ppsspp/Core
Unknown W. Brackets 19ec8c9502 Enable UV prescaling by default.
Fixes #4583.  It's been relatively stable since #8283.
2016-02-07 14:05:53 -08:00
..
Debugger Replace some calls to fopen with File::OpenCFile (utf8). 2016-01-17 15:59:20 +01:00
Dialog Fixed some errors from PVS-Studio in Core project 2015-12-31 10:25:11 +03:00
ELF Right, Symbian doesn't have vector.data(). 2015-12-24 13:21:03 -08:00
FileLoaders Correct recovery of locked disk cache files. 2016-02-06 19:49:33 -08:00
FileSystems Little things 2016-01-09 20:44:02 -03:00
Font Font: Fix clipping when x/y aren't 0. 2016-01-23 16:01:25 -08:00
HLE Handle floats and sign extension in HLE logs. 2016-02-06 19:53:56 -08:00
HW Set the reverb type when loading a savestate. May help #8528 2016-01-31 11:20:26 +01:00
MIPS armjit: Fix block exit safety writes. 2016-01-30 20:44:57 -08:00
Util Minor tweaks. 2016-01-17 09:45:55 -08:00
Compatibility.cpp Bring back the depth range hack. 2016-02-06 20:28:45 -08:00
Compatibility.h Bring back the depth range hack. 2016-02-06 20:28:45 -08:00
Config.cpp Enable UV prescaling by default. 2016-02-07 14:05:53 -08:00
Config.h Support port offset by @ANR2ME 2016-01-24 16:52:39 +08:00
Core.cpp Fix Mac build 2016-01-01 14:40:19 +01:00
Core.h Fix Mac build 2016-01-01 14:40:19 +01:00
Core.vcxproj Use a background thread to load ISO into RAM. 2015-12-19 15:23:25 -08:00
Core.vcxproj.filters Use a background thread to load ISO into RAM. 2015-12-19 15:23:25 -08:00
CoreParameter.h GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends. 2016-01-01 14:40:16 +01:00
CoreTiming.cpp Fix crash loading old savestates. 2016-01-30 21:39:25 -08:00
CoreTiming.h Switch to #pragma once in a few places. 2015-03-02 22:34:51 -08:00
CwCheat.cpp Oops, fix #8234 2015-11-25 14:23:39 +01:00
CwCheat.h Invalidate icache before letting the cwcheat engine change memory. Might fix JIT-related cheat crashes. 2015-02-03 00:21:37 +01:00
HDRemaster.cpp Enable extra ram support for Saints Row 2 alpha 2016-01-30 10:07:00 +08:00
HDRemaster.h Identify remasters based on UMD_DATA hash. 2015-12-28 14:13:05 -08:00
Host.cpp Move the symbol map to the heap, deallocate it when no game is running. 2015-10-31 23:01:19 +01:00
Host.h GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends. 2016-01-01 14:40:16 +01:00
Loaders.cpp Resolve PBP directories earlier in load process. 2015-12-28 14:13:07 -08:00
Loaders.h Resolve PBP directories earlier in load process. 2015-12-28 14:13:07 -08:00
MemMap.cpp Use MEMSIZE SFO param to detect 64MB homebrew. 2015-12-23 15:16:48 -08:00
MemMap.h Correct scratchpad memory range checks. 2015-12-27 14:29:12 -08:00
MemMapFunctions.cpp Correct scratchpad memory range checks. 2015-12-27 14:29:12 -08:00
MemMapHelpers.h Fix some GCC compiler warnings about potentially uninitialized variables (compilers are getting too clever..) 2015-06-14 11:32:13 +02:00
Opcode.h MemMap should not be included in MIPS.h. 2014-03-15 10:45:39 +01:00
PSPLoaders.cpp Resolve PBP directories earlier in load process. 2015-12-28 14:13:07 -08:00
PSPLoaders.h Use MEMSIZE SFO param to detect 64MB homebrew. 2015-12-23 15:16:48 -08:00
Reporting.cpp Generate windows version automatically. 2015-08-16 14:03:59 -07:00
Reporting.h Try a different format of HLE logging. 2015-03-22 20:49:42 -07:00
SaveState.cpp Add function to determine ppst title. 2016-01-23 13:06:30 -08:00
SaveState.h Add function to determine ppst title. 2016-01-23 13:06:30 -08:00
Screenshot.cpp Limit savestate screenshots to top left of screen. 2016-02-07 00:04:12 -08:00
Screenshot.h Take screenshots with savestates. 2014-12-20 23:14:46 -08:00
System.cpp Use the app cache directory on Android for the shader cache. 2016-01-17 22:15:23 +01:00
System.h Use the app cache directory on Android for the shader cache. 2016-01-17 22:15:23 +01:00
ThreadEventQueue.h Native merge part 1: skip native/ in includes. 2015-09-06 12:19:33 -07:00
x360_compat.h [Xbox] Missings files 2014-03-02 11:16:56 -08:00