED_WITHOUT_LOOP;
} else if (loopEndSample_ == endSample_ + firstSampleOffset_ + (int)FirstOffsetExtra()) {
bufferState_ = ATRAC_STATUS_STREAMED_LOOP_FROM_END;
} else {
bufferState_ = ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER;
}
}
}
void DoState(PointerWrap &p) {
auto s = p.Section("Atrac", 1, 9);
if (!s)
return;
p.Do(channels_);
p.Do(outputChannels_);
if (s >= 5) {
p.Do(jointStereo_);
}
p.Do(atracID_);
p.Do(first_);
p.Do(bufferMaxSize_);
p.Do(codecType_);
p.Do(currentSample_);
p.Do(endSample_);
p.Do(firstSampleOffset_);
if (s >= 3) {
p.Do(dataOff_);
} else {
dataOff_ = firstSampleOffset_;
}
u32 hasDataBuf = dataBuf_ != nullptr;
p.Do(hasDataBuf);
if (hasDataBuf) {
if (p.mode == p.MODE_READ) {
if (dataBuf_)
delete [] dataBuf_;
dataBuf_ = new u8[first_.filesize];
}
p.DoArray(dataBuf_, first_.filesize);
}
p.Do(second_);
p.Do(decodePos_);
if (s < 9) {
u32 oldDecodeEnd = 0;
p.Do(oldDecodeEnd);
}
if (s >= 4) {
p.Do(bufferPos_);
} else {
bufferPos_ = decodePos_;
}
p.Do(bitrate_);
p.Do(bytesPerFrame_);
p.Do(loopinfo_);
if (s < 9) {
int oldLoopInfoNum = 42;
p.Do(oldLoopInfoNum);
}
p.Do(loopStartSample_);
p.Do(loopEndSample_);
p.Do(loopNum_);
p.Do(context_);
if (s >= 6) {
p.Do(bufferState_);
} else {
if (dataBuf_ == nullptr) {
bufferState_ = ATRAC_STATUS_NO_DATA;
} else {
SetBufferState();
}
}
if (s >= 7) {
p.Do(ignoreDataBuf_);
} else {
ignoreDataBuf_ = false;
}
if (s >= 9) {
p.Do(bufferValidBytes_);
p.Do(bufferHeaderSize_);
} else {
bufferHeaderSize_ = dataOff_;
bufferValidBytes_ = std::min(first_.size - dataOff_, StreamBufferEnd() - dataOff_);
if ((bufferState_ & ATRAC_STATUS_STREAMED_MASK) == ATRAC_STATUS_STREAMED_MASK) {
bufferPos_ = dataOff_;
}
}
if (s < 8 && bufferState_ == ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER) {
// We didn't actually allow the second buffer to be set this far back.
// Pretend it's a regular loop, we'll just try our best.
bufferState_ = ATRAC_STATUS_STREAMED_LOOP_FROM_END;
}
// Make sure to do this late; it depends on things like bytesPerFrame_.
if (p.mode == p.MODE_READ && bufferState_ != ATRAC_STATUS_NO_DATA) {
__AtracSetContext(this);
}
if (s >= 2 && s < 9) {
bool oldResetBuffer = false;
p.Do(oldResetBuffer);
}
}
int Analyze(u32 addr, u32 size);
int AnalyzeAA3(u32 addr, u32 size, u32 filesize);
u32 SamplesPerFrame() const {
return codecType_ == PSP_MODE_AT_3_PLUS ? ATRAC3PLUS_MAX_SAMPLES : ATRAC3_MAX_SAMPLES;
}
u32 FirstOffsetExtra() const {
return codecType_ == PSP_CODEC_AT3PLUS ? 368 : 69;
}
u32 DecodePosBySample(int sample) const {
return (u32)(firstSampleOffset_ + sample / (int)SamplesPerFrame() * bytesPerFrame_);
}
u32 FileOffsetBySample(int sample) const {
int offsetSample = sample + firstSampleOffset_;
int frameOffset = offsetSample / (int)SamplesPerFrame();
return (u32)(dataOff_ + bytesPerFrame_ + frameOffset * bytesPerFrame_);
}
int RemainingFrames() const {
if (bufferState_ == ATRAC_STATUS_ALL_DATA_LOADED) {
// Meaning, infinite I guess? We've got it all.
return PSP_ATRAC_ALLDATA_IS_ON_MEMORY;
}
u32 currentFileOffset = FileOffsetBySample(currentSample_ - SamplesPerFrame() + FirstOffsetExtra());
if (first_.fileoffset >= first_.filesize) {
if (bufferState_ == ATRAC_STATUS_STREAMED_WITHOUT_LOOP) {
return PSP_ATRAC_NONLOOP_STREAM_DATA_IS_ON_MEMORY;
}
int loopEndAdjusted = loopEndSample_ - FirstOffsetExtra() - firstSampleOffset_;
if (bufferState_ == ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER && currentSample_ > loopEndAdjusted) {
// No longer looping in this case, outside the loop.
return PSP_ATRAC_NONLOOP_STREAM_DATA_IS_ON_MEMORY;
}
if ((bufferState_ & ATRAC_STATUS_STREAMED_MASK) == ATRAC_STATUS_STREAMED_MASK && loopNum_ == 0) {
return PSP_ATRAC_LOOP_STREAM_DATA_IS_ON_MEMORY;
}
}
if ((bufferState_ & ATRAC_STATUS_STREAMED_MASK) == ATRAC_STATUS_STREAMED_MASK) {
// Since we're streaming, the remaining frames are what's valid in the buffer.
return bufferValidBytes_ / bytesPerFrame_;
}
// Since the first frame is shorter by this offset, add to round up at this offset.
const int remainingBytes = first_.fileoffset - currentFileOffset;
if (remainingBytes < 0) {
// Just in case. Shouldn't happen, but once did by mistake.
return 0;
}
return remainingBytes / bytesPerFrame_;
}
int atracID_;
u8 *dataBuf_;
u32 decodePos_;
// Used by low-level decoding and to track streaming.
u32 bufferPos_;
u32 bufferValidBytes_;
u32 bufferHeaderSize_;
u16 channels_;
u16 outputChannels_;
u32 bitrate_;
u16 bytesPerFrame_;
u32 bufferMaxSize_;
int jointStereo_;
int currentSample_;
int endSample_;
int firstSampleOffset_;
// Offset of the first sample in the input buffer
int dataOff_;
std::vector<AtracLoopInfo> loopinfo_;
int loopStartSample_;
int loopEndSample_;
int loopNum_;
bool failedDecode_;
// Indicates that the dataBuf_ array should not be used.
bool ignoreDataBuf_;
u32 codecType_;
AtracStatus bufferState_;
InputBuffer first_;
InputBuffer second_;
PSPPointer<SceAtracId> context_;
#ifdef USE_FFMPEG
AVCodecContext *codecCtx_;
SwrContext *swrCtx_;
AVFrame *frame_;
#endif // USE_FFMPEG
AVPacket *packet_;
#ifdef USE_FFMPEG
void ReleaseFFMPEGContext() {
// All of these allow null pointers.
av_freep(&frame_);
swr_free(&swrCtx_);
#if LIBAVCODEC_VERSION_INT >= AV_VERSION_INT(55, 52, 0)
// If necessary, extradata is automatically freed.
avcodec_free_context(&codecCtx_);
#else
// Future versions may add other things to free, but avcodec_free_context didn't exist yet here.
// Some old versions crash when we try to free extradata and subtitle_header, so let's not. A minor
// leak is better than a segfualt.
// av_freep(&codecCtx_->extradata);
// av_freep(&codecCtx_->subtitle_header);
avcodec_close(codecCtx_);
av_freep(&codecCtx_);
#endif
#if LIBAVCODEC_VERSION_INT >= AV_VERSION_INT(57, 12, 100)
av_packet_free(&packet_);
#else
av_free_packet(packet_);
delete packet_;
packet_ = nullptr;
#endif
}
#endif // USE_FFMPEG
void ForceSeekToSample(int sample) {
#ifdef USE_FFMPEG
avcodec_flush_buffers(codecCtx_);
#endif
// Discard any pending packet data.
packet_->size = 0;
currentSample_ = sample;
}
u8 *BufferStart() {
return ignoreDataBuf_ ? Memory::GetPointer(first_.addr) : dataBuf_;
}
void SeekToSample(int sample) {
// Discard any pending packet data.
packet_->size = 0;
// It seems like the PSP aligns the sample position to 0x800...?
const u32 offsetSamples = firstSampleOffset_ + FirstOffsetExtra();
const u32 unalignedSamples = (offsetSamples + sample) % SamplesPerFrame();
int seekFrame = sample + offsetSamples - unalignedSamples;
#ifdef USE_FFMPEG
if ((sample != currentSample_ || sample == 0) && codecCtx_ != nullptr) {
// Prefill the decode buffer with packets before the first sample offset.
avcodec_flush_buffers(codecCtx_);
int adjust = 0;
if (sample == 0) {
int offsetSamples = firstSampleOffset_ + FirstOffsetExtra();
adjust = -(int)(offsetSamples % SamplesPerFrame());
}
const u32 off = FileOffsetBySample(sample + adjust);
const u32 backfill = bytesPerFrame_ * 2;
const u32 start = off - dataOff_ < backfill ? dataOff_ : off - backfill;
for (u32 pos = start; pos < off; pos += bytesPerFrame_) {
av_init_packet(packet_);
packet_->data = BufferStart() + pos;
packet_->size = bytesPerFrame_;
packet_->pos = pos;
// Process the packet, we don't care about success.
DecodePacket();
}
}
#endif // USE_FFMPEG
currentSample_ = sample;
}
bool FillPacket(int adjust = 0) {
u32 off = FileOffsetBySample(currentSample_ + adjust);
if (off < first_.size) {
#ifdef USE_FFMPEG
av_init_packet(packet_);
#endif // USE_FFMPEG
packet_->data = BufferStart() + off;
packet_->size = std::min((u32)bytesPerFrame_, first_.size - off);
packet_->pos = off;
return true;
} else {
return false;
}
return true;
}
bool FillLowLevelPacket(u8 *ptr) {
#ifdef USE_FFMPEG
av_init_packet(packet_);
#endif // USE_FFMPEG
packet_->data = ptr;
packet_->size = bytesPerFrame_;
packet_->pos = 0;
return true;
}
AtracDecodeResult DecodePacket() {
#ifdef USE_FFMPEG
if (codecCtx_ == nullptr) {
return ATDECODE_FAILED;
}
int got_frame = 0;
int bytes_read = avcodec_decode_audio4(codecCtx_, frame_, &got_frame, packet_);
#if LIBAVCODEC_VERSION_INT >= AV_VERSION_INT(57, 12, 100)
av_packet_unref(packet_);
#else
av_free_packet(packet_);
#endif
if (bytes_read == AVERROR_PATCHWELCOME) {
ERROR_LOG(ME, "Unsupported feature in ATRAC audio.");
// Let's try the next packet.
packet_->size = 0;
return ATDECODE_BADFRAME;
} else if (bytes_read < 0) {
ERROR_LOG_REPORT(ME, "avcodec_decode_audio4: Error decoding audio %d / %08x", bytes_read, bytes_read);
failedDecode_ = true;
return ATDECODE_FAILED;
}
return got_frame ? ATDECODE_GOTFRAME : ATDECODE_FEEDME;
#else
return ATDECODE_BADFRAME;
#endif // USE_FFMPEG
}
void CalculateStreamInfo(u32 *readOffset);
u32 StreamBufferEnd() const {
// The buffer is always aligned to a frame in size, not counting an optional header.
// The header will only initially exist after the data is first set.
u32 framesAfterHeader = (bufferMaxSize_ - bufferHeaderSize_) / bytesPerFrame_;
return framesAfterHeader * bytesPerFrame_ + bufferHeaderSize_;
}
void ConsumeFrame() {
bufferPos_ += bytesPerFrame_;
if (bufferValidBytes_ > bytesPerFrame_) {
bufferValidBytes_ -= bytesPerFrame_;
} else {
bufferValidBytes_ = 0;
}
if (bufferPos_ >= StreamBufferEnd()) {
// Wrap around... theoretically, this should only happen at exactly StreamBufferEnd.
bufferPos_ -= StreamBufferEnd();
bufferHeaderSize_ = 0;
}
}
private:
void AnalyzeReset();
};
struct AtracSingleResetBufferInfo {
u32_le writePosPtr;
u32_le writableBytes;
u32_le minWriteBytes;
u32_le filePos;
};
struct AtracResetBufferInfo {
AtracSingleResetBufferInfo first;
AtracSingleResetBufferInfo second;
};
const int PSP_NUM_ATRAC_IDS = 6;
static bool atracInited = true;
static Atrac *atracIDs[PSP_NUM_ATRAC_IDS];
static u32 atracIDTypes[PSP_NUM_ATRAC_IDS];
void __AtracInit() {
atracInited = true;
memset(atracIDs, 0, sizeof(atracIDs));
// Start with 2 of each in this order.
atracIDTypes[0] = PSP_MODE_AT_3_PLUS;
atracIDTypes[1] = PSP_MODE_AT_3_PLUS;
atracIDTypes[2] = PSP_MODE_AT_3;
atracIDTypes[3] = PSP_MODE_AT_3;
atracIDTypes[4] = 0;
atracIDTypes[5] = 0;
#ifdef USE_FFMPEG
avcodec_register_all();
av_register_all();
#endif // USE_FFMPEG
}
void __AtracDoState(PointerWrap &p) {
auto s = p.Section("sceAtrac", 1);
if (!s)
return;
p.Do(atracInited);
for (int i = 0; i < PSP_NUM_ATRAC_IDS; ++i) {
bool valid = atracIDs[i] != NULL;
p.Do(valid);
if (valid) {
p.Do(atracIDs[i]);
} else {
delete atracIDs[i];
atracIDs[i] = NULL;
}
}
p.DoArray(atracIDTypes, PSP_NUM_ATRAC_IDS);
}
void __AtracShutdown() {
for (size_t i = 0; i < ARRAY_SIZE(atracIDs); ++i) {
delete atracIDs[i];
atracIDs[i] = NULL;
}
}
static Atrac *getAtrac(int atracID) {
if (atracID < 0 || atracID >= PSP_NUM_ATRAC_IDS) {
return NULL;
}
Atrac *atrac = atracIDs[atracID];
if (atrac && atrac->context_.IsValid()) {
// Read in any changes from the game to the context.
// TODO: Might be better to just always track in RAM.
atrac->bufferState_ = atrac->context_->info.state;
// This value is actually abused by games to store the SAS voice number.
atrac->loopNum_ = atrac->context_->info.loopNum;
}
return atrac;
}
static int createAtrac(Atrac *atrac) {
for (int i = 0; i < (int)ARRAY_SIZE(atracIDs); ++i) {
if (atracIDTypes[i] == atrac->codecType_ && atracIDs[i] == 0) {
atracIDs[i] = atrac;
atrac->atracID_ = i;
return i;
}
}
return ATRAC_ERROR_NO_ATRACID;
}
static int deleteAtrac(int atracID) {
if (atracID >= 0 && atracID < PSP_NUM_ATRAC_IDS) {
if (atracIDs[atracID] != nullptr) {
delete atracIDs[atracID];
atracIDs[atracID] = nullptr;
return 0;
}
}
return ATRAC_ERROR_BAD_ATRACID;
}
void Atrac::AnalyzeReset() {
// Reset some values.
codecType_ = 0;
currentSample_ = 0;
endSample_ = -1;
loopNum_ = 0;
loopinfo_.clear();
loopStartSample_ = -1;
loopEndSample_ = -1;
decodePos_ = 0;
bufferPos_ = 0;
channels_ = 2;
}
struct RIFFFmtChunk {
u16_le fmtTag;
u16_le channels;
u32_le samplerate;
u32_le avgBytesPerSec;
u16_le blockAlign;
};
int Atrac::Analyze(u32 addr, u32 size) {
first_.addr = addr;
first_.size = size;
AnalyzeReset();
// 72 is about the size of the minimum required data to even be valid.
if (first_.size < 72) {
return hleReportError(ME, ATRAC_ERROR_SIZE_TOO_SMALL, "buffer too small");
}
if (!Memory::IsValidAddress(first_.addr)) {
return hleReportWarning(ME, SCE_KERNEL_ERROR_ILLEGAL_ADDRESS, "invalid buffer address");
}
// TODO: Validate stuff.
if (Memory::Read_U32(first_.addr) != RIFF_CHUNK_MAGIC) {
return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "invalid RIFF header");
}
u32 offset = 8;
firstSampleOffset_ = 0;
while (Memory::Read_U32(first_.addr + offset) != RIFF_WAVE_MAGIC) {
// Get the size preceding the magic.
int chunk = Memory::Read_U32(first_.addr + offset - 4);
// Round the chunk size up to the nearest 2.
offset += chunk + (chunk & 1);
if (offset + 12 > first_.size) {
return hleReportError(ME, ATRAC_ERROR_SIZE_TOO_SMALL, "too small for WAVE chunk at %d", offset);
}
if (Memory::Read_U32(first_.addr + offset) != RIFF_CHUNK_MAGIC) {
return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "RIFF chunk did not contain WAVE");
}
offset += 8;
}
offset += 4;
if (offset != 12) {
WARN_LOG_REPORT(ME, "RIFF chunk at offset: %d", offset);
}
// RIFF size excluding chunk header.
first_.filesize = Memory::Read_U32(first_.addr + offset - 8) + 8;
// Even if the RIFF size is too low, it may simply be incorrect. This works on real firmware.
u32 maxSize = std::max(first_.filesize, first_.size);
bool bfoundData = false;
u32 dataChunkSize = 0;
int sampleOffsetAdjust = 0;
while (maxSize >= offset + 8 && !bfoundData) {
int chunkMagic = Memory::Read_U32(first_.addr + offset);
u32 chunkSize = Memory::Read_U32(first_.addr + offset + 4);
// Account for odd sized chunks.
if (chunkSize & 1) {
WARN_LOG_REPORT_ONCE(oddchunk, ME, "RIFF chunk had uneven size");
}
chunkSize += (chunkSize & 1);
offset += 8;
if (chunkSize > maxSize - offset)
break;
switch (chunkMagic) {
case FMT_CHUNK_MAGIC:
{
if (codecType_ != 0) {
return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "multiple fmt definitions");
}
auto at3fmt = PSPPointer<const RIFFFmtChunk>::Create(first_.addr + offset);
if (chunkSize < 32 || (at3fmt->fmtTag == AT3_PLUS_MAGIC && chunkSize < 52)) {
return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "fmt definition too small (%d)", chunkSize);
}
if (at3fmt->fmtTag == AT3_MAGIC)
codecType_ = PSP_MODE_AT_3;
else if (at3fmt->fmtTag == AT3_PLUS_MAGIC)
codecType_ = PSP_MODE_AT_3_PLUS;
else {
return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "invalid fmt magic: %04x", at3fmt->fmtTag);
}
channels_ = at3fmt->channels;
if (channels_ != 1 && channels_ != 2) {
return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "invalid channel count: %d", channels_);
}
if (at3fmt->samplerate != 44100) {
return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "unsupported sample rate: %d", at3fmt->samplerate);
}
bitrate_ = at3fmt->avgBytesPerSec * 8;
bytesPerFrame_ = at3fmt->blockAlign;
if (bytesPerFrame_ == 0) {
return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "invalid bytes per frame: %d", bytesPerFrame_);
}
// TODO: There are some format specific bytes here which seem to have fixed values?
// Probably don't need them.
if (at3fmt->fmtTag == AT3_MAGIC) {
// This is the offset to the jointStereo_ field.
jointStereo_ = Memory::Read_U32(first_.addr + offset + 24);
}
}
break;
case FACT_CHUNK_MAGIC:
{
endSample_ = Memory::Read_U32(first_.addr + offset);
if (chunkSize >= 8) {
firstSampleOffset_ = Memory::Read_U32(first_.addr + offset + 4);
}
if (chunkSize >= 12) {
u32 largerOffset = Memory::Read_U32(first_.addr + offset + 8);
sampleOffsetAdjust = firstSampleOffset_ - largerOffset;
}
}
break;
case SMPL_CHUNK_MAGIC:
{
if (chunkSize < 32) {
return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "smpl chunk too small (%d)", chunkSize);
}
int checkNumLoops = Memory::Read_U32(first_.addr + offset + 28);
if (checkNumLoops != 0 && chunkSize < 36 + 20) {
return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "smpl chunk too small for loop (%d)", chunkSize);
}
loopinfo_.resize(checkNumLoops);
u32 loopinfoAddr = first_.addr + offset + 36;
// The PSP only cares about the first loop start and end, it seems.
// Most likely can skip the rest of this data, but it's not hurting anyone.
for (int i = 0; i < checkNumLoops && 36 + (u32)i < chunkSize; i++, loopinfoAddr += 24) {
loopinfo_[i].cuePointID = Memory::Read_U32(loopinfoAddr);
loopinfo_[i].type = Memory::Read_U32(loopinfoAddr + 4);
loopinfo_[i].startSample = Memory::Read_U32(loopinfoAddr + 8);
loopinfo_[i].endSample = Memory::Read_U32(loopinfoAddr + 12);
loopinfo_[i].fraction = Memory::Read_U32(loopinfoAddr + 16);
loopinfo_[i].playCount = Memory::Read_U32(loopinfoAddr + 20);
if (loopinfo_[i].startSample >= loopinfo_[i].endSample) {
return hleReportError(ME, ATRAC_ERROR_BAD_CODEC_PARAMS, "loop starts after it ends");
}
}
}
break;
case DATA_CHUNK_MAGIC:
{
bfoundData = true;
dataOff_ = offset;
dataChunkSize = chunkSize;
if (first_.filesize < offset + chunkSize) {
WARN_LOG_REPORT(ME, "Atrac data chunk extends beyond riff chunk");
first_.filesize = offset + chunkSize;
}
}
break;
}
offset += chunkSize;
}
if (codecType_ == 0) {
return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "could not detect codec");
}
if (!bfoundData) {
return hleReportError(ME, ATRAC_ERROR_SIZE_TOO_SMALL, "no data chunk");
}
// set the loopStartSample_ and loopEndSample_ by loopinfo_
if (loopinfo_.size() > 0) {
loopStartSample_ = loopinfo_[0].startSample + FirstOffsetExtra() + sampleOffsetAdjust;
loopEndSample_ = loopinfo_[0].endSample + FirstOffsetExtra() + sampleOffsetAdjust;
} else {
loopStartSample_ = -1;
loopEndSample_ = -1;
}
// if there is no correct endsample, try to guess it
if (endSample_ <= 0 && bytesPerFrame_ != 0) {
endSample_ = (dataChunkSize / bytesPerFrame_) * SamplesPerFrame();
endSample_ -= firstSampleOffset_ + FirstOffsetExtra();
}
endSample_ -= 1;
if (loopEndSample_ != -1 && loopEndSample_ > endSample_ + firstSampleOffset_ + (int)FirstOffsetExtra()) {
return hleReportError(ME, ATRAC_ERROR_BAD_CODEC_PARAMS, "loop after end of data");
}
return 0;
}
int Atrac::AnalyzeAA3(u32 addr, u32 size, u32 filesize) {
first_.addr = addr;
first_.size = size;
first_.filesize = filesize;
AnalyzeReset();
if (first_.size < 10) {
return hleReportError(ME, ATRAC_ERROR_AA3_SIZE_TOO_SMALL, "buffer too small");
}
// TODO: Make sure this validation is correct, more testing.
const u8 *buffer = Memory::GetPointer(first_.addr);
if (buffer[0] != 'e' || buffer[1] != 'a' || buffer[2] != '3') {
return hleReportError(ME, ATRAC_ERROR_AA3_INVALID_DATA, "invalid ea3 magic bytes");
}
// It starts with an id3 header (replaced with ea3.) This is the size.
u32 tagSize = buffer[9] | (buffer[8] << 7) | (buffer[7] << 14) | (buffer[6] << 21);
if (first_.size < tagSize + 36) {
return hleReportError(ME, ATRAC_ERROR_AA3_SIZE_TOO_SMALL, "truncated before id3 end");
}
// EA3 header starts at id3 header (10) + tagSize.
buffer = Memory::GetPointer(first_.addr + 10 + tagSize);
if (buffer[0] != 'E' || buffer[1] != 'A' || buffer[2] != '3') {
return hleReportError(ME, ATRAC_ERROR_AA3_INVALID_DATA, "invalid EA3 magic bytes");
}
// Based on FFmpeg's code.
u32 codecParams = buffer[35] | (buffer[34] << 8) | (buffer[35] << 16);
const u32 at3SampleRates[8] = { 32000, 44100, 48000, 88200, 96000, 0 };
switch (buffer[32]) {
case 0:
codecType_ = PSP_MODE_AT_3;
bytesPerFrame_ = (codecParams & 0x03FF) * 8;
bitrate_ = at3SampleRates[(codecParams >> 13) & 7] * bytesPerFrame_ * 8 / 1024;
channels_ = 2;
jointStereo_ = (codecParams >> 17) & 1;
break;
case 1:
codecType_ = PSP_MODE_AT_3_PLUS;
bytesPerFrame_ = ((codecParams & 0x03FF) * 8) + 8;
bitrate_ = at3SampleRates[(codecParams >> 13) & 7] * bytesPerFrame_ * 8 / 2048;
channels_ = (codecParams >> 10) & 7;
break;
case 3:
case 4:
case 5:
return hleReportError(ME, ATRAC_ERROR_AA3_INVALID_DATA, "unsupported codec type %d", buffer[32]);
default:
return hleReportError(ME, ATRAC_ERROR_AA3_INVALID_DATA, "invalid codec type %d", buffer[32]);
}
dataOff_ = 10 + tagSize + 96;
firstSampleOffset_ = 0;
if (endSample_ < 0 && bytesPerFrame_ != 0) {
endSample_ = ((first_.filesize - dataOff_) / bytesPerFrame_) * SamplesPerFrame();
}
endSample_ -= 1;
return 0;
}
static u32 sceAtracGetAtracID(int codecType) {
if (codecType != PSP_MODE_AT_3 && codecType != PSP_MODE_AT_3_PLUS) {
return hleReportError(ME, ATRAC_ERROR_INVALID_CODECTYPE, "invalid codecType");
}
Atrac *atrac = new Atrac();
atrac->codecType_ = codecType;
int atracID = createAtrac(atrac);
if (atracID < 0) {
delete atrac;
return hleLogError(ME, atracID, "no free ID");
}
return hleLogSuccessInfoI(ME, atracID);
}
u32 _AtracAddStreamData(int atracID, u32 bufPtr, u32 bytesToAdd) {
Atrac *atrac = getAtrac(atracID);
if (!atrac)
return 0;
int addbytes = std::min(bytesToAdd, atrac->first_.filesize - atrac->first_.fileoffset);
Memory::Memcpy(atrac->dataBuf_ + atrac->first_.fileoffset, bufPtr, addbytes);
atrac->first_.size += bytesToAdd;
if (atrac->first_.size >= atrac->first_.filesize) {
atrac->first_.size = atrac->first_.filesize;
if (atrac->bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER)
atrac->bufferState_ = ATRAC_STATUS_ALL_DATA_LOADED;
}
atrac->first_.fileoffset += addbytes;
if (atrac->context_.IsValid()) {
// refresh context_
_AtracGenerateContext(atrac, atrac->context_);
}
return 0;
}
static u32 AtracValidateManaged(const Atrac *atrac) {
if (!atrac) {
return hleLogError(ME, ATRAC_ERROR_BAD_ATRACID, "bad atrac ID");
} else if (atrac->bufferState_ == ATRAC_STATUS_NO_DATA) {
return hleLogError(ME, ATRAC_ERROR_NO_DATA, "no data");
} else if (atrac->bufferState_ == ATRAC_STATUS_LOW_LEVEL) {
return hleLogError(ME, ATRAC_ERROR_IS_LOW_LEVEL, "cannot use for low level stream");
} else if (atrac->bufferState_ == ATRAC_STATUS_FOR_SCESAS) {
return hleLogError(ME, ATRAC_ERROR_IS_FOR_SCESAS, "cannot use for SAS stream");
} else {
return 0;
}
}
void Atrac::CalculateStreamInfo(u32 *outReadOffset) {
u32 readOffset = first_.fileoffset;
if (bufferState_ == ATRAC_STATUS_ALL_DATA_LOADED) {
// Nothing to write.
readOffset = 0;
first_.offset = 0;
first_.writableBytes = 0;
} else if (bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER) {
// If we're buffering the entire file, just give the same as readOffset.
first_.offset = readOffset;
// In this case, the bytes writable are just the remaining bytes, always.
first_.writableBytes = first_.filesize - readOffset;
} else {
u32 bufferEnd = StreamBufferEnd();
u32 bufferValidExtended = bufferPos_ + bufferValidBytes_;
if (bufferValidExtended < bufferEnd) {
first_.offset = bufferValidExtended;
first_.writableBytes = bufferEnd - bufferValidExtended;
} else {
u32 bufferStartUsed = bufferValidExtended - bufferEnd;
first_.offset = bufferStartUsed;
first_.writableBytes = bufferPos_ - bufferStartUsed;
}
if (readOffset >= first_.filesize) {
if (bufferState_ == ATRAC_STATUS_STREAMED_WITHOUT_LOOP) {
// We don't need anything more, so all 0s.
readOffset = 0;
first_.offset = 0;
first_.writableBytes = 0;
} else {
readOffset = FileOffsetBySample(loopStartSample_ - FirstOffsetExtra() - firstSampleOffset_ - SamplesPerFrame() * 2);
}
}
if (readOffset + first_.writableBytes > first_.filesize) {
// Never ask for past the end of file, even when the space is free.
first_.writableBytes = first_.filesize - readOffset;
}
// If you don't think this should be here, remove it. It's just a temporary safety check.
if (first_.offset + first_.writableBytes > bufferMaxSize_) {
ERROR_LOG_REPORT(ME, "Somehow calculated too many writable bytes: %d + %d > %d", first_.offset, first_.writableBytes, bufferMaxSize_);
first_.offset = 0;
first_.writableBytes = bufferMaxSize_;
}
}
if (outReadOffset) {
*outReadOffset = readOffset;
}
}
// Notifies that more data is (OR will be very soon) available in the buffer.
// This implies it has been added to whatever position sceAtracGetStreamDataInfo would indicate.
//
// The total size of the buffer is atrac->bufferMaxSize_.
static u32 sceAtracAddStreamData(int atracID, u32 bytesToAdd) {
Atrac *atrac = getAtrac(atracID);
u32 err = AtracValidateManaged(atrac);
if (err != 0) {
// Already logged.
return err;
}
if (atrac->bufferState_ == ATRAC_STATUS_ALL_DATA_LOADED) {
// Let's avoid spurious warnings. Some games call this with 0 which is pretty harmless.
if (bytesToAdd == 0)
return hleLogDebug(ME, ATRAC_ERROR_ALL_DATA_LOADED, "stream entirely loaded");
return hleLogWarning(ME, ATRAC_ERROR_ALL_DATA_LOADED, "stream entirely loaded");
}
u32 readOffset;
atrac->CalculateStreamInfo(&readOffset);
if (bytesToAdd > atrac->first_.writableBytes)
return hleLogWarning(ME, ATRAC_ERROR_ADD_DATA_IS_TOO_BIG, "too many bytes");
if (bytesToAdd > 0) {
atrac->first_.fileoffset = readOffset;
int addbytes = std::min(bytesToAdd, atrac->first_.filesize - atrac->first_.fileoffset);
if (!atrac->ignoreDataBuf_) {
Memory::Memcpy(atrac->dataBuf_ + atrac->first_.fileoffset, atrac->first_.addr + atrac->first_.offset, addbytes);
}
atrac->first_.fileoffset += addbytes;
}
atrac->first_.size += bytesToAdd;
if (atrac->first_.size >= atrac->first_.filesize) {
atrac->first_.size = atrac->first_.filesize;
if (atrac->bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER)
atrac->bufferState_ = ATRAC_STATUS_ALL_DATA_LOADED;
if (atrac->context_.IsValid()) {
_AtracGenerateContext(atrac, atrac->context_);
}
}
atrac->first_.offset += bytesToAdd;
atrac->bufferValidBytes_ += bytesToAdd;
return hleLogSuccessI(ME, 0);
}
u32 _AtracDecodeData(int atracID, u8 *outbuf, u32 outbufPtr, u32 *SamplesNum, u32 *finish, int *remains) {
Atrac *atrac = getAtrac(atracID);
u32 ret = 0;
if (atrac == NULL) {
ret = ATRAC_ERROR_BAD_ATRACID;
} else if (!atrac->dataBuf_) {
ret = ATRAC_ERROR_NO_DATA;
} else {
int loopNum = atrac->loopNum_;
if (atrac->bufferState_ == ATRAC_STATUS_FOR_SCESAS) {
// TODO: Might need more testing.
loopNum = 0;
}
// We already passed the end - return an error (many games check for this.)
if (atrac->currentSample_ >= atrac->endSample_ && loopNum == 0) {
*SamplesNum = 0;
*finish = 1;
ret = ATRAC_ERROR_ALL_DATA_DECODED;
} else {
// TODO: This isn't at all right, but at least it makes the music "last" some time.
u32 numSamples = 0;
// It seems like the PSP aligns the sample position to 0x800...?
int offsetSamples = atrac->firstSampleOffset_ + atrac->FirstOffsetExtra();
int skipSamples = 0;
u32 maxSamples = atrac->endSample_ + 1 - atrac->currentSample_;
u32 unalignedSamples = (offsetSamples + atrac->currentSample_) % atrac->SamplesPerFrame();
if (unalignedSamples != 0) {
// We're off alignment, possibly due to a loop. Force it back on.
maxSamples = atrac->SamplesPerFrame() - unalignedSamples;
skipSamples = unalignedSamples;
}
if (skipSamples != 0 && atrac->bufferHeaderSize_ == 0) {
// Skip the initial frame used to load state for the looped frame.
// TODO: We will want to actually read this in.
atrac->ConsumeFrame();
}
if (!atrac->failedDecode_ && (atrac->codecType_ == PSP_MODE_AT_3 || atrac->codecType_ == PSP_MODE_AT_3_PLUS)) {
atrac->SeekToSample(atrac->currentSample_);
AtracDecodeResult res = ATDECODE_FEEDME;
while (atrac->FillPacket(-skipSamples)) {
res = atrac->DecodePacket();
if (res == ATDECODE_FAILED) {
*SamplesNum = 0;
*finish = 1;
return ATRAC_ERROR_ALL_DATA_DECODED;
}
if (res == ATDECODE_GOTFRAME) {
#ifdef USE_FFMPEG
// got a frame
int skipped = std::min(skipSamples, atrac->frame_->nb_samples);
skipSamples -= skipped;
numSamples = atrac->frame_->nb_samples - skipped;
// If we're at the end, clamp to samples we want. It always returns a full chunk.
numSamples = std::min(maxSamples, numSamples);
if (skipped > 0 && numSamples == 0) {
// Wait for the next one.
res = ATDECODE_FEEDME;
}
if (outbuf != NULL && numSamples != 0) {
int inbufOffset = 0;
if (skipped != 0) {
AVSampleFormat fmt = (AVSampleFormat)atrac->frame_->format;
// We want the offset per channel.
inbufOffset = av_samples_get_buffer_size(NULL, 1, skipped, fmt, 1);
}
u8 *out = outbuf;
const u8 *inbuf[2] = {
atrac->frame_->extended_data[0] + inbufOffset,
atrac->frame_->extended_data[1] + inbufOffset,
};
int avret = swr_convert(atrac->swrCtx_, &out, numSamples, inbuf, numSamples);
if (outbufPtr != 0) {
u32 outBytes = numSamples * atrac->outputChannels_ * sizeof(s16);
CBreakPoints::ExecMemCheck(outbufPtr, true, outBytes, currentMIPS->pc);
}
if (avret < 0) {
ERROR_LOG(ME, "swr_convert: Error while converting %d", avret);
}
}
#endif // USE_FFMPEG
}
if (res == ATDECODE_GOTFRAME || res == ATDECODE_BADFRAME) {
// We only want one frame per call, let's continue the next time.
break;
}
}
if (res != ATDECODE_GOTFRAME && atrac->currentSample_ < atrac->endSample_) {
// Never got a frame. We may have dropped a GHA frame or otherwise have a bug.
// For now, let's try to provide an extra "frame" if possible so games don't infinite loop.
if (atrac->FileOffsetBySample(atrac->currentSample_) < atrac->first_.filesize) {
numSamples = std::min(maxSamples, atrac->SamplesPerFrame());
u32 outBytes = numSamples * atrac->outputChannels_ * sizeof(s16);
if (outbuf != nullptr) {
memset(outbuf, 0, outBytes);
CBreakPoints::ExecMemCheck(outbufPtr, true, outBytes, currentMIPS->pc);
}
}
}
}
*SamplesNum = numSamples;
// update current sample and decodePos
atrac->currentSample_ += numSamples;
atrac->decodePos_ = atrac->DecodePosBySample(atrac->currentSample_);
atrac->ConsumeFrame();
int finishFlag = 0;
// TODO: Verify.
bool hitEnd = atrac->currentSample_ >= atrac->endSample_ || (numSamples == 0 && atrac->first_.size >= atrac->first_.filesize);
int loopEndAdjusted = atrac->loopEndSample_ - atrac->FirstOffsetExtra() - atrac->firstSampleOffset_;
if ((hitEnd || atrac->currentSample_ > loopEndAdjusted) && loopNum != 0) {
atrac->SeekToSample(atrac->loopStartSample_ - atrac->FirstOffsetExtra() - atrac->firstSampleOffset_);
if (atrac->bufferState_ != ATRAC_STATUS_FOR_SCESAS) {
if (atrac->loopNum_ > 0)
atrac->loopNum_--;
}
if ((atrac->bufferState_ & ATRAC_STATUS_STREAMED_MASK) == ATRAC_STATUS_STREAMED_MASK) {
// Whatever bytes we have left were added from the loop.
u32 loopOffset = atrac->FileOffsetBySample(atrac->loopStartSample_ - atrac->FirstOffsetExtra() - atrac->firstSampleOffset_ - atrac->SamplesPerFrame() * 2);
// TODO: Hmm, need to manage the buffer better. But don't move fileoffset if we already have valid data.
if (loopOffset > atrac->first_.fileoffset || loopOffset + atrac->bufferValidBytes_ < atrac->first_.fileoffset) {
// Skip the initial frame at the start.
atrac->first_.fileoffset = atrac->FileOffsetBySample(atrac->loopStartSample_ - atrac->FirstOffsetExtra() - atrac->firstSampleOffset_ - atrac->SamplesPerFrame() * 2);
}
}
} else if (hitEnd) {
finishFlag = 1;
// Still move forward, so we know that we've read everything.
// This seems to be reflected in the context as well.
atrac->currentSample_ += atrac->SamplesPerFrame() - numSamples;
}
*finish = finishFlag;
*remains = atrac->RemainingFrames();
}
if (atrac->context_.IsValid()) {
// refresh context_
_AtracGenerateContext(atrac, atrac->context_);
}
}
return ret;
}
static u32 sceAtracDecodeData(int atracID, u32 outAddr, u32 numSamplesAddr, u32 finishFlagAddr, u32 remainAddr) {
// Note that outAddr being null is completely valid here, used to skip data.
u32 numSamples = 0;
u32 finish = 0;
int remains = 0;
int ret = _AtracDecodeData(atracID, Memory::GetPointer(outAddr), outAddr, &numSamples, &finish, &remains);
if (ret != (int)ATRAC_ERROR_BAD_ATRACID && ret != (int)ATRAC_ERROR_NO_DATA) {
if (Memory::IsValidAddress(numSamplesAddr))
Memory::Write_U32(numSamples, numSamplesAddr);
if (Memory::IsValidAddress(finishFlagAddr))
Memory::Write_U32(finish, finishFlagAddr);
// On error, no remaining frame value is written.
if (ret == 0 && Memory::IsValidAddress(remainAddr))
Memory::Write_U32(remains, remainAddr);
}
DEBUG_LOG(ME, "%08x=sceAtracDecodeData(%i, %08x, %08x[%08x], %08x[%08x], %08x[%d])", ret, atracID, outAddr,
numSamplesAddr, numSamples,
finishFlagAddr, finish,
remainAddr, remains);
if (!ret) {
// decode data successfully, delay thread
return hleDelayResult(ret, "atrac decode data", atracDecodeDelay);
}
return ret;
}
static u32 sceAtracEndEntry() {
ERROR_LOG_REPORT(ME, "UNIMPL sceAtracEndEntry()");
return 0;
}
static void AtracGetResetBufferInfo(Atrac *atrac, AtracResetBufferInfo *bufferInfo, int sample) {
if (atrac->bufferState_ == ATRAC_STATUS_ALL_DATA_LOADED) {
bufferInfo->first.writePosPtr = atrac->first_.addr;
// Everything is loaded, so nothing needs to be read.
bufferInfo->first.writableBytes = 0;
bufferInfo->first.minWriteBytes = 0;
bufferInfo->first.filePos = 0;
} else if (atrac->bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER) {
// Here the message is: you need to read at least this many bytes to get to that position.
// This is because we're filling the buffer start to finish, not streaming.
bufferInfo->first.writePosPtr = atrac->first_.addr + atrac->first_.size;
bufferInfo->first.writableBytes = atrac->first_.filesize - atrac->first_.size;
int minWriteBytes = atrac->FileOffsetBySample(sample) - atrac->first_.size;
if (minWriteBytes > 0) {
bufferInfo->first.minWriteBytes = minWriteBytes;
} else {
bufferInfo->first.minWriteBytes = 0;
}
bufferInfo->first.filePos = atrac->first_.size;
} else {
// This is without the sample offset. The file offset also includes the previous batch of samples?
int sampleFileOffset = atrac->FileOffsetBySample(sample - atrac->firstSampleOffset_ - atrac->SamplesPerFrame());
// Update the writable bytes. When streaming, this is just the number of bytes until the end.
const u32 bufSizeAligned = (atrac->bufferMaxSize_ / atrac->bytesPerFrame_) * atrac->bytesPerFrame_;
const int needsMoreFrames = atrac->FirstOffsetExtra();
bufferInfo->first.writePosPtr = atrac->first_.addr;
bufferInfo->first.writableBytes = std::min(atrac->first_.filesize - sampleFileOffset, bufSizeAligned);
if (((sample + atrac->firstSampleOffset_) % (int)atrac->SamplesPerFrame()) >= (int)atrac->SamplesPerFrame() - needsMoreFrames) {
// Not clear why, but it seems it wants a bit extra in case the sample is late?
bufferInfo->first.minWriteBytes = atrac->bytesPerFrame_ * 3;
} else {
bufferInfo->first.minWriteBytes = atrac->bytesPerFrame_ * 2;
}
if ((u32)sample < (u32)atrac->firstSampleOffset_ && sampleFileOffset != atrac->dataOff_) {
sampleFileOffset -= atrac->bytesPerFrame_;
}
bufferInfo->first.filePos = sampleFileOffset;
if (atrac->second_.size != 0) {
// TODO: We have a second buffer. Within it, minWriteBytes should be zero.
// The filePos should be after the end of the second buffer (or zero.)
// We actually need to ensure we READ from the second buffer before implementing that.
}
}
// It seems like this is always the same as the first buffer's pos, weirdly.
bufferInfo->second.writePosPtr = atrac->first_.addr;
// Reset never needs a second buffer write, since the loop is in a fixed place.
bufferInfo->second.writableBytes = 0;
bufferInfo->second.minWriteBytes = 0;
bufferInfo->second.filePos = 0;
}
// Obtains information about what needs to be in the buffer to seek (or "reset")
// Generally called by games right before calling sceAtracResetPlayPosition().
static u32 sceAtracGetBufferInfoForResetting(int atracID, int sample, u32 bufferInfoAddr) {
auto bufferInfo = PSPPointer<AtracResetBufferInfo>::Create(bufferInfoAddr);
Atrac *atrac = getAtrac(atracID);
u32 err = AtracValidateManaged(atrac);
if (err != 0) {
// Already logged.
return err;
}
if (!bufferInfo.IsValid()) {
return hleReportError(ME, SCE_KERNEL_ERROR_ILLEGAL_ADDR, "invalid buffer, should crash");
} else if (atrac->bufferState_ == ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER && atrac->second_.size == 0) {
return hleReportError(ME, ATRAC_ERROR_SECOND_BUFFER_NEEDED, "no second buffer");
} else if ((u32)sample + atrac->firstSampleOffset_ > (u32)atrac->endSample_ + atrac->firstSampleOffset_) {
return hleLogWarning(ME, ATRAC_ERROR_BAD_SAMPLE, "invalid sample position");
} else {
AtracGetResetBufferInfo(atrac, bufferInfo, sample);
return hleLogSuccessInfoI(ME, 0);
}
}
static u32 sceAtracGetBitrate(int atracID, u32 outBitrateAddr) {
Atrac *atrac = getAtrac(atracID);
if (!atrac) {
ERROR_LOG(ME, "sceAtracGetBitrate(%i, %08x): bad atrac ID", atracID, outBitrateAddr);
return ATRAC_ERROR_BAD_ATRACID;
} else if (!atrac->dataBuf_) {
ERROR_LOG(ME, "sceAtracGetBitrate(%i, %08x): no data", atracID, outBitrateAddr);
return ATRAC_ERROR_NO_DATA;
} else {
atrac->bitrate_ = (atrac->bytesPerFrame_ * 352800) / 1000;
if (atrac->codecType_ == PSP_MODE_AT_3_PLUS)
atrac->bitrate_ = ((atrac->bitrate_ >> 11) + 8) & 0xFFFFFFF0;
else
atrac->bitrate_ = (atrac->bitrate_ + 511) >> 10;
if (Memory::IsValidAddress(outBitrateAddr)) {
Memory::Write_U32(atrac->bitrate_, outBitrateAddr);
DEBUG_LOG(ME, "sceAtracGetBitrate(%i, %08x[%d])", atracID, outBitrateAddr, atrac->bitrate_);
}
else
DEBUG_LOG_REPORT(ME, "sceAtracGetBitrate(%i, %08x[%d]) invalid address", atracID, outBitrateAddr, atrac->bitrate_);
}
return 0;
}
static u32 sceAtracGetChannel(int atracID, u32 channelAddr) {
Atrac *atrac = getAtrac(atracID);
if (!atrac) {
ERROR_LOG(ME, "sceAtracGetChannel(%i, %08x): bad atrac ID", atracID, channelAddr);
return ATRAC_ERROR_BAD_ATRACID;
} else if (!atrac->dataBuf_) {
ERROR_LOG(ME, "sceAtracGetChannel(%i, %08x): no data", atracID, channelAddr);
return ATRAC_ERROR_NO_DATA;
} else {
if (Memory::IsValidAddress(channelAddr)){
Memory::Write_U32(atrac->channels_, channelAddr);
DEBUG_LOG(ME, "sceAtracGetChannel(%i, %08x[%d])", atracID, channelAddr, atrac->channels_);
}
else
DEBUG_LOG_REPORT(ME, "sceAtracGetChannel(%i, %08x[%d]) invalid address", atracID, channelAddr, atrac->channels_);
}
return 0;
}
static u32 sceAtracGetLoopStatus(int atracID, u32 loopNumAddr, u32 statusAddr) {
Atrac *atrac = getAtrac(atracID);
if (!atrac) {
ERROR_LOG(ME, "sceAtracGetLoopStatus(%i, %08x, %08x): bad atrac ID", atracID, loopNumAddr, statusAddr);
return ATRAC_ERROR_BAD_ATRACID;
} else if (!atrac->dataBuf_) {
ERROR_LOG(ME, "sceAtracGetLoopStatus(%i, %08x, %08x): no data", atracID, loopNumAddr, statusAddr);
return ATRAC_ERROR_NO_DATA;
} else {
DEBUG_LOG(ME, "sceAtracGetLoopStatus(%i, %08x, %08x)", atracID, loopNumAddr, statusAddr);
if (Memory::IsValidAddress(loopNumAddr))
Memory::Write_U32(atrac->loopNum_, loopNumAddr);
// return audio's loopinfo in at3 file
if (Memory::IsValidAddress(statusAddr)) {
if (atrac->loopinfo_.size() > 0)
Memory::Write_U32(1, statusAddr);
else
Memory::Write_U32(0, statusAddr);
}
}
return 0;
}
static u32 sceAtracGetInternalErrorInfo(int atracID, u32 errorAddr) {
Atrac *atrac = getAtrac(atracID);
if (!atrac) {
ERROR_LOG(ME, "sceAtracGetInternalErrorInfo(%i, %08x): bad atrac ID", atracID, errorAddr);
return ATRAC_ERROR_BAD_ATRACID;
} else if (!atrac->dataBuf_) {
WARN_LOG(ME, "sceAtracGetInternalErrorInfo(%i, %08x): no data", atracID, errorAddr);
return ATRAC_ERROR_NO_DATA;
} else {
ERROR_LOG(ME, "UNIMPL sceAtracGetInternalErrorInfo(%i, %08x)", atracID, errorAddr);
if (Memory::IsValidAddress(errorAddr))
Memory::Write_U32(0, errorAddr);
}
return 0;
}
static u32 sceAtracGetMaxSample(int atracID, u32 maxSamplesAddr) {
Atrac *atrac = getAtrac(atracID);
if (!atrac) {
ERROR_LOG(ME, "sceAtracGetMaxSample(%i, %08x): bad atrac ID", atracID, maxSamplesAddr);
return ATRAC_ERROR_BAD_ATRACID;
} else if (!atrac->dataBuf_) {
ERROR_LOG(ME, "sceAtracGetMaxSample(%i, %08x): no data", atracID, maxSamplesAddr);
return ATRAC_ERROR_NO_DATA;
} else {
DEBUG_LOG(ME, "sceAtracGetMaxSample(%i, %08x)", atracID, maxSamplesAddr);
if (Memory::IsValidAddress(maxSamplesAddr)) {
Memory::Write_U32(atrac->SamplesPerFrame(), maxSamplesAddr);
}
}
return 0;
}
static u32 sceAtracGetNextDecodePosition(int atracID, u32 outposAddr) {
Atrac *atrac = getAtrac(atracID);
if (!atrac) {
ERROR_LOG(ME, "sceAtracGetNextDecodePosition(%i, %08x): bad atrac ID", atracID, outposAddr);
return ATRAC_ERROR_BAD_ATRACID;
} else if (!atrac->dataBuf_) {
ERROR_LOG(ME, "sceAtracGetNextDecodePosition(%i, %08x): no data", atracID, outposAddr);
return ATRAC_ERROR_NO_DATA;
} else {
DEBUG_LOG(ME, "sceAtracGetNextDecodePosition(%i, %08x)", atracID, outposAddr);
if (atrac->currentSample_ >= atrac->endSample_) {
if (Memory::IsValidAddress(outposAddr))
Memory::Write_U32(0, outposAddr);
return ATRAC_ERROR_ALL_DATA_DECODED;
} else {
if (Memory::IsValidAddress(outposAddr))
Memory::Write_U32(atrac->currentSample_, outposAddr);
}
}
return 0;
}
static u32 sceAtracGetNextSample(int atracID, u32 outNAddr) {
Atrac *atrac = getAtrac(atracID);
if (!atrac) {
ERROR_LOG(ME, "sceAtracGetNextSample(%i, %08x): bad atrac ID", atracID, outNAddr);
return ATRAC_ERROR_BAD_ATRACID;
} else if (!atrac->dataBuf_) {
ERROR_LOG(ME, "sceAtracGetNextSample(%i, %08x): no data", atracID, outNAddr);
return ATRAC_ERROR_NO_DATA;
} else {
if (atrac->currentSample_ >= atrac->endSample_) {
if (Memory::IsValidAddress(outNAddr))
Memory::Write_U32(0, outNAddr);
DEBUG_LOG(ME, "sceAtracGetNextSample(%i, %08x): 0 samples left", atracID, outNAddr);
return 0;
} else {
// It seems like the PSP aligns the sample position to 0x800...?
u32 skipSamples = atrac->firstSampleOffset_ + atrac->FirstOffsetExtra();
u32 firstSamples = (atrac->SamplesPerFrame() - skipSamples) % atrac->SamplesPerFrame();
u32 numSamples = atrac->endSample_ + 1 - atrac->currentSample_;
if (atrac->currentSample_ == 0 && firstSamples != 0) {
numSamples = firstSamples;
}
u32 unalignedSamples = (skipSamples + atrac->currentSample_) % atrac->SamplesPerFrame();
if (unalignedSamples != 0) {
// We're off alignment, possibly due to a loop. Force it back on.
numSamples = atrac->SamplesPerFrame() - unalignedSamples;
}
if (numSamples > atrac->SamplesPerFrame())
numSamples = atrac->SamplesPerFrame();
if (Memory::IsValidAddress(outNAddr))
Memory::Write_U32(numSamples, outNAddr);
DEBUG_LOG(ME, "sceAtracGetNextSample(%i, %08x): %d samples left", atracID, outNAddr, numSamples);
}
}
return 0;
}
// Obtains the number of frames remaining in the buffer which can be decoded.
// When no more data would be needed, this returns a negative number.
static u32 sceAtracGetRemainFrame(int atracID, u32 remainAddr) {
auto remainingFrames = PSPPointer<u32>::Create(remainAddr);
Atrac *atrac = getAtrac(atracID);
u32 err = AtracValidateManaged(atrac);
if (err != 0) {
// Already logged.
return err;
}
if (!remainingFrames.IsValid()) {
// Would crash.
return hleReportError(ME, SCE_KERNEL_ERROR_ILLEGAL_ADDR, "invalid remainingFrames pointer");
}
*remainingFrames = atrac->RemainingFrames();
return hleLogSuccessI(ME, 0);
}
static u32 sceAtracGetSecondBufferInfo(int atracID, u32 fileOffsetAddr, u32 desiredSizeAddr) {
auto fileOffset = PSPPointer<u32>::Create(fileOffsetAddr);
auto desiredSize = PSPPointer<u32>::Create(desiredSizeAddr);
Atrac *atrac = getAtrac(atracID);
u32 err = AtracValidateManaged(atrac);
if (err != 0) {
// Already logged.
return err;
}
if (!fileOffset.IsValid() || !desiredSize.IsValid()) {
// Would crash.
return hleReportError(ME, SCE_KERNEL_ERROR_ILLEGAL_ADDR, "invalid addresses");
}
if (atrac->bufferState_ != ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER) {
// Writes zeroes in this error case.
*fileOffset = 0;
*desiredSize = 0;
return hleLogWarning(ME, ATRAC_ERROR_SECOND_BUFFER_NOT_NEEDED, "not needed");
}
*fileOffset = atrac->FileOffsetBySample(atrac->loopEndSample_ - atrac->firstSampleOffset_);
*desiredSize = atrac->first_.filesize - *fileOffset;
return hleLogSuccessI(ME, 0);
}
static u32 sceAtracGetSoundSample(int atracID, u32 outEndSampleAddr, u32 outLoopStartSampleAddr, u32 outLoopEndSampleAddr) {
Atrac *atrac = getAtrac(atracID);
u32 err = AtracValidateManaged(atrac);
if (err != 0) {
// Already logged.
return err;
}
auto outEndSample = PSPPointer<u32>::Create(outEndSampleAddr);
if (outEndSample.IsValid())
*outEndSample = atrac->endSample_;
auto outLoopStart = PSPPointer<u32>::Create(outLoopStartSampleAddr);
if (outLoopStart.IsValid())
*outLoopStart = atrac->loopStartSample_ == -1 ? -1 : atrac->loopStartSample_ - atrac->firstSampleOffset_ - atrac->FirstOffsetExtra();
auto outLoopEnd = PSPPointer<u32>::Create(outLoopEndSampleAddr);
if (outLoopEnd.IsValid())
*outLoopEnd = atrac->loopEndSample_ == -1 ? -1 : atrac->loopEndSample_ - atrac->firstSampleOffset_ - atrac->FirstOffsetExtra();
if (!outEndSample.IsValid() || !outLoopStart.IsValid() || !outLoopEnd.IsValid()) {
return hleReportError(ME, 0, "invalid address");
}
return hleLogSuccessI(ME, 0);
}
// Games call this function to get some info for add more stream data,
// such as where the data read from, where the data add to,
// and how many bytes are allowed to add.
static u32 sceAtracGetStreamDataInfo(int atracID, u32 writePtrAddr, u32 writableBytesAddr, u32 readOffsetAddr) {
Atrac *atrac = getAtrac(atracID);
u32 err = AtracValidateManaged(atrac);
if (err != 0) {
// Already logged.
return err;
}
u32 readOffset;
atrac->CalculateStreamInfo(&readOffset);
if (Memory::IsValidAddress(writePtrAddr))
Memory::Write_U32(atrac->first_.addr + atrac->first_.offset, writePtrAddr);
if (Memory::IsValidAddress(writableBytesAddr))
Memory::Write_U32(atrac->first_.writableBytes, writableBytesAddr);
if (Memory::IsValidAddress(readOffsetAddr))
Memory::Write_U32(readOffset, readOffsetAddr);
return hleLogSuccessI(ME, 0);
}
static u32 sceAtracReleaseAtracID(int atracID) {
int result = deleteAtrac(atracID);
if (result < 0) {
return hleLogError(ME, result, "did not exist");
}
return hleLogSuccessInfoI(ME, result);
}
// This is called when a game wants to seek (or "reset") to a specific position in the audio data.
// Normally, sceAtracGetBufferInfoForResetting() is called to determine how to buffer.
// The game must add sufficient packets to the buffer in order to complete the seek.
static u32 sceAtracResetPlayPosition(int atracID, int sample, int bytesWrittenFirstBuf, int bytesWrittenSecondBuf) {
Atrac *atrac = getAtrac(atracID);
u32 err = AtracValidateManaged(atrac);
if (err != 0) {
// Already logged.
return err;
}
if (atrac->bufferState_ == ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER && atrac->second_.size == 0) {
return hleReportError(ME, ATRAC_ERROR_SECOND_BUFFER_NEEDED, "no second buffer");
} else if ((u32)sample + atrac->firstSampleOffset_ > (u32)atrac->endSample_ + atrac->firstSampleOffset_) {
return hleLogWarning(ME, ATRAC_ERROR_BAD_SAMPLE, "invalid sample position");
} else {
// Reuse the same calculation as before.
AtracResetBufferInfo bufferInfo;
AtracGetResetBufferInfo(atrac, &bufferInfo, sample);
if ((u32)bytesWrittenFirstBuf < bufferInfo.first.minWriteBytes || (u32)bytesWrittenFirstBuf > bufferInfo.first.writableBytes) {
return hleLogError(ME, ATRAC_ERROR_BAD_FIRST_RESET_SIZE, "first byte count not in valid range");
}
if ((u32)bytesWrittenSecondBuf < bufferInfo.second.minWriteBytes || (u32)bytesWrittenSecondBuf > bufferInfo.second.writableBytes) {
return hleLogError(ME, ATRAC_ERROR_BAD_SECOND_RESET_SIZE, "second byte count not in valid range");
}
if (atrac->bufferState_ == ATRAC_STATUS_ALL_DATA_LOADED) {
// Always adds zero bytes.
} else if (atrac->bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER) {
// Okay, it's a valid number of bytes. Let's set them up.
if (bytesWrittenFirstBuf != 0) {
if (!atrac->ignoreDataBuf_) {
Memory::Memcpy(atrac->dataBuf_ + atrac->first_.size, atrac->first_.addr + atrac->first_.size, bytesWrittenFirstBuf);
}
atrac->first_.fileoffset += bytesWrittenFirstBuf;
atrac->first_.size += bytesWrittenFirstBuf;
atrac->first_.offset += bytesWrittenFirstBuf;
}
// Did we transition to a full buffer?
if (atrac->first_.size >= atrac->first_.filesize) {
atrac->first_.size = atrac->first_.filesize;
if (atrac->bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER)
atrac->bufferState_ = ATRAC_STATUS_ALL_DATA_LOADED;
}
} else {
if (bufferInfo.first.filePos > atrac->first_.filesize) {
return hleDelayResult(hleLogError(ME, ATRAC_ERROR_API_FAIL, "invalid file position"), "reset play pos", 200);
}
// Move the offset to the specified position.
atrac->first_.fileoffset = bufferInfo.first.filePos;
if (bytesWrittenFirstBuf != 0) {
if (!atrac->ignoreDataBuf_) {
Memory::Memcpy(atrac->dataBuf_ + atrac->first_.fileoffset, atrac->first_.addr, bytesWrittenFirstBuf);
}
atrac->first_.fileoffset += bytesWrittenFirstBuf;
}
atrac->first_.size = atrac->first_.fileoffset;
atrac->first_.offset = bytesWrittenFirstBuf;
atrac->bufferHeaderSize_ = 0;
atrac->bufferPos_ = atrac->bytesPerFrame_;
atrac->bufferValidBytes_ = bytesWrittenFirstBuf - atrac->bufferPos_;
}
if (atrac->codecType_ == PSP_MODE_AT_3 || atrac->codecType_ == PSP_MODE_AT_3_PLUS) {
atrac->SeekToSample(sample);
}
if (atrac->context_.IsValid()) {
_AtracGenerateContext(atrac, atrac->context_);
}
return hleDelayResult(hleLogSuccessInfoI(ME, 0), "reset play pos", 3000);
}
}
#ifdef USE_FFMPEG
static int __AtracUpdateOutputMode(Atrac *atrac, int wanted_channels) {
if (atrac->swrCtx_ && atrac->outputChannels_ == wanted_channels)
return 0;
atrac->outputChannels_ = wanted_channels;
int64_t wanted_channel_layout = av_get_default_channel_layout(wanted_channels);
int64_t dec_channel_layout = av_get_default_channel_layout(atrac->channels_);
atrac->swrCtx_ =
swr_alloc_set_opts
(
atrac->swrCtx_,
wanted_channel_layout,
AV_SAMPLE_FMT_S16,
atrac->codecCtx_->sample_rate,
dec_channel_layout,
atrac->codecCtx_->sample_fmt,
atrac->codecCtx_->sample_rate,
0,
NULL
);
if (!atrac->swrCtx_) {
ERROR_LOG(ME, "swr_alloc_set_opts: Could not allocate resampler context");
return -1;
}
if (swr_init(atrac->swrCtx_) < 0) {
ERROR_LOG(ME, "swr_init: Failed to initialize the resampling context");
return -1;
}
return 0;
}
#endif // USE_FFMPEG
int __AtracSetContext(Atrac *atrac) {
#ifdef USE_FFMPEG
InitFFmpeg();
AVCodecID ff_codec;
if (atrac->codecType_ == PSP_MODE_AT_3) {
ff_codec = AV_CODEC_ID_ATRAC3;
} else if (atrac->codecType_ == PSP_MODE_AT_3_PLUS) {
ff_codec = AV_CODEC_ID_ATRAC3P;
} else {
return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "unknown codec type in set context");
}
const AVCodec *codec = avcodec_find_decoder(ff_codec);
atrac->codecCtx_ = avcodec_alloc_context3(codec);
if (atrac->codecType_ == PSP_MODE_AT_3) {
// For ATRAC3, we need the "extradata" in the RIFF header.
atrac->codecCtx_->extradata = (uint8_t *)av_mallocz(14);
atrac->codecCtx_->extradata_size = 14;
// We don't pull this from the RIFF so that we can support OMA also.
// The only thing that changes are the jointStereo_ values.
atrac->codecCtx_->extradata[0] = 1;
atrac->codecCtx_->extradata[3] = atrac->channels_ << 3;
atrac->codecCtx_->extradata[6] = atrac->jointStereo_;
atrac->codecCtx_->extradata[8] = atrac->jointStereo_;
atrac->codecCtx_->extradata[10] = 1;
}
// Appears we need to force mono in some cases. (See CPkmn's comments in issue #4248)
if (atrac->channels_ == 1) {
atrac->codecCtx_->channels = 1;
atrac->codecCtx_->channel_layout = AV_CH_LAYOUT_MONO;
} else if (atrac->channels_ == 2) {
atrac->codecCtx_->channels = 2;
atrac->codecCtx_->channel_layout = AV_CH_LAYOUT_STEREO;
} else {
return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "unknown channel layout in set context");
}
// Explicitly set the block_align value (needed by newer FFmpeg versions, see #5772.)
if (atrac->codecCtx_->block_align == 0) {
atrac->codecCtx_->block_align = atrac->bytesPerFrame_;
}
// Only one supported, it seems?
atrac->codecCtx_->sample_rate = 44100;
atrac->codecCtx_->request_sample_fmt = AV_SAMPLE_FMT_S16;
int ret;
if ((ret = avcodec_open2(atrac->codecCtx_, codec, nullptr)) < 0) {
// This can mean that the frame size is wrong or etc.
return hleLogError(ME, ATRAC_ERROR_BAD_CODEC_PARAMS, "failed to open decoder %d", ret);
}
if ((ret = __AtracUpdateOutputMode(atrac, atrac->outputChannels_)) < 0)
return hleLogError(ME, ret, "failed to set the output mode");
// alloc audio frame
atrac->frame_ = av_frame_alloc();
#if LIBAVCODEC_VERSION_INT >= AV_VERSION_INT(57, 12, 100)
atrac->packet_ = av_packet_alloc();
#else
atrac->packet_ = new AVPacket;
av_init_packet(atrac->packet_);
atrac->packet_->data = nullptr;
atrac->packet_->size = 0;
#endif
// reinit decodePos, because ffmpeg had changed it.
atrac->decodePos_ = 0;
#endif
return 0;
}
static int _AtracSetData(Atrac *atrac, u32 buffer, u32 readSize, u32 bufferSize, int successCode = 0) {
atrac->first_.addr = buffer;
atrac->first_.size = readSize;
if (atrac->first_.size > atrac->first_.filesize)
atrac->first_.size = atrac->first_.filesize;
atrac->first_.fileoffset = atrac->first_.size;
// got the size of temp buf, and calculate offset
atrac->bufferMaxSize_ = bufferSize;
atrac->first_.offset = atrac->first_.size;
// some games may reuse an atracID for playing sound
atrac->ResetData();
atrac->SetBufferState();
if (atrac->codecType_ != PSP_MODE_AT_3 && atrac->codecType_ != PSP_MODE_AT_3_PLUS) {
// Shouldn't have gotten here, Analyze() checks this.
atrac->bufferState_ = ATRAC_STATUS_NO_DATA;
return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "unexpected codec type in set data");
}
if (atrac->bufferState_ == ATRAC_STATUS_ALL_DATA_LOADED || atrac->bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER) {
// This says, don't use the dataBuf_ array, use the PSP RAM.
// This way, games can load data async into the buffer, and it still works.
// TODO: Support this always, even for streaming.
atrac->ignoreDataBuf_ = true;
}
if (atrac->bufferState_ == ATRAC_STATUS_STREAMED_WITHOUT_LOOP || atrac->bufferState_ == ATRAC_STATUS_STREAMED_LOOP_FROM_END || atrac->bufferState_ == ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER) {
atrac->bufferHeaderSize_ = atrac->dataOff_;
atrac->bufferPos_ = atrac->dataOff_ + atrac->bytesPerFrame_;
atrac->bufferValidBytes_ = atrac->first_.size - atrac->bufferPos_;
}
const char *codecName = atrac->codecType_ == PSP_MODE_AT_3 ? "atrac3" : "atrac3+";
const char *channelName = atrac->channels_ == 1 ? "mono" : "stereo";
atrac->dataBuf_ = new u8[atrac->first_.filesize];
if (!atrac->ignoreDataBuf_) {
u32 copybytes = std::min(bufferSize, atrac->first_.filesize);
Memory::Memcpy(atrac->dataBuf_, buffer, copybytes);
}
int ret = __AtracSetContext(atrac);
if (ret < 0) {
// Already logged.
return ret;
}
return hleLogSuccessInfoI(ME, successCode, "%s %s audio", codecName, channelName);
}
static int _AtracSetData(int atracID, u32 buffer, u32 readSize, u32 bufferSize, bool needReturnAtracID = false) {
Atrac *atrac = getAtrac(atracID);
if (!atrac)
return hleLogError(ME, ATRAC_ERROR_BAD_ATRACID, "invalid atrac ID");
int ret = _AtracSetData(atrac, buffer, readSize, bufferSize, needReturnAtracID ? atracID : 0);
// not sure the real delay time
return hleDelayResult(ret, "atrac set data", 100);
}
static u32 sceAtracSetHalfwayBuffer(int atracID, u32 buffer, u32 readSize, u32 bufferSize) {
Atrac *atrac = getAtrac(atracID);
if (!atrac) {
return hleLogError(ME, ATRAC_ERROR_BAD_ATRACID, "bad atrac ID");
}
if (readSize > bufferSize) {
return hleLogError(ME, ATRAC_ERROR_INCORRECT_READ_SIZE, "read size too large");
}
int ret = atrac->Analyze(buffer, readSize);
if (ret < 0) {
// Already logged.
return ret;
}
atrac->outputChannels_ = 2;
return _AtracSetData(atracID, buffer, readSize, bufferSize);
}
static u32 sceAtracSetSecondBuffer(int atracID, u32 secondBuffer, u32 secondBufferSize) {
Atrac *atrac = getAtrac(atracID);
u32 err = AtracValidateManaged(atrac);
if (err != 0) {
// Already logged.
return err;
}
u32 secondFileOffset = atrac->FileOffsetBySample(atrac->loopEndSample_ - atrac->firstSampleOffset_);
u32 desiredSize = atrac->first_.filesize - secondFileOffset;
// 3 seems to be the number of frames required to handle a loop.
if (secondBufferSize < desiredSize && secondBufferSize < (u32)atrac->bytesPerFrame_ * 3) {
return hleReportError(ME, ATRAC_ERROR_SIZE_TOO_SMALL, "too small");
}
if (atrac->bufferState_ != ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER) {
return hleReportError(ME, ATRAC_ERROR_SECOND_BUFFER_NOT_NEEDED, "not needed");
}
atrac->second_.addr = secondBuffer;
atrac->second_.size = secondBufferSize;
atrac->second_.fileoffset = secondFileOffset;
return 0;
}
static u32 sceAtracSetData(int atracID, u32 buffer, u32 bufferSize) {
Atrac *atrac = getAtrac(atracID);
if (!atrac) {
return hleLogError(ME, ATRAC_ERROR_BAD_ATRACID, "bad atrac ID");
}
int ret = atrac->Analyze(buffer, bufferSize);
if (ret < 0) {
// Already logged.
return ret;
}
if (atrac->codecType_ != atracIDTypes[atracID]) {
// TODO: Should this not change the buffer size?
return hleReportError(ME, ATRAC_ERROR_WRONG_CODECTYPE, "atracID uses different codec type than data");
}
atrac->outputChannels_ = 2;
return _AtracSetData(atracID, buffer, bufferSize, bufferSize);
}
static int sceAtracSetDataAndGetID(u32 buffer, int bufferSize) {
// A large value happens in Tales of VS, and isn't handled somewhere properly as a u32.
// It's impossible for it to be that big anyway, so cap it.
if (bufferSize < 0) {
WARN_LOG(ME, "sceAtracSetDataAndGetID(%08x, %08x): negative bufferSize", buffer, bufferSize);
bufferSize = 0x10000000;
}
Atrac *atrac = new Atrac();
int ret = atrac->Analyze(buffer, bufferSize);
if (ret < 0) {
// Already logged.
delete atrac;
return ret;
}
int atracID = createAtrac(atrac);
if (atracID < 0) {
delete atrac;
return hleLogError(ME, atracID, "no free ID");
}
atrac->outputChannels_ = 2;
return _AtracSetData(atracID, buffer, bufferSize, bufferSize, true);
}
static int sceAtracSetHalfwayBufferAndGetID(u32 buffer, u32 readSize, u32 bufferSize) {
if (readSize > bufferSize) {
return hleLogError(ME, ATRAC_ERROR_INCORRECT_READ_SIZE, "read size too large");
}
Atrac *atrac = new Atrac();
int ret = atrac->Analyze(buffer, readSize);
if (ret < 0) {
// Already logged.
delete atrac;
return ret;
}
int atracID = createAtrac(atrac);
if (atracID < 0) {
delete atrac;
return hleLogError(ME, atracID, "no free ID");
}
atrac->outputChannels_ = 2;
return _AtracSetData(atracID, buffer, readSize, bufferSize, true);
}
static u32 sceAtracStartEntry() {
ERROR_LOG_REPORT(ME, "UNIMPL sceAtracStartEntry()");
return 0;
}
static u32 sceAtracSetLoopNum(int atracID, int loopNum) {
Atrac *atrac = getAtrac(atracID);
if (!atrac) {
ERROR_LOG(ME, "sceAtracSetLoopNum(%i, %i): bad atrac ID", atracID, loopNum);
return ATRAC_ERROR_BAD_ATRACID;
} else if (!atrac->dataBuf_) {
ERROR_LOG(ME, "sceAtracSetLoopNum(%i, %i): no data", atracID, loopNum);
return ATRAC_ERROR_NO_DATA;
} else {
if (atrac->loopinfo_.size() == 0) {
DEBUG_LOG(ME, "sceAtracSetLoopNum(%i, %i): error: no loop information", atracID, loopNum);
return ATRAC_ERROR_NO_LOOP_INFORMATION;
}
// Spammed in MHU
DEBUG_LOG(ME, "sceAtracSetLoopNum(%i, %i)", atracID, loopNum);
atrac->loopNum_ = loopNum;
if (loopNum != 0 && atrac->loopinfo_.size() == 0) {
// Just loop the whole audio
atrac->loopStartSample_ = atrac->firstSampleOffset_ + atrac->FirstOffsetExtra();
atrac->loopEndSample_ = atrac->endSample_ + atrac->firstSampleOffset_ + atrac->FirstOffsetExtra();
}
if (atrac->context_.IsValid()) {
_AtracGenerateContext(atrac, atrac->context_);
}
}
return 0;
}
static int sceAtracReinit(int at3Count, int at3plusCount) {
for (int i = 0; i < PSP_NUM_ATRAC_IDS; ++i) {
if (atracIDs[i] != NULL) {
ERROR_LOG_REPORT(ME, "sceAtracReinit(%d, %d): cannot reinit while IDs in use", at3Count, at3plusCount);
return SCE_KERNEL_ERROR_BUSY;
}
}
memset(atracIDTypes, 0, sizeof(atracIDTypes));
int next = 0;
int space = PSP_NUM_ATRAC_IDS;
// This seems to deinit things. Mostly, it cause a reschedule on next deinit (but -1, -1 does not.)
if (at3Count == 0 && at3plusCount == 0) {
INFO_LOG(ME, "sceAtracReinit(%d, %d): deinit", at3Count, at3plusCount);
atracInited = false;
return hleDelayResult(0, "atrac reinit", 200);
}
// First, ATRAC3+. These IDs seem to cost double (probably memory.)
// Intentionally signed. 9999 tries to allocate, -1 does not.
for (int i = 0; i < at3plusCount; ++i) {
space -= 2;
if (space >= 0) {
atracIDTypes[next++] = PSP_MODE_AT_3_PLUS;
}
}
for (int i = 0; i < at3Count; ++i) {
space -= 1;
if (space >= 0) {
atracIDTypes[next++] = PSP_MODE_AT_3;
}
}
// If we ran out of space, we still initialize some, but return an error.
int result = space >= 0 ? 0 : (int)SCE_KERNEL_ERROR_OUT_OF_MEMORY;
if (atracInited || next == 0) {
INFO_LOG(ME, "sceAtracReinit(%d, %d)", at3Count, at3plusCount);
atracInited = true;
return result;
} else {
INFO_LOG(ME, "sceAtracReinit(%d, %d): init", at3Count, at3plusCount);
atracInited = true;
return hleDelayResult(result, "atrac reinit", 400);
}
}
static int sceAtracGetOutputChannel(int atracID, u32 outputChanPtr) {
Atrac *atrac = getAtrac(atracID);
if (!atrac) {
ERROR_LOG(ME, "sceAtracGetOutputChannel(%i, %08x): bad atrac ID", atracID, outputChanPtr);
return ATRAC_ERROR_BAD_ATRACID;
} else if (!atrac->dataBuf_) {
ERROR_LOG(ME, "sceAtracGetOutputChannel(%i, %08x): no data", atracID, outputChanPtr);
return ATRAC_ERROR_NO_DATA;
} else {
DEBUG_LOG(ME, "sceAtracGetOutputChannel(%i, %08x)", atracID, outputChanPtr);
if (Memory::IsValidAddress(outputChanPtr))
Memory::Write_U32(atrac->outputChannels_, outputChanPtr);
}
return 0;
}
static int sceAtracIsSecondBufferNeeded(int atracID) {
Atrac *atrac = getAtrac(atracID);
u32 err = AtracValidateManaged(atrac);
if (err != 0) {
// Already logged.
return err;
}
// Note that this returns true whether the buffer is already set or not.
int needed = atrac->bufferState_ == ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER ? 1 : 0;
return hleLogSuccessI(ME, needed);
}
static int sceAtracSetMOutHalfwayBuffer(int atracID, u32 buffer, u32 readSize, u32 bufferSize) {
Atrac *atrac = getAtrac(atracID);
if (!atrac) {
return hleLogError(ME, ATRAC_ERROR_BAD_ATRACID, "bad atrac ID");
}
if (readSize > bufferSize) {
return hleLogError(ME, ATRAC_ERROR_INCORRECT_READ_SIZE, "read size too large");
}
int ret = atrac->Analyze(buffer, readSize);
if (ret < 0) {
// Already logged.
return ret;
}
if (atrac->channels_ != 1) {
// It seems it still sets the data.
atrac->outputChannels_ = 2;
_AtracSetData(atrac, buffer, readSize, bufferSize);
return hleReportError(ME, ATRAC_ERROR_NOT_MONO, "not mono data");
} else {
atrac->outputChannels_ = 1;
ret = _AtracSetData(atracID, buffer, readSize, bufferSize);
}
return ret;
}
// Note: This doesn't seem to be part of any available libatrac3plus library.
static u32 sceAtracSetMOutData(int atracID, u32 buffer, u32 bufferSize) {
Atrac *atrac = getAtrac(atracID);
if (!atrac) {
return hleLogError(ME, ATRAC_ERROR_BAD_ATRACID, "bad atrac ID");
}
int ret = atrac->Analyze(buffer, bufferSize);
if (ret < 0) {
// Already logged.
return ret;
}
if (atrac->channels_ != 1) {
// It seems it still sets the data.
atrac->outputChannels_ = 2;
_AtracSetData(atrac, buffer, bufferSize, bufferSize);
return hleReportError(ME, ATRAC_ERROR_NOT_MONO, "not mono data");
} else {
atrac->outputChannels_ = 1;
ret = _AtracSetData(atracID, buffer, bufferSize, bufferSize);
}
return ret;
}
// Note: This doesn't seem to be part of any available libatrac3plus library.
static int sceAtracSetMOutDataAndGetID(u32 buffer, u32 bufferSize) {
Atrac *atrac = new Atrac();
int ret = atrac->Analyze(buffer, bufferSize);
if (ret < 0) {
// Already logged.
delete atrac;
return ret;
}
if (atrac->channels_ != 1) {
delete atrac;
return hleReportError(ME, ATRAC_ERROR_NOT_MONO, "not mono data");
}
int atracID = createAtrac(atrac);
if (atracID < 0) {
delete atrac;
return hleLogError(ME, atracID, "no free ID");
}
atrac->outputChannels_ = 1;
return _AtracSetData(atracID, buffer, bufferSize, bufferSize, true);
}
static int sceAtracSetMOutHalfwayBufferAndGetID(u32 buffer, u32 readSize, u32 bufferSize) {
if (readSize > bufferSize) {
return hleLogError(ME, ATRAC_ERROR_INCORRECT_READ_SIZE, "read size too large");
}
Atrac *atrac = new Atrac();
int ret = atrac->Analyze(buffer, readSize);
if (ret < 0) {
// Already logged.
delete atrac;
return ret;
}
if (atrac->channels_ != 1) {
delete atrac;
return hleReportError(ME, ATRAC_ERROR_NOT_MONO, "not mono data");
}
int atracID = createAtrac(atrac);
if (atracID < 0) {
delete atrac;
return hleLogError(ME, atracID, "no free ID");
}
atrac->outputChannels_ = 1;
return _AtracSetData(atracID, buffer, readSize, bufferSize, true);
}
static int sceAtracSetAA3DataAndGetID(u32 buffer, u32 bufferSize, u32 fileSize, u32 metadataSizeAddr) {
Atrac *atrac = new Atrac();
int ret = atrac->AnalyzeAA3(buffer, bufferSize, fileSize);
if (ret < 0) {
// Already logged.
delete atrac;
return ret;
}
int atracID = createAtrac(atrac);
if (atracID < 0) {
delete atrac;
return hleLogError(ME, atracID, "no free ID");
}
atrac->outputChannels_ = 2;
return _AtracSetData(atracID, buffer, bufferSize, bufferSize, true);
}
int _AtracGetIDByContext(u32 contextAddr) {
int atracID = (int)Memory::Read_U32(contextAddr + 0xfc);
#ifdef USE_FFMPEG
Atrac *atrac = getAtrac(atracID);
if (atrac)
__AtracUpdateOutputMode(atrac, 1);
#endif // USE_FFMPEG
return atracID;
}
void _AtracGenerateContext(Atrac *atrac, SceAtracId *context) {
context->info.buffer = atrac->first_.addr;
context->info.bufferByte = atrac->bufferMaxSize_;
context->info.secondBuffer = atrac->second_.addr;
context->info.secondBufferByte = atrac->second_.size;
context->info.codec = atrac->codecType_;
context->info.loopNum = atrac->loopNum_;
context->info.loopStart = atrac->loopStartSample_ > 0 ? atrac->loopStartSample_ : 0;
context->info.loopEnd = atrac->loopEndSample_ > 0 ? atrac->loopEndSample_ : 0;
// Note that we read in the state when loading the atrac object, so it's safe
// to update it back here all the time. Some games, like Sol Trigger, change it.
// TODO: Should we just keep this in PSP ram then, or something?
context->info.state = atrac->bufferState_;
if (atrac->firstSampleOffset_ != 0) {
context->info.samplesPerChan = atrac->firstSampleOffset_ + atrac->FirstOffsetExtra();
} else {
context->info.samplesPerChan = (atrac->codecType_ == PSP_MODE_AT_3_PLUS ? ATRAC3PLUS_MAX_SAMPLES : ATRAC3_MAX_SAMPLES);
}
context->info.sampleSize = atrac->bytesPerFrame_;
context->info.numChan = atrac->channels_;
context->info.dataOff = atrac->dataOff_;
context->info.endSample = atrac->endSample_ + atrac->firstSampleOffset_ + atrac->FirstOffsetExtra();
context->info.dataEnd = atrac->first_.filesize;
context->info.curOff = atrac->first_.fileoffset;
context->info.decodePos = atrac->DecodePosBySample(atrac->currentSample_);
context->info.streamDataByte = atrac->first_.size - atrac->dataOff_;
u8* buf = (u8*)context;
*(u32*)(buf + 0xfc) = atrac->atracID_;
}
static u32 _sceAtracGetContextAddress(int atracID) {
Atrac *atrac = getAtrac(atracID);
if (!atrac) {
ERROR_LOG(ME, "_sceAtracGetContextAddress(%i): bad atrac id", atracID);
return 0;
}
if (!atrac->context_.IsValid()) {
// allocate a new context_
u32 contextsize = 256;
atrac->context_ = kernelMemory.Alloc(contextsize, false, "Atrac Context");
if (atrac->context_.IsValid())
Memory::Memset(atrac->context_.ptr, 0, 256);
WARN_LOG(ME, "%08x=_sceAtracGetContextAddress(%i): allocated new context", atrac->context_.ptr, atracID);
}
else
WARN_LOG(ME, "%08x=_sceAtracGetContextAddress(%i)", atrac->context_.ptr, atracID);
if (atrac->context_.IsValid())
_AtracGenerateContext(atrac, atrac->context_);
return atrac->context_.ptr;
}
struct At3HeaderMap {
u16 bytes;
u16 channels;
u8 jointStereo;
bool Matches(const Atrac *at) const {
return bytes == at->bytesPerFrame_ && channels == at->channels_;
}
};
// These should represent all possible supported bitrates (66, 104, and 132 for stereo.)
static const At3HeaderMap at3HeaderMap[] = {
{ 0x00C0, 1, 0 }, // 132/2 (66) kbps mono
{ 0x0098, 1, 0 }, // 105/2 (52.5) kbps mono
{ 0x0180, 2, 0 }, // 132 kbps stereo
{ 0x0130, 2, 0 }, // 105 kbps stereo
// At this size, stereo can only use joint stereo.
{ 0x00C0, 2, 1 }, // 66 kbps stereo
};
static bool initAT3Decoder(Atrac *atrac) {
atrac->bitrate_ = (atrac->bytesPerFrame_ * 352800) / 1000;
atrac->bitrate_ = (atrac->bitrate_ + 511) >> 10;
atrac->jointStereo_ = false;
// See if we can match the actual jointStereo value.
for (size_t i = 0; i < ARRAY_SIZE(at3HeaderMap); ++i) {
if (at3HeaderMap[i].Matches(atrac)) {
atrac->jointStereo_ = at3HeaderMap[i].jointStereo;
return true;
}
}
return false;
}
static void initAT3plusDecoder(Atrac *atrac) {
atrac->bitrate_ = (atrac->bytesPerFrame_ * 352800) / 1000;
atrac->bitrate_ = ((atrac->bitrate_ >> 11) + 8) & 0xFFFFFFF0;
atrac->jointStereo_ = false;
}
static int sceAtracLowLevelInitDecoder(int atracID, u32 paramsAddr) {
Atrac *atrac = getAtrac(atracID);
if (!atrac) {
return hleLogError(ME, ATRAC_ERROR_BAD_ATRACID, "bad atrac ID");
}
if (atrac->codecType_ != PSP_MODE_AT_3 && atrac->codecType_ != PSP_MODE_AT_3_PLUS) {
// TODO: Error code? Was silently 0 before, and just didn't work. Shouldn't ever happen...
return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "bad codec type");
}
if (!Memory::IsValidAddress(paramsAddr)) {
// TODO: Returning zero as code was before. Needs testing.
return hleReportError(ME, 0, "invalid pointers");
}
atrac->channels_ = Memory::Read_U32(paramsAddr);
atrac->outputChannels_ = Memory::Read_U32(paramsAddr + 4);
atrac->bufferMaxSize_ = Memory::Read_U32(paramsAddr + 8);
atrac->bytesPerFrame_ = atrac->bufferMaxSize_;
atrac->first_.writableBytes = atrac->bytesPerFrame_;
atrac->ResetData();
const char *codecName = atrac->codecType_ == PSP_MODE_AT_3 ? "atrac3" : "atrac3+";
const char *channelName = atrac->channels_ == 1 ? "mono" : "stereo";
if (atrac->codecType_ == PSP_MODE_AT_3) {
if (!initAT3Decoder(atrac)) {
ERROR_LOG_REPORT(ME, "AT3 header map lacks entry for bpf: %i channels: %i", atrac->bytesPerFrame_, atrac->channels_);
// TODO: Should we return an error code for these values?
}
} else if (atrac->codecType_ == PSP_MODE_AT_3_PLUS) {
initAT3plusDecoder(atrac);
}
atrac->dataOff_ = 0;
atrac->first_.size = 0;
atrac->first_.filesize = atrac->bytesPerFrame_;
atrac->bufferState_ = ATRAC_STATUS_LOW_LEVEL;
atrac->dataBuf_ = new u8[atrac->first_.filesize];
atrac->currentSample_ = 0;
int ret = __AtracSetContext(atrac);
if (atrac->context_.IsValid()) {
_AtracGenerateContext(atrac, atrac->context_);
}
if (ret < 0) {
// Already logged.
return ret;
}
return hleLogSuccessInfoI(ME, ret, "%s %s audio", codecName, channelName);
}
static int sceAtracLowLevelDecode(int atracID, u32 sourceAddr, u32 sourceBytesConsumedAddr, u32 samplesAddr, u32 sampleBytesAddr) {
auto srcp = PSPPointer<u8>::Create(sourceAddr);
auto srcConsumed = PSPPointer<u32>::Create(sourceBytesConsumedAddr);
auto outp = PSPPointer<u8>::Create(samplesAddr);
auto outWritten = PSPPointer<u32>::Create(sampleBytesAddr);
Atrac *atrac = getAtrac(atracID);
if (!atrac) {
return hleLogError(ME, ATRAC_ERROR_BAD_ATRACID, "bad atrac ID");
}
if (!srcp.IsValid() || !srcConsumed.IsValid() || !outp.IsValid() || !outWritten.IsValid()) {
// TODO: Returning zero as code was before. Needs testing.
return hleReportError(ME, 0, "invalid pointers");
}
int numSamples = (atrac->codecType_ == PSP_MODE_AT_3_PLUS ? ATRAC3PLUS_MAX_SAMPLES : ATRAC3_MAX_SAMPLES);
if (!atrac->failedDecode_) {
atrac->FillLowLevelPacket(srcp);
AtracDecodeResult res = atrac->DecodePacket();
if (res == ATDECODE_GOTFRAME) {
#ifdef USE_FFMPEG
// got a frame
numSamples = atrac->frame_->nb_samples;
u8 *out = outp;
int avret = swr_convert(atrac->swrCtx_, &out, numSamples,
(const u8**)atrac->frame_->extended_data, numSamples);
u32 outBytes = numSamples * atrac->outputChannels_ * sizeof(s16);
CBreakPoints::ExecMemCheck(samplesAddr, true, outBytes, currentMIPS->pc);
if (avret < 0) {
ERROR_LOG(ME, "swr_convert: Error while converting %d", avret);
}
#endif // USE_FFMPEG
} else {
// TODO: Error code otherwise?
}
}
*outWritten = numSamples * atrac->outputChannels_ * sizeof(s16);
*srcConsumed = atrac->bytesPerFrame_;
return hleLogDebug(ME, hleDelayResult(0, "low level atrac decode data", atracDecodeDelay));
}
static int sceAtracSetAA3HalfwayBufferAndGetID(u32 buffer, u32 readSize, u32 bufferSize, u32 fileSize) {
if (readSize > bufferSize) {
return hleLogError(ME, ATRAC_ERROR_INCORRECT_READ_SIZE, "read size too large");
}
Atrac *atrac = new Atrac();
int ret = atrac->AnalyzeAA3(buffer, readSize, fileSize);
if (ret < 0) {
// Already logged.
delete atrac;
return ret;
}
int atracID = createAtrac(atrac);
if (atracID < 0) {
delete atrac;
return hleLogError(ME, atracID, "no free ID");
}
atrac->outputChannels_ = 2;
return _AtracSetData(atracID, buffer, readSize, bufferSize, true);
}
const HLEFunction sceAtrac3plus[] = {
{0X7DB31251, &WrapU_IU<sceAtracAddStreamData>, "sceAtracAddStreamData", 'x', "ix" },
{0X6A8C3CD5, &WrapU_IUUUU<sceAtracDecodeData>, "sceAtracDecodeData", 'x', "ixppp"},
{0XD5C28CC0, &WrapU_V<sceAtracEndEntry>, "sceAtracEndEntry", 'x', "" },
{0X780F88D1, &WrapU_I<sceAtracGetAtracID>, "sceAtracGetAtracID", 'i', "x" },
{0XCA3CA3D2, &WrapU_IIU<sceAtracGetBufferInfoForResetting>, "sceAtracGetBufferInfoForReseting", 'x', "iix" },
{0XA554A158, &WrapU_IU<sceAtracGetBitrate>, "sceAtracGetBitrate", 'x', "ip" },
{0X31668BAA, &WrapU_IU<sceAtracGetChannel>, "sceAtracGetChannel", 'x', "ip" },
{0XFAA4F89B, &WrapU_IUU<sceAtracGetLoopStatus>, "sceAtracGetLoopStatus", 'x', "ipp" },
{0XE88F759B, &WrapU_IU<sceAtracGetInternalErrorInfo>, "sceAtracGetInternalErrorInfo", 'x', "ip" },
{0XD6A5F2F7, &WrapU_IU<sceAtracGetMaxSample>, "sceAtracGetMaxSample", 'x', "ip" },
{0XE23E3A35, &WrapU_IU<sceAtracGetNextDecodePosition>, "sceAtracGetNextDecodePosition", 'x', "ip" },
{0X36FAABFB, &WrapU_IU<sceAtracGetNextSample>, "sceAtracGetNextSample", 'x', "ip" },
{0X9AE849A7, &WrapU_IU<sceAtracGetRemainFrame>, "sceAtracGetRemainFrame", 'x', "ip" },
{0X83E85EA0, &WrapU_IUU<sceAtracGetSecondBufferInfo>, "sceAtracGetSecondBufferInfo", 'x', "ipp" },
{0XA2BBA8BE, &WrapU_IUUU<sceAtracGetSoundSample>, "sceAtracGetSoundSample", 'x', "ippp" },
{0X5D268707, &WrapU_IUUU<sceAtracGetStreamDataInfo>, "sceAtracGetStreamDataInfo", 'x', "ippp" },
{0X61EB33F5, &WrapU_I<sceAtracReleaseAtracID>, "sceAtracReleaseAtracID", 'x', "i" },
{0X644E5607, &WrapU_IIII<sceAtracResetPlayPosition>, "sceAtracResetPlayPosition", 'x', "iiii" },
{0X3F6E26B5, &WrapU_IUUU<sceAtracSetHalfwayBuffer>, "sceAtracSetHalfwayBuffer", 'x', "ixxx" },
{0X83BF7AFD, &WrapU_IUU<sceAtracSetSecondBuffer>, "sceAtracSetSecondBuffer", 'x', "ixx" },
{0X0E2A73AB, &WrapU_IUU<sceAtracSetData>, "sceAtracSetData", 'x', "ixx" },
{0X7A20E7AF, &WrapI_UI<sceAtracSetDataAndGetID>, "sceAtracSetDataAndGetID", 'i', "xx" },
{0XD1F59FDB, &WrapU_V<sceAtracStartEntry>, "sceAtracStartEntry", 'x', "" },
{0X868120B5, &WrapU_II<sceAtracSetLoopNum>, "sceAtracSetLoopNum", 'x', "ii" },
{0X132F1ECA, &WrapI_II<sceAtracReinit>, "sceAtracReinit", 'x', "ii" },
{0XECA32A99, &WrapI_I<sceAtracIsSecondBufferNeeded>, "sceAtracIsSecondBufferNeeded", 'i', "i" },
{0X0FAE370E, &WrapI_UUU<sceAtracSetHalfwayBufferAndGetID>, "sceAtracSetHalfwayBufferAndGetID", 'i', "xxx" },
{0X2DD3E298, &WrapU_IIU<sceAtracGetBufferInfoForResetting>, "sceAtracGetBufferInfoForResetting", 'x', "iix" },
{0X5CF9D852, &WrapI_IUUU<sceAtracSetMOutHalfwayBuffer>, "sceAtracSetMOutHalfwayBuffer", 'x', "ixxx" },
{0XF6837A1A, &WrapU_IUU<sceAtracSetMOutData>, "sceAtracSetMOutData", 'x', "ixx" },
{0X472E3825, &WrapI_UU<sceAtracSetMOutDataAndGetID>, "sceAtracSetMOutDataAndGetID", 'i', "xx" },
{0X9CD7DE03, &WrapI_UUU<sceAtracSetMOutHalfwayBufferAndGetID>, "sceAtracSetMOutHalfwayBufferAndGetID", 'i', "xxx" },
{0XB3B5D042, &WrapI_IU<sceAtracGetOutputChannel>, "sceAtracGetOutputChannel", 'x', "ip" },
{0X5622B7C1, &WrapI_UUUU<sceAtracSetAA3DataAndGetID>, "sceAtracSetAA3DataAndGetID", 'i', "xxxp" },
{0X5DD66588, &WrapI_UUUU<sceAtracSetAA3HalfwayBufferAndGetID>, "sceAtracSetAA3HalfwayBufferAndGetID", 'i', "xxxx" },
{0X231FC6B7, &WrapU_I<_sceAtracGetContextAddress>, "_sceAtracGetContextAddress", 'x', "i" },
{0X1575D64B, &WrapI_IU<sceAtracLowLevelInitDecoder>, "sceAtracLowLevelInitDecoder", 'x', "ix" },
{0X0C116E1B, &WrapI_IUUUU<sceAtracLowLevelDecode>, "sceAtracLowLevelDecode", 'x', "ixpxp"},
};
void Register_sceAtrac3plus() {
// Two names
RegisterModule("sceATRAC3plus_Library", ARRAY_SIZE(sceAtrac3plus), sceAtrac3plus);
RegisterModule("sceAtrac3plus", ARRAY_SIZE(sceAtrac3plus), sceAtrac3plus);
}